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Xe Power 2 Flagship Graphics Card, Roadmap And More
Know the pesky little “e” in Intel Xe? Well, it represents the number of GPUs.
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Sure there have been dual GPUs, but they all had to tradeoff some part of the functionality and never scaled linearly. Intel’s graphics team believes it has solved just that. With a brand new architectural approach (Xe) and a software layer (OneAPI) that can scale indiscriminately between any number of GPUs, it’s ready to remedy the years of neglect that ‘e’ has faced in the industry.
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They have designed the One API to act as an intermediary between the Direct3D layer and the GPU(s) (I am told they have a Linux solution in the works as well) and allow the user to scale between multiple GPUs seamlessly. Seamless is the keyword here as a multi GPU that can perform cohesively as a single GPU has never been made. According to the presentation shown at the Xe Unleashed event, the GPU will register essentially as one large GPU. This will allow it to mate with applications that may not have the capability for multi GPU and retain almost all backwards compatibility.