Tegra je u sustini GeForce 6 samo prilicno osakacen. Mislim da ima:
- 2 TMU,
- podrzava 5xCSAA,
- 40M triangles/sec,
- 600M pixels/sec,
- Texture 240M pixels/sec.
Tegra ima 4x ARM11 koje moze po potrebi da pali i gasi u zavisnosti od opterecenjai tako cuva bateriju. Moze da istera Quake 3 Arenu u 45+ fps WVGA (800 x 480), 8x Aniso Texture Filtering, 5x Coverage Sampling AA.
PowerVR SGX postoji u puno verzija tako da je tesko dati neku uopstenu ocenu. SGX ima Pixel, vertex i geometry shadere (na nivou DX10.1)
- SGX520 (7 MPolys/s, 250Mpx/s) za mob. telefone i mm playere
- SGX530/1 (14 MPolys/s) za mob. telefone i mm playere
- SGX535 and SGX540 (28 MPolys/s) za high-end mob. telefona i playere, portable, MID, UMPC, consumer
- SGX540 (1000M pix/s, 20-35M Polys/s), SGX545, SGX555
Ovaj 535 ide u Intelove Atome. Uglavnom 530 ide u mobilne telefone. Npr..
IPhone 3G: Samsung S5L8900—MBX Lite + VGP Lite + FPU (VFP11) + ARM1176
IPhone 3GS: SGX535 + VXD
Nokia N900, Samsung Omnia i8910, Palm Pre: Texas Instruments OMAP3430—SGX530 + Cortex-A8
Performance (SGX530) su mu:
- ~14M triangles/sec
- fillrate 1200MPixels@200MHz.