DirectX 12 tested: An early win for AMD, and disappointment for Nvidia
First DX12 gaming benchmark shows R9 290X going toe-to-toe with a GTX 980 Ti.
First DX12 gaming benchmark shows R9 290X going toe-to-toe with a GTX 980 Ti.
Verovatno ce NV to srediti nekim drajverom
Pa dobro, sad im AMD vraca za Project Cars gde je gtx660 bila jednaka sa 290X.
Bilo bi stvarno dobro da se malo NV razdrma i da je AMD malo pritisne, mozda bude jos neka mala korekcija cena.
Verovatno ce NV to srediti nekim drajverom, bice zanimljiva jesen i zima.:guitar:
Project Cars uses a light pre-pass (aka deferred lighting) renderer ... First invented by WolfGang Engel I think - http://diaryofagraphicsprogrammer.bl...-renderer.html).
This rendering method gives us the great flexibility that our game has in it's lighting - for example the night lighting (with many ights) and dynamic time of day are "easily" implemented when using this method. The method is not without disadvantages - the first is that MSAA doesn't work particularly well with it, and the second is that it increases the volume of draw-calls by 2x that are needed to render a scene. The increase in draw-calls is what causes the increased pressure on the driver thread.
DirectX 12 tested: An early win for AMD, and disappointment for Nvidia
First DX12 gaming benchmark shows R9 290X going toe-to-toe with a GTX 980 Ti.
Finally we have the 99th percentile frame rates—that is, the minimum frame rate you can expect to see 99 percent of the time—calculated from the frame times that the Ashes benchmark spits out. This time, the R9 290X card actually manages to beat the 980 Ti when it comes to minimum frame rates. So in Ashes of the Singularity at least, you'll have a slightly smoother experience with AMD. Given that AMD has suffered with erratic frame timings in the past, this is surprising to see.
Mogli su oni da stave 7 puta vise poziva kako bi imali jos lepse svetlosne efekte, jednostavno dx11 nije spreman za tako nesto i to se zove neoptimizacija, kao sto i ACU takodje ima sumanuti broj draw callsa. Uostalom, sa poslednjim drajverom je AMD dosta popravio MT.
Nigde ja tamo nisam video min fps, vec poredjenje dx11 i dx12.
Bitan je minimalni fps hahah morao sam :d
Sa prvim ozbiljnim DX12 naslovima tu će več biti i Pascal.Misliim da je s razlogom uvedeno merenje 99% i 99,9%
on topic: Ovo je tek početak za DX12. Kad krenu prvi ozbiljniji naslovi početkom sledeće godine krenuće i peglanje drajvera. Siguran sam da će nVidia imati dobru podršku.
http://www.extremetech.com/gaming/2...-singularity-amd-and-nvidia-go-head-to-head/2
Neće valjda ljudi pobacati Kepler i Maxwell karte samo zato što je izašao Pascal
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