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Fallout: New Vegas

:p
 
:D Možda sam ih oterao.
 
1zge3c3.jpg

u igru je ubachen zapravo automatic grenade launcher!!! lol
 
- There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
- Normal mode is more similar to Fallout 3 gameplay.
- The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
- You are not a vault dweller but are given a Pip-Boy by someone who is one.
- There is a screenshot of a vault suit as well.
- There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
- There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
- The Hoover Dam is in the game and is supplying electricity to the city.
- There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
- The Geckos are back.
- There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
- Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
- Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
- The only picture of New Vegas itself is concept art and not a screenshot.
- Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
- A character generation shot showing a "vigour machine" instead of the skill book
- NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
- There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
- NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
- Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
- There is a Reputation system in addition to Karma.
- First-person action RPG with the same engine as Fallout 3.
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- Weapons also now have knock-back upon death, with shotguns sending people flying.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
- "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
- There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
- There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
- There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
- On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
- From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"
- Vault 21 is in the game
Super mutanti, super mutanti, inteligentni super mutanti, super mutanti, razni super mutanti, još super mutanata, super mutanti, žene super mutanti, super mutanti.

***.

Od svega ovde iole zanimljivo deluje jedino implementiranje da ti skilovi utiču na razgovor, odnosno teme razgovora i specijalne opcije. Najzad, umesto da iskustvene poene dobijene sečenjem udova glomaznih neprijatelja "dodeljujem" na nedefinisani speech skil, kako bih dobio nove opcije u razgovoru. Oduvek sam naslućivao da spaljivanje mošnica lokalnih nemrtvaca i isporučivanje kilograma vrelog olova u telesine ogrova nije baš u direktnoj relaciji sa kulturom izražavanja i fondom reči.
 
Poslednja izmena:
i u ovom izdanju ces skillove budziti preko exp-a dobijenim fajtom kao i u originalnom fo-u

fora je sto ces dobijati drugacije opcije u konverzaciji u zavisnosti kakve skillove razvijas (ne samo speech koji ce biti vishe kao umece vodjenja konverzacije) i kakve si atribute dodelio karakteru. a toga nije bilo od originalnog fallouta malte ne... jedino tu vidim neki potencijal igre... a i zaista verujem da ce razvijati fallout lore u pravom smeru, za razliku od trojke
 
Sta helghasti traze u Falloutu :D ?
 
aj evo ukratko novosti iz PS3 preview-a NV-a

* It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
* Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.
* Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).
* The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.
* There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.
* NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't not mentioned in the presentation.
* "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
* When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.
* The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
* Electrical power is key in the faction struggle.
* Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
* The soundtrack will blend "Rat Pack style tunes with more Western numbers".
* New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.
* On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.
 
Sa toliko komandi, uz nadu da će biti malo teža igra od standardne, mogu samo da se nadam da neću voditi previše likova u družini, i da AI neće biti toliko debilan da ne može i sam da uzme Stimpack kada bude bio blizu iščeznuća :)
 
ako ubace koju liniju koda iz fo1 od pre vise od 10 godina sigurno ce moci :D
 
Obsidian je to. Oni će primeniti napredne metode, koje se svode na to da će član družine da zagine vrlo rado, a da to ne bi ugrozilo napredovanje, olakšaće sukobe sa neprijateljima.
 
yo

kao sto rekoh drugi deo je odlican i treci je ali su sa onih 5 expanzija usrali igru ajde brotherhood of steel i nekako ali MZ(mothership zeta) lool
 
U stvari sa tih 5 expanzija su pokusali da poprave sve one vidne nedostatke (i malo da je prosire, jelte) al' to je samo bio i ostao pokusaj.

Ja mislim da ovu ekspanziju ili sta god da je treba nazvati Fallout 3 - Klaonica mesa.... mutanti, super mutanti, mutanti femalnog tipa, inteligentni mutanti, glupi mutanti, prijateljski roboti....geeeez....

Mene zanima samo jedna stvar - da li ce u Novoj klaonici mesa biti moguce prosetati kompletnom Fallout mapom?
 
Verovatno ne

Ja se samo plasim da mapa ne bude premala kao na FO3, koji nisam ni odigrao iz tog razloga...
 
E najbolje da je mapa premala i da to smeta igranju...
 
A ako bude velika onda nece valjati jer ima mnogo setanja. :)
 
sta fali setnji :) dobro je i za zdravlje :)
 
U al' ste hejterski raspoloženi danas...

Open world igre trebaju da budu velike, to je ono šta mi se npr svidelo kod Morrowinda, bio je ogroman, i kog Gothic 2 ja mislim, ako se ne varam, kao i Mercenaries kec. A ovo, fallout 3, risen, kao svet, a ono prepešačiš ga za 15min, glupost, nije svet nego oblast ****na, premala, naselje u bg-u je veće... Neka ih zovu open suburb, stvarno glupost.

A na kraju krajeva, ako hocete da uporedjujem, FO3 nema veze sa FO, tako da ono, to svi znate, e sada hejtujte :)
 
u falloutu nikada nije bio trip u setnji i branju cveca... koncept je totalno drugaciji, omasio si :)
 
fora je sto ces dobijati drugacije opcije u konverzaciji u zavisnosti kakve skillove razvijas (ne samo speech koji ce biti vishe kao umece vodjenja konverzacije) i kakve si atribute dodelio karakteru. a toga nije bilo od originalnog fallouta malte ne...
pih, dosta rpgova od fallouta su imali to.. sve trojkine igre, biowareove (za kotor se ne sećam).. evo, ima i dragon age.
 
Molim vas, što više pričajte o tome.
 
pih, dosta rpgova od fallouta su imali to.. sve trojkine igre, biowareove (za kotor se ne sećam).. evo, ima i dragon age.

Nema. Ne radi se ovde da nabudžiš skill za speech da bi otključao posebne opcije, da dobijaš dobre/zle poene, niti da budžiš bilo šta za posebne opcije u razgovoru. Poenta je da spontano, na osnovu toga što su budžio npr. Energy Weapons imaš određene specijalne stavke u razgovoru sa nekim ljudima uz pokoji kvest, koji neće biti dostupan nikom drugom. Ista stvar važi i za Repair i za bilo koji drugi skill. Na takvom nivou toga nema.
 
kako nema? evo primer: dragon age, kvest sa ženom koja čuva ''ovce'' u dalish kampu - ako imaš survival skill, možeš da joj kažeš da ovca hoće da se pari, ako imaš herbalism možeš da pogledaš dal' je bolesna, itd.
 
Dobro, nadam se da neće biti baš tako rudimentarno kao tamo...nije mi ni palo na pamet, nisam to ni računao kao kvest, čak ne znam ni da li se upisivao u codex :) Mislim da je tu bila i neka opcija za laganje ili tako nešto.

Generalno, nadam se da će dijalozi biti fokusiraniji i normalniji, da neće gušiti i opterećivati igrača kao Bioware tonom ispraznog dijaloga koji te vodi ka istom cilju - ako već vodi na jedno te isto, neka objasne sve u par rečenica i gotovo. U tom slučaju, ta opcija će imati neke poente i smisla. U suprotnom...
 
Poslednja izmena:
Generalno, nadam se da će dijalozi biti fokusiraniji i normalniji, da neće gušiti i opterećivati igrača kao Bioware tonom ispraznog dijaloga koji te vodi ka istom cilju - ako već vodi na jedno te isto, neka objasne sve u par rečenica i gotovo. U tom slučaju, ta opcija će imati neke poente i smisla. U suprotnom...

Ovo je sustina svega. Dijalozi bi trebalo da budu ili kao u originalnom FO (da imaju tu dubinu i da nose razlicite posledice) ili da ne moras da se bakces sa njima uopste kao u Arx Fatalisu. Najgluplje od svega je kada stave tonu dijaloga koji svi vode ka istom (kao u igrama Obsidiana npr.).
 
Ovo je sustina svega. Dijalozi bi trebalo da budu ili kao u originalnom FO (da imaju tu dubinu i da nose razlicite posledice) ili da ne moras da se bakces sa njima uopste kao u Arx Fatalisu. Najgluplje od svega je kada stave tonu dijaloga koji svi vode ka istom (kao u igrama Obsidiana npr.).

Evo, sada igram Mass Effect 2, riba ispriča svoju priču, meni se pojave dve opcije - "I'll look into it" i "No, not interested". Odaberem ovo drugo i aktivira mi se kvest :d Stvarno postavljaju nove standarde...
 
:d
 
Hahaha, što je najcrnje, juče mi se pola sata nakon gornjeg posta desilo opet isto. Pomagao sam onoj Asari ribi (Liana, beše?) koja je bila član tima u prvom delu, a što je sada administrator na ultra-bogatoj trgovačkoj planeti Ulari ili kako već.

"Šeparde na tragu sam Observeru, trebaju mi podaci iz terminala, diskretno da se nabave, onda ću moći da mu uđem u trag..."

Moj odabir, pošto želim samo da završim Mirandinu side misiju koja mi je jedina ostala i odem što pre sa planete da tražim IFF Kolektora: Not a chance!

"Do vraga, Liana, nisam ovde da radim tvoje privatne stvari i učestvujem u privatnom mini-ratu sa nekim tamo mračnim likovima. Pokušavam da uradim nešto što je mnogo bitnije od...To što ti hoćeš me ne interesuje!"

"Znam. Ali te molim da imaš u vidu ovo što ti tražim. Ako uspeš, biću veoma zahvalna".

I kvest se, naravno, aktivira.
 
O cemu se ovde prica? :)

Bas me zanima, kad si vec krenuo, kako su te RPG stvari resavali u RPG hitu godine - Demon's Souls? Kad je vec ME2 zakazao na tom planu, a best-rpg-of-the-year, verovatno nije? :D
 
Hahaha, što je najcrnje, juče mi se pola sata nakon gornjeg posta desilo opet isto. Pomagao sam onoj Asari ribi (Liana, beše?) koja je bila član tima u prvom delu, a što je sada administrator na ultra-bogatoj trgovačkoj planeti Ulari ili kako već.

"Šeparde na tragu sam Observeru, trebaju mi podaci iz terminala, diskretno da se nabave, onda ću moći da mu uđem u trag..."

Moj odabir, pošto želim samo da završim Mirandinu side misiju koja mi je jedina ostala i odem što pre sa planete da tražim IFF Kolektora: Not a chance!

"Do vraga, Liana, nisam ovde da radim tvoje privatne stvari i učestvujem u privatnom mini-ratu sa nekim tamo mračnim likovima. Pokušavam da uradim nešto što je mnogo bitnije od...To što ti hoćeš me ne interesuje!"

"Znam. Ali te molim da imaš u vidu ovo što ti tražim. Ako uspeš, biću veoma zahvalna".

I kvest se, naravno, aktivira.

Nema nista lose u tome sto igra aktivira quest.


To sto je ona navelentna pa ti ipak uvali quest tebe ne obavezuje na resavanje istog, na to te niko ne tera.
 
Vrh Dno