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Novi Command & Conquer razvojni tim - Victory Games, nova igra najavljena

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EA Starts New Strategy Studio: Victory Games

Eric, Global C&C Community Manager, interviews Jon Van Caneghem, Vice President Strategy Games. Jon joined Electronic Arts in 2009 after nearly three decades in the electronic entertainment industry. He is renowned for founding New World Computing and creating the best-selling franchises Heroes and Might & Magic.

Eric: I am here with Jon Van Caneghem, the GM of Victory Games. Today you announced the name of your new studio as Victory Games – can you talk about what that means?

JVC: Sure. Victory Games was created to be the focal point for the creation of strategy games for the Games Label at EA. Our current focus is making a AAA Command & Conquer game, which I am very excited to be working on. I’ve always been a big Command & Conquer fan.

Eric: A new Command & Conquer game? What can you tell me about it?

JVC: I can tell you it’s a Command & Conquer game for the PC, but we’re not yet at a stage where I can go into any details—we’ll be prepared to make a more formal announcement later in the year. We’re not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game.

Eric: Sounds like you’re very busy, and I’m looking forward to that announcement. Back to the studio, why “Victory Games?”

JVC: The initial idea came from the obvious parallel of winning in a strategy game, where the word “Victory” often ends up on your screen. The reason I think it fits so well is when you look at how to be successful in strategy games: it’s the ability to anticipate, plan, and react. This is no different when it comes to the gaming industry – you must anticipate the direction of the genre and marketplace, plan for what the consumers are looking for, and stay nimble enough to react to environmental changes.

Eric: Where is Victory Games located?

JVC: We have offices in Los Angeles, CA; Austin, TX; and Shanghai, China. It almost feels like one location though, as we have video conferencing systems setup 24/7 which offers us a stronger and more personal level of communication between offices.

Eric: You re-launched the Command & Conquer website today – can you talk about that?

JVC: Yes, you will notice a few key upgrades on www.commandandconquer.com today. We’ve got a new look and feel, new and improved forums, and a much cleaner interface. Luckily we’ve hired a talented new community manager to help support all of these initiatives.

Eric: Why thank you! What else can you tell us about the people behind Victory Games?

JVC: We’ve put together a team made up of some of the best talent from previous Command & Conquer games along with a great mix of quality industry veterans. Everyone that we’ve brought on board is very passionate about making strategy games.

Eric: That sounds great. What strategy games do you play?

JVC: I play almost every strategy game that comes out, with the two most recent games being Civilization V and Starcraft 2. I still have all the Command & Conquer and Heroes of Might and Magic games on my machine and play them regularly as well.

Eric: What’s your favorite Command & Conquer memory?

JVC: The original Command & Conquer released the same month as the original Heroes of Might and Magic game that I created at New World Computing. Right after we shipped Heroes, we were hard at work getting a Win95 version ready. We were also starting work on Heroes II, but every day work stopped a little bit earlier and earlier and earlier as everyone was jumping into LAN games of Command & Conquer. After months of working on a game that featured classical music and fantasy sound effects, it was an experience to have the office filled with the sounds of combat, explosions, and “Got a present for ya!” That’s what makes this so exciting for me, to appreciate the franchise as both a game maker and a game player and to have the opportunity to bring back the magic that made the Command & Conquer games so great over the last fifteen years.

Eric: In closing, do you have anything you’d like to say to the fans?

JVC: Absolutely! I want the fans to know that Victory Games is committed to bringing Command & Conquer back to the forefront for the next ten years and beyond. We’ll be announcing our first new game later this year, check out www.commandandconquer.com for new updates and information!


http://www.commandandconquer.com/en/blogs/blog/71
 
Poslednja izmena:
Samo što dalje od ideje RAIII...

Bio bih najsretniji kad bi pravili nešto nalik Generalsima. Iskreno, od Generalsa nije izašao neki dobar RTS (ne računam razne WWII klonove)
 
Jon Van Caneghem je covek koji je stajao iza fenomenalnih Might & Magic i Heroes Of Might & Magic serijala, dok je bio glavni covek 3DO. Nadam se da ce uspeti da vrati stari sjaj debelo poljuljanom ugledu C&C-a. :)
 
Generalsi i Zero Hour su bili zadnji uspješni serijali koji su se meni lično sviđali, sve kasnije kao i RAIII je katastrofa samo šarenilo i kič.
 
Jon Van Caneghem je covek koji je stajao iza fenomenalnih Might & Magic i Heroes Of Might & Magic serijala, dok je bio glavni covek 3DO. Nadam se da ce uspeti da vrati stari sjaj debelo poljuljanom ugledu C&C-a. :)

To je verovatno i najinteresantnija vest u svemu ovome. Ocigledno je da nisu tek tako odlucili da rade bilo sta. Naravno, kao i uvek u ovakvim situacijama, kazu i da su veliki C&C fanovi, ali cini mi se da nemamo razloga da im ne verujemo.

I uopste, posle svega onoga, posvecenost C&C-u u narednoj DECENIJI...ipak iznenadjenje.

Moglo bi da bude dobro sa nekim novim pristupom.
 
Samo da ima Generals smeka u toj novoj C&C strategiji.
 
Izgleda da sam jedini kome se C&C3 vise svideo od Generala.
 
Nisi jedini, meni su generali krsh :)
C&C serijal je odlican, izuzev C&C4.

Ovo su odlicne vesti. :banana:
 
Najbolji je bio RAII
 
Samo što dalje od ideje RAIII...

Bio bih najsretniji kad bi pravili nešto nalik Generalsima. Iskreno, od Generalsa nije izašao neki dobar RTS (ne računam razne WWII klonove)

A ja sam mislio da samo ja ovako razmisljam. Meni je takodje Generals najbolji RTS ikada.
 
Generals (sa ZH-om) je jedinstvena u svetu rts-a. Takav smek nema ni jedna igra do dana danasnjeg. Zato se iskreno nadam da ce ova nova C&C strategija liciti na Generals , potpomognuta svom novom tehnologijom koja je danas dostupna da je gura u punom sjaju, onako kako i zasluzuje. Generals ima bazu fanatika koji bi bili spremni da kupe originale da bi se ljustilo online, ja bih prvi kupio, koji nikad nisam kupio original igru. Samo je bitno da gamplay bude sto realniji ako je ikako moguce, da ne bude kompromisa po pitanju AI-a ili odnosa snaga.
 
Generals (sa ZH-om) je jedinstvena u svetu rts-a. Takav smek nema ni jedna igra do dana danasnjeg. Zato se iskreno nadam da ce ova nova C&C strategija liciti na Generals , potpomognuta svom novom tehnologijom koja je danas dostupna da je gura u punom sjaju, onako kako i zasluzuje. Generals ima bazu fanatika koji bi bili spremni da kupe originale da bi se ljustilo online, ja bih prvi kupio, koji nikad nisam kupio original igru. Samo je bitno da gamplay bude sto realniji ako je ikako moguce, da ne bude kompromisa po pitanju AI-a ili odnosa snaga.

Slazem se i meni fali Generals, jedna od najboljih strtegija.
 
Necu nista da sudim ,ali moraju da se svojski potrude. Generalsi su dobri, CnC3 je meni bio OK bez dodatka koji je bazveze posebno kampanja sklempana na brzinu. Do sve ostala kao sto je neko rekao kič i šarenilo dosadno.
 
Ja obicno tvrdim da o ukusima ne treba raspravljati ali je vrlo interesantno koliko fanovi C&C serijala ne podnose "Generale" dok se ostalima svidjaju. Sa druge strane ljubitelji Generala ne vole primarnu C&C formulu (brza, dinamicna, gradnja zgrada iz MCV jedinice/zgrade na "klik" itd...).

Ja sam fan C&C serijala, ali primarno mi se svidja zbog dobrog multiplayera. Igrao sam i svidjaju mi se sve C&C igre sem C&C4. Najbolji su mi Generali :p

Narocito su mi se Generali svideli, tako dobar multiplayer i toliko "duse" u jednoj RTS igri da je to cudo. Razlog zasto je igra tako dobro ispala je sto su prvi put upotrebili "SAGE Engine" i radjena je najduze od svih naknadnih igara u serijalu.

C&C3 je fin povratak korenima ali po meni suvise brz i spamerski.

Red Alert 3 je "ubo" zlatnu sredinu sto se tice brzine igre, dovoljno je duboka da bi dugo trajala (narocito zato sto sve jedinice imaju sekundarne sposobnosti), ali je problem bio zastareli engine i taj isforsiran "cartoon" feel koji je odbio mnoge ljude u startu. Verujem da vecina ljudi koja je odbila da igra RA3 zbog grafike nije probala multiplayer? 1vs1 je izazovan i zabavan ali u 2vs2 borbama je jednostavno neopisivo dobar multi. Na kraju je propao zbog manjka pacheva i par losih dizajnerskih odluka (zgrade se ciste zrtvovanjem jedinica!? prejake "allied" odbrambene kule, spamovanje japanskih transformera itd...).

C&C4 je propao u startu. Plan je bio da postane "Free" online igra za azijsko trziste ali se na kraju neko u EA setio da "prilepi" singleplayer kampanju i dovuku par glumaca i prodaju kao ceo proizvod. Imao sam priliku da budem u zatvorenoj alfa verziji igrac i tada je bilo jasno koliko je to los proizvod (mislim da sam i par postova sa informacijama postavio ovde u cnc4 temi tada). Cak i pre izlaska, znalo se da ce tim koji stoji iza C&C dobiti otkaz i to je bio siguran znak propasti.

Sto se "reboot"-a tice bas me zanima kako ce se stvari odigrati. Nadam se novim generalima. :)
 
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