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FiringSquad je prvi imao cast probati nekoliko nivoa - http://firingsquad.com/games/unreal_tournament_3_impressions/, i utisci su naravno vise nego pozitivni.
Igra ce dakako biti DX9 i DX10, ali bez ikakvih naprednih DX10 opcija. Nadam se da ce DX10 ovog puta biti iskoristen za performance boost.
So will UT fans love UT 3? While we only got to see parts of the final game it's hard to believe that this next game in the series won't be the best yet in this long running franchise. The Warfare style of gameplay is an excellent refinement of Onslaught, the new human and alien vehicles are terrific, and the game looks great and plays really fast. Our only question mark is the single player campaign. Will we want to play it straight through or will we get bored with it and just start playing multiplayer? In any case, Epic has once again loaded up UT 3 with a ton of content that would be enough for three normal games nowadays. Epic still plans to release the PC version of Unreal Tournament 3 this November; that playable demo should be released in a matter of days.
Igra ce dakako biti DX9 i DX10, ali bez ikakvih naprednih DX10 opcija. Nadam se da ce DX10 ovog puta biti iskoristen za performance boost.
A quick word on graphics and features; yes, the game does run on both DirectX 9 and DirectX 10 but Epic isn't really using any advanced features for the DirectX10 version; they deliberately wanted to keep system specs on the low side to let as many people play the game as they could. If you have an AGEIA PhysX game physics hardware card installed, UT 3 has an option to offload the game's physics to the card but there won't be any extra effects generated (AGEIA is demoing a custom UT 3 level that does include special effects like destructible environments via a tornado that can destroy and suck up players, vehicles, and even buildings, but Epic is not developing that level themselves).