Šta je novo?

Diablo 3

ajd treba nam tenk :)
 
@zokocx :
I need my dagger, monk mi je lvl 59 tako da moras da se oprostis od bodeza :)
 
To bring Rain of Vengeance up to the level it needs to be, we made some pretty notable changes. Not only did we buff the damage, but Rain of Vengeance is one of the skills being converted to a strict X% weapon damage over Y seconds format, as alluded to in the Systems Preview. As a result, the new base skill is quite potent:

Current: 75% weapon damage for 5 seconds
1.0.4: 715% weapon damage over 5 seconds
 
Jel ce vrednost mog amuleta biti povecana ili smanjena. Ajmo Ilidane, daj neki savet : ) Ispada da su mene zakacili, videcemo koliko posle patch-a a da su DH-ovi dobili bolestan boost. pazi 715 % .. mora da je typo :D
 
pa ne znamo sta ce sve biti u patchu, ali za sada je amulet dobar koliko i sada
 
Cao svima. Evo me vratio se sa odmora pa neka mi neka dusa u jednom postu objasni sta se promenilo u prethodnih 12 dana. :)
 
Nista sem da su cene fairy brimstona skyrocketovale zbog buffa novin legendarijima koji predstoji u patchu.
 
@Stone :

nista, samo se dosta pise o 1.0.4 koji uskoro stize

Blizardovci su okacili neke promene o legendary itemima, promene na klasama itd...
iscitaj sta te zanima pre patcha, cisto da budes upoznat
 
Poslednja izmena:
bre illidane nisi mogao da se strpiš malo... jeste da nije kao tvoj, ali nam je došao džabe....
bre-illidane.jpg
 
ne koristim evasive fire, a i ima manje dex, a i ja sam moj platio samo 2.4mil :)

edit: trebaju mi dobre nat boots :)
 
Poslednja izmena:
niko nije postovao wd promene :)
http://eu.battle.net/d3/en/blog/5630069/Patch_104_Preview_Witch_Doctor-17_08_2012

zanimljiv postovi sa d3 foruma, o dh izmenama

Don't make me laugh. They're not nerfing Devouring Arrow at all, and it's still the best Hatred Generator by far. As for RoV, extra damage on the skill is not a good enough incentive to use a 30 sec cd skill except for some rather specific circumstances. Take into account the really bad targeting depending on the runes and the limited utility and more often than not you won't need it for anything.

That being said, this is a good opportunity to talk about some of the issues with the other skills that I've personally noticed. While I haven't finished Inferno, as some will undoubtedly gripe, I doubt you need to finish Inferno to notice these things, you just need to run into Act 1 and 2 undergeared a couple of time and it's enough.

The reason I'm gonna write all this is because I haven't seen these issues mentioned that much if at all on this forum (I don't follow the US one) and I'm keeping my fingers crossed that Blizz will notice.

Thus Hatred Generators:

-Entangling Shot: The issues with it are, stupidly low damage, pathetic AoE and very limited utility in Inferno. While the 60% slow and the low damage can cut it in Normal and Nightmare, by the time you hit Hell, you start noticing a pattern. Mobs run faster, and they also get less affected by slows. While it's still effective on trash, you'd basically need to stutter step forever to keep an elite slowed, and you certainly wouldn't really be able to hit efficiently off-screen. Worse, elite packs are at least four and rarely ever clustered enough to hit all of them even if you use the extra targets rune. Quite frankly, even doubling its damage wouldn't offset the lack of utility...

-Bola Shot: The issues here are rather obvious. The delay for the explosion, the low damage on the main target and the even lower damage on the secondary targets, not to mention the rather small AoE. Worse, the runes are rather bad as well. Thunder Ball is barely noticeable on Hell and completely useless on Inferno. Bitter Pill procs like crap. Impending Doom just has you wait longer. The range is also nothing special and you still need to aim this a lot more than Devouring Arrow. A 30% damage increase won't cut it, not by a long shot.

-Grenades: This skill is so terribad I don't know where to start... If not for the Gas grenades and their ridiculous LoH proc, this skill would not be used, period. The damage is low, the range is pathetic and aiming is horrible. Even the AoE doesn't seem to be that good if you ask me. Though, one easy fix for it that I can think off is making them explode on impact with enemies. That and a significant damage increase might make them more noticeable, at least on lower level difficulties.

-Evasive Fire: Some people do use this, oddly enough, but they're being silly IMHO. Why is that? Well, first of all, the range on the skill is terrible and the discipline cost is mostly a waste of a much needed resource, because the backflip is short. The runes don't offer that much utility either. I've tried it out a bit and found it cumbersome to use, especially in Inferno where I would rather keep the mobs as far away as possible, and generally outside of the range of this particular skill.

Conclusion: Devouring Arrow still trumps all of these skills by far. The damage boost it offers with the last two runes is huge and even some of the earlier runes have their utility, particularly as you level up. The range on it is incredible, the aiming is very easy and hell, one shot can hit a target three or even four times. I've lost count on how many times I noticed ridiculous damage spikes from this skill even without crits. On single targets, Hungering Arrow is incredible and I actually spam it more than even my hatred spender since it's just that !@#$%^- good if I don't need the AoE that Lightning Ball provides me with. Considering the need to kite for most DHs, then it should be no surprise if even with these buffs, the other skills won't be used at all in the end game.

I think I'm gonna add another post for Hatred spenders and all the other issues when it comes to diversity...

Yes, pretty much useless most of the changes, too late and too little.

Sentry, makes me laugh with the low damage. Double don't cut it.

Bola shot, not really used, and 30 to damage is not enough to change that. 1 sec is 1 second to late, I might be dead, after entering into a room fool of those spiders and spamming doom.

Initial cluster with 25% damage increase doesn't make it my main hatred dumper. Still CB kicks !@# and LfB. Nobody will change their mind to use this because of 25%. Lfb Is only 14% increased.

I am concerned about those IMBA gloves now, frostburn which will make it a cookie cutter. Every DH will be forced to have them in order to be competitive and culling will be a must on the passives, which they didn't actually improved in any way. So frostburn will be used with Frost Arrow and culling, rendering other modification to our skills pretty much pointless. I am going for the frostburns, and not even try chackram or other stuff they buffed. I mean 34% as cold and 15% from culling (which are not additive but multiplicative => 1.34*1.15 = 54.1% more dps), will not be defeated by 30% in bola or 30% in chackram.
 
@ed_hunter pa ako vam je visak moj dh bi rado usvojio taj item :D eto mogu da ponudim u zamenu Beckon Sail sa dva soketa :D
 
Rezime promena:

Barb - klasa postaje još više OP i otvaraju se nove mogućnosti za build-ove
Wizard - uništili jedini zanimljiv build, ojačali glupe hidre (beskorisno)
Monk - ništa. Apsolutno ništa. Sve ostaje po starom, nisu ništa korisno (spirit generation, ofanzivni pasivni skilovi) uradili.
DH - Malo buff-ova, ali se ništa suštinski ne menja.
WD - pet-ovi će sada moći da prežive i tankuju, nema više ZB, AR spam-a.

Dakle, 2 klase koje ja imam su beskorisne. Barb je bolji od monka i u preživljavanju i za DPS, a pošto više neće biti melee wiz-a, ako već moraš da bežiš od svega, bolje napraviti DH-a, pošto imaju bolje skillove za bežanje i mnogo lakše postižu visok DPS. GG Blizz.
 
Kako nema ZB, pa rekli su da im je u cilju bilo da omoguce zombie bears da jos uvek budu viable iako ce Vision Quest biti "nerfovan". Base mana regen je povecan bas zbog toga.
 
realno, trenutno su 2 najbolje klase barb i DH, mislim da je to cinjenica :)

mada i ostale 3 su zanimljive za igranje, i uz malo srece da se nabavi dobar gear, fino je igrati sa njima
 
Jel neko dobio bad breath achievement na barbarianu ? (ubiti beliala bez da vas okrzne onim svojim zelenim zadahom). Stanem skroz u cosak (desni) i udaram ga i on pocne svoj zadah da baca s leva na desno ali me uvek zakaci, jednostavno ne znam gde da stanem da ga bijem, probao sam sa leapom da ga preskacem, zakaci me i tako.

Evo ga achive, od pre neki dan 5 avgust
 

Prilozi

  • Screenshot012.jpg
    Screenshot012.jpg
    262 KB · Pregleda: 92
WD je najteza klasa i to bez konkurencije.
 
Rezime promena:

Barb - klasa postaje još više OP i otvaraju se nove mogućnosti za build-ove
Wizard - uništili jedini zanimljiv build, ojačali glupe hidre (beskorisno)
Monk - ništa. Apsolutno ništa. Sve ostaje po starom, nisu ništa korisno (spirit generation, ofanzivni pasivni skilovi) uradili.
DH - Malo buff-ova, ali se ništa suštinski ne menja.
WD - pet-ovi će sada moći da prežive i tankuju, nema više ZB, AR spam-a.

Dakle, 2 klase koje ja imam su beskorisne. Barb je bolji od monka i u preživljavanju i za DPS, a pošto više neće biti melee wiz-a, ako već moraš da bežiš od svega, bolje napraviti DH-a, pošto imaju bolje skillove za bežanje i mnogo lakše postižu visok DPS. GG Blizz.

Spirit generatori su OK, najveci problem su spirit spenderi, tacno to sto pise samo na osvezavanje mantre koristim spirit, mada mogli su da poboljsaju spriti spendere koje mozes da spamujes tj. bas onaj Lashing Kick.


SAJT je jako koristan, sad svi mogu lepo da vidi u koji atribut se najvise isplati investirati da se poveca DPS.
 
Spirit generatori su OK, najveci problem su spirit spenderi, tacno to sto pise samo na osvezavanje mantre koristim spirit, mada mogli su da poboljsaju spriti spendere koje mozes da spamujes tj. bas onaj Lashing Kick.

Ne znam koliko si igrao A3, ali tamo baš i nisu generatori ok. Jako često moraš da bežiš od elita i ne dobijaš nikakav spirit, a kada ih tučeš, ubiju te za 2 sekunde. Spirit spenderi jesu trash, ali to je delom i zato što moramo imati gotovo sve defanzivne skill-ove na bar-u da bi uopšte ikako preživeli. FoT:TC je najbrži spirit generator, a ni to često nije dovoljno. Ne mogu da zamislim kako je kada se koristi nešto drugo (užasno su spori svi ostali).
 
Nazad
Vrh Dno