- Učlanjen(a)
- 12.07.2000
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Znam da ovo nece zanimati shiroke forumske mase, ali ima nas nekoliko koji se primamo na "karmakologiju" 😀 pa da se ne bi raspravljali o tome u nekim drugim tredovima (GX-X on minemind 😉) evo mesta za to:
http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm
Covek je dobio Emmy nagradu.
A evo i jednog isecka, cisto da isprovociram GX-a 😉
Q:Since you’re moving ahead with the new technology within the Doom 3 engine, you’re not worried about adopting that for DX10?
Carmack: No, because the DX9 stuff—actually, DX9 is really quite a good API [application programming interface] level. Even with the D3D [Direct3D] side of things, where I know I have a long history of people thinking I’m antagonistic against it. Microsoft has done a very, very good job of sensibly evolving it at each step--they’re not worried about breaking backwards compatibility--and it’s a pretty clean API. I especially like the work I’m doing on the 360, and it’s probably the best graphics API as far as a sensibly designed thing that I’ve worked with.
Covek je pragmaticar! Zato je tako dobar programer. I nema nikakvu sentimentalnu vezu sa OpenGL-om!
Moram jos i ovaj, obzirom na gomilu "antimajkrosoftizma" koji se moze procitati ovde na forumu (a koji je sumanut po meni, obzirom na zasluge koje Microsoft ima sto igramo ono sto igramo i radimo maltene na superkompjuterima - kad se gleda iz perspektive od pre 10 godina)
Q: What’s your take on Microsoft’s attempt to make Vista a more viable gaming platform?
Carmack: Microsoft has done a spectacular job on the 360 support. The PC, though, is fundamentally pretty different--with a variety of platforms and everything--and I don’t think Microsoft’s gaming initiatives…they’re able to really show their stuff on the 360 and make great value there. So obviously, we like the PC as a game-development platform and it’s still probably our favorite platform, but there are certain things I find more fun to do on the 360. We still very much like the PC, and most of that is due to Microsoft’s general support of making it reasonable to do that there. I’ve never been a big believer in cross-platform games, because there are too many compromises you need to make to design the game to be the same game play on both of them and have co-op play across them and all that. So, that’s not a major direction for me. Some of the tools that they wind up producing aren’t things that we adopt, but they are things that are important to some studios. So, I wouldn’t say Microsoft’s latest gaming initiatives on Vista have had a significant impact on id Software--and they might not even be the best use of Microsoft’s various resources--but they have so many resources they kind of scatter them around, and it’s not a horrible thing to do.
Toliko o tome da on programira u OpenGL-u zbog OGL-ovih viseplatformskih karakteristika...
http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm
Covek je dobio Emmy nagradu.
A evo i jednog isecka, cisto da isprovociram GX-a 😉
Q:Since you’re moving ahead with the new technology within the Doom 3 engine, you’re not worried about adopting that for DX10?
Carmack: No, because the DX9 stuff—actually, DX9 is really quite a good API [application programming interface] level. Even with the D3D [Direct3D] side of things, where I know I have a long history of people thinking I’m antagonistic against it. Microsoft has done a very, very good job of sensibly evolving it at each step--they’re not worried about breaking backwards compatibility--and it’s a pretty clean API. I especially like the work I’m doing on the 360, and it’s probably the best graphics API as far as a sensibly designed thing that I’ve worked with.
Covek je pragmaticar! Zato je tako dobar programer. I nema nikakvu sentimentalnu vezu sa OpenGL-om!
Moram jos i ovaj, obzirom na gomilu "antimajkrosoftizma" koji se moze procitati ovde na forumu (a koji je sumanut po meni, obzirom na zasluge koje Microsoft ima sto igramo ono sto igramo i radimo maltene na superkompjuterima - kad se gleda iz perspektive od pre 10 godina)
Q: What’s your take on Microsoft’s attempt to make Vista a more viable gaming platform?
Carmack: Microsoft has done a spectacular job on the 360 support. The PC, though, is fundamentally pretty different--with a variety of platforms and everything--and I don’t think Microsoft’s gaming initiatives…they’re able to really show their stuff on the 360 and make great value there. So obviously, we like the PC as a game-development platform and it’s still probably our favorite platform, but there are certain things I find more fun to do on the 360. We still very much like the PC, and most of that is due to Microsoft’s general support of making it reasonable to do that there. I’ve never been a big believer in cross-platform games, because there are too many compromises you need to make to design the game to be the same game play on both of them and have co-op play across them and all that. So, that’s not a major direction for me. Some of the tools that they wind up producing aren’t things that we adopt, but they are things that are important to some studios. So, I wouldn’t say Microsoft’s latest gaming initiatives on Vista have had a significant impact on id Software--and they might not even be the best use of Microsoft’s various resources--but they have so many resources they kind of scatter them around, and it’s not a horrible thing to do.
Toliko o tome da on programira u OpenGL-u zbog OGL-ovih viseplatformskih karakteristika...
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