rAMA
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- Učlanjen(a)
- 11.02.2007
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^Voleo bih da je tako ali sumnjam da ce se to desiti. Kapiram da je Disney-u mnogo vaznija kinta koju ce EA da zgrce sa svojim "live service" budal*stinama, tako da ce verovatno da dobiju packu,
malo da smire dozivljaj kad je preterano sisanje ovaca u pitanju i to je to... Kao sto rece jedan lik iz Biowarea - broj ljudi koji je pravio frku oko Day1 dlc-a je smesan u poredjenu sa brojem ljudi koji ga je kupio. Verujem da je isto
i za lootbox debakl.
Propašće malo sutra, pa pogledaj samo ovaj forum, skroluj malo dole i vidi koje su najpopularnije teme, FIFA 18 (nikada neka sportska simulacija nije bila tako popularna, a to jeste upravo zbog "live services") i BF1, ne moraš ići dalje. :d
Btw, ništa ne fali igrama koje imaju online komponente upakovane sa ukusom, poput Souls igara ili recimo Forza 3 Horizon-a i slično. Nekada to apsolutno ima smisla i pridonosi igranju.
...
A kad smo već kod EA u ovoj temi, treba kačiti i ovakve primere:
https://www.vg247.com/2018/03/14/a-way-out-earnings-ea/
A Way Out is the next game from the indie team behind the brilliant Brothers: A Tale of Two sons. Like the studio’s first game, it focuses on two characters who need to cooperate to win. Unlike the first game, it’s being published by EA.
That doesn’t mean EA has any creative control over the game, however. In fact, A Way Out’s outspoken, middle finger-flipping lead designer, Josef Fares, claims that EA isn’t even making any money out of the partnership.
“Here’s the thing, and you have to understand this: with this deal that I have for this game, EA is not making a single dollar out of this,” Fares explained in an interview with The Sixth Axis. “Every single dollar is going to the developer. They’re not even making any money and all I’ve got is support from EA.
“They’ve not questioned the vision – they can’t because I won’t allow it – so they’ve been super supportive all the way. Even with this buy one [Friend Pass] thing, no problem.”