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Cronos: The New Dawn

Cronos: The New Dawn Hotfix 1 Release Notes​

Critical Issues Fixed:
  • Fixed a crash that could occur during one of the optional dialogues with the Warden;
  • Fixed a save compatibility issue that could prevent the barricade in the church bell tower from opening;
  • Fixed a save compatibility issue that could block progress when opening the church doors after solving the puzzle;
  • Fixed an issue where the game could freeze when listening to echoes, travelogs, or audiologs in the Japanese translation;
  • Fixed a save compatibility issue where the Pathfinder could disappear during a boss fight and not reappear after loading a save;
  • Fixed an issue where saving and loading multiple times in Edward’s apartment could cause one of the elevator window panels to move into the corridor, blocking player progress or access to optional areas;
  • Fixed an issue where the autosave would not trigger when entering the basement in the Apartment Zone (Past);
  • Fixed an issue where the autosave would not trigger after defeating the boss in the Apartment Zone (Future) if the player had already unlocked the related achievement;
  • Fixed an issue that caused Lumen GI artifacts when changing the graphics preset from Very Low to any higher setting;
  • Fixed an issue where enemies could get stuck in place if they did not have a valid path to the player.
Minor Issues Fixed:
  • Fixed an issue where weapons bought at the workstation did not count towards the “The Boon of the Relics” achievement;
  • Fixed an issue where the Pathfinder achievement would not unlock if the player skipped the cutscene before the 15-second mark of the “returning from church” sequence;
  • Fixed an issue where the Pyromaniac achievement would not unlock for some players;
  • Removed several fear traps that were located under the floor in the church zone;
  • Fixed an issue where the Arbalest picture was not visible in the shop after starting New Game+;
  • Fixed an issue where an empty popup saying “New content unlocked:” could appear when launching the game;
  • Fixed an issue where visible banding could be seen in the pause menu on HDR screens;
  • Fixed an issue where Flamethrower/Torch input binding would not display if assigned to the F key;
  • Fixed an issue where loot crates near Jędruś’s store could not be destroyed with melee attacks;
  • Fixed an issue where the HDR calibration screen displayed differently in the Main Menu compared to the Pause Menu.
Quality Of Life Improvements:
  • Added an additional autosave before the brothers’ cutscene in the factory;
  • Added an informational screen at the start of New Game+ to let players know their equipment is available in the stash;
  • Improved EULA scrolling before the Main Menu and removed unnecessary text markers.
 
koristi jeftin horor, i oseća se da je "AA" igra, primer uzimaš ključ i odjednom imaš neprijatelja za pucanje bohooo :D kao neke igrice iz 2010.

igra zauzima samo 20GB, zato sto mapa je dosta linearna i skoro ista celo vreme.
sviđa mi se misterija (i naravno pitanja koja su ostala neodgovorena), muzika, i cijeli taj osećaj 1980-ih.. kako i mislim da sam već rekao, veliki deo priče je kroz audiologove i tekstove za čitanje

AA je koliko i bilo koji Dead Space, Resident Evil ili Silent Hill, jer kao što rekoh to je taj fazon. Inače igra je baš tako i napravljena i koristi iste fazone i mehaniku, a da bi skontao priču do kraja potrebno je da vidiš tzv. kraj C, odnosno 3. završnicu koja se otvara tek nekon drugog igranja tzv. Game + varijante, što je isto fazon koji sam video u nekim starijim RE igrama koliko se sećam. Naki delovi priče su namerno ostali nedorečeni, ali meni se to baš dopada. Jedan od epskih momenata je recimo završnica Karpenterovg filma The Thing (Stvor), koja ti ostavlja prostor za ličnu interpretaciju. Ista stvar je reklo bi se napravljena i ovde. Priča je svakako neobična i neki moj utisak je da je tu bilo prostora za slojevitiju građu od ovoga što su nam plasirali na kraju kao nekakav rasplet. Ali opet, možda su to namerno tako odlučili da urade kako bi im ostalo dovoljno materijala za potencijalni nastavak, koji će se najverovatnije desiti.
Što se tiče bagova, naleteo sam na nekoliko manjih i fino je da su brzo ispravili dosta toga. Takođe mi je igra ne jednom mestu pucala nekoliko puta u nizu, ali ispostavilo se da je to zbog nekog od Rehade modula. Nakon što sam izgasio Reshade na tom mestu, sve je bilo OK.

Inače pri kraju igre u podzemnim sobama gde nailaziš na gomilu mrtvih prethodnika razbacanih po sobama, moguće je iz jednog preuzeti esenciju. Problem je što je naziv osobine ispisan ciframa: 4368616e6365 746f 6465616c 6d756c7469706c696564 64616d616765

Kada se niz malo pažljivije pogleda može se zaključiti da je reč o hexadecimanim vrednostima. Nakon ubacivanja u hex to string converter dobio sam sledeći tekst: Chance to deal multiplied damage
 
Poslednja izmena:
Zavrsih je. Moze slobodno u Souls Like kategoriju - zavrsni bosovi su bas bili teski. Vise mi se svideo Callisto Protocol.
 
Ovaj glavni junak mi deluje kao brat od tetke Limenog iz Bajošoka 😁 (slabija ver.)
 
Ovaj glavni junak mi deluje kao brat od tetke Limenog iz Bajošoka 😁 (slabija ver.)
Očigledno je to bila inspiracija ili bolje rečeno starting point za konačni dizajn, kao i još neka rešenja koja su plasirali tokom gejmpleja za šta bi se mogao reći da su već viđena u nekim drugim igrama. Otvori na kacigama su takođe vrlo sugestivno rešeni, a za ovo bih rekao da im je osnovna inspiracija bio izvestan set Gigerovih slika. Ima tu još dosta toga što će ljudi koji se bave izradom koncept art-a svakako uočiti i prepoznati uzore. Ipak mora im se priznati da su prilično efektno skockali sve komplet, a sama izrada 3D modela je kao što sam rekao vrhunska. Naravno bilo bi lepše kada bi makar manji studiji vrbovali neke individualce koji imaju izrazito autentičan lični rukopis, jer bi sa tim dobili nešto potpuno drugačije od rešenja koja podsećaju jedna na druge. Nažalost moram da konstatujem da iz nekog razloga to još uvek nije slučaj. Taj izrazito umetnički pristup više idejno orijentisan ponajviše nedostaje u industriji u ovom momentu i možemo samo da se ponadamo da će se to promeniti u nekom momentu na bolje, te da će individualnost i orginalnost dobiti malo više prostora i značaja. Jer dok se to ne desi, imaćemo uglavnom igre koje su delimično copy - paste varijante manje ili više modifikovane. Ali kako ne bih da idem u "off" sa ovim, ostavićemo to za neki drugi put i neko drugo mesto... ;)
 

Cronos: The New Dawn September 26th Patch Notes​

Critical Issues Fixed
  • Fixed an issue where gates might not open after finishing the cemetery encounter and enabling the generator;
  • Fixed an issue where NG+ Hard mode would not unlock Chimera skin;
  • Fixed an issue where rerouter nails didn’t unload and caused issues with audio;
  • Fixed an issue where rerouter nails might disappear after loading a game;
  • Fixed an issue where player could walk through under a closed barricade on the road to church;
  • Fixed an issue where after Eliza bossfight player could get stuck unable to attack and walking backwards;
  • Fixed an issue where biomass would not display any vfx when being burned after loading a save;
  • Fixed an unexpected crash when shooting a nail out of rerouter;
  • Fixed an unexpected crash on player’s movement;
  • Fixed an issue where dialogue between Zybert and Eliza was not hearable next to a phone booth;
  • Fixed an issue where Chubby Doppel can despawn in front of players eyes in Factory Zone when coming back to the area after acquiring gravity boots;
  • Fixed an issue where brothers cutscene might crash unexpectedly;
  • Fixed an issue where cats animation could glitch during movement;
  • Fixed an issue where uncharged regenerative barrels might appear as regular barrels from afar;
  • Fixed an issue where it was possible for doppelgangers to not spot player in scripted sequences causing them to wander aimlessly;
  • Fixed an issue where loading a save at centipede nest would cause optional chubby to spawn even if he was defeated previously;
  • Fixed an issue where if optional chubby encounter was skipped then later on he wouldn’t play the scripted sequence of breaking a pillar;
  • Fixed an issue where player might’ve got stuck on gravity platforms in Factory Zone;
  • Fixed an issue where repeatedly opening interactions requiring items caused the interaction icon to disappear;
  • Fixed an issue where subtitles were not properly displayed during one of the optional dialogues with Warden;
  • Fixed an issue where doppelganger might get stuck in tentacles and not absorb dead bodies;
  • Fixed an issue where doppelganger would stop seeing the player even if it had a clear line of sight.
Minor Issues Fixed
  • Fixed an issue where some languages had unwanted characters at the end of splash screen text;
  • Fixed an issue where multiple audio event would play at once when loading a save game after Hidden Facility Bossfight;
  • Fixed an issue where some languages had formatting issues in soul descriptions in database;
  • Fixed multiple places where player could get stuck when using stomp;
  • Fixed clipping issues with warden’s cape;
  • Fixed an issue where in pathfinder carrying sequence, blocked weapon switch icon would not appear;
  • Fixed an issue where chubby doppel could get stuck on certain objects;
  • Fixed an issue where characters could glitch for a couple of frames during cutscenes;
  • Fixed an issue where explosive barrels would not cause blood splashes from enemies;
  • Fixed an issue where a couple of frames of gameplay camera would be visible during the Pod cutscene;
  • Fixed an issue where enemies standing up after being knocked down would happen to fast;
  • Fixed an issue with textures on enemy scanner weapon attachment;
  • Fixed an issue where sitting enemies would stand on bed when standing up;
  • Fixed an issue where skipping the first cutscene would cause the audio events to play in the background;
  • Fixed an issue where fears could start spinning around and get stuck;
  • Fixed an issue where objective would not update when entering church main square;
  • Fixed an issue where beacons wouldn’t light up in church zone;
  • Fixed an issue that could cause player to get stuck after petting cats in the cat hub;
  • Fixed an issue where enemy might shake when walking out of biomass spawner;
  • Fixed an issue that enemy could glide away from the player if it performed unreacheable behaviour;
  • Fixed an issue where church puzzle statues wouldn’t be highlighted;
  • Improved on traveler model in centipede nest that looked very low poly;
  • Fixed an issue where cat could have their heads wiggle;
  • Fixed an issue where hint ribbons would detach from anomaly objects;
  • Fixed an issue where doppelganger might get stuck if trying to perform merge with a body on a different floor;
  • Fixed an issue that could cause camera clipping if player received damage when petting a cat;
  • Fixed inconsistent audio events in menus;
  • Fixed an issue where enemy scanner would shine red light during cutscenes;
  • Fixed an issue where soul perks would remain on weapon slot UI even after the weapon was unequipped;
  • Fixed multiple camera clipping spots;
  • Fixed multiple issues with localization;
  • Fixed multiple places where player could get stuck.
Optimization
  • Improved performance spikes when stomping on biomass;
  • Improved performance spikes when stomping on enemies;
  • Improved RT Performance;
  • Improved performance spikes on streaming;
  • Improved memory usage;
  • Multiple overall GPU and CPU performance improvements.
Quality of Life improvements
  • Added sorting to travelog tab in database;
  • Fixed an issue where a note with Isolation Zone Code would not loose highlight line after interacting with it;
  • Cats collected during previous playthrough remain in database when starting NG+.
Linux specific
  • Fixed an issue where linux version had problems with enabling HDR.
 
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