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http://www.gamespot.com/pc/strategy/supremecommander/preview_6134783.html
Na gornjem linku je preview i intervju sa Chris Taylor-om koji je svojevremeno radio u Cavedogu na legendi Total annihilation. On sada vodi tim koji dizajnira igru Supreme Commander, duhovni nastavak pomenute igre. Ne znam za vas ali za mene je Total Annihilation i dalje u vrhu rtsova.
Pogledajte obavezno skrinove kao i tekst u kome opisuje detaljnije sta se od ovog bisera moze ocekivati!
Ono sto se meni najvise svidelo je:
Heh, indeed I'm not a fan of rock-paper-scissors, because that was invented for paper games before computers could accurately simulate the battles. Now that we have these superpowerful PCs, we can make the leap, and do it in a really cool, fun way. Players don't have to understand how it all works to use the units effectively, because the system is natural and works much more intuitively than a board game abstraction. When sending 50 tanks to take on a giant experimental spider bot, the player will quickly figure out what works and what doesn't--for instance, don't send them all right up the center if breaking them up and attacking from all sides would be much more effective.
...sa cime se potpuno slazem...
Na gornjem linku je preview i intervju sa Chris Taylor-om koji je svojevremeno radio u Cavedogu na legendi Total annihilation. On sada vodi tim koji dizajnira igru Supreme Commander, duhovni nastavak pomenute igre. Ne znam za vas ali za mene je Total Annihilation i dalje u vrhu rtsova.
Pogledajte obavezno skrinove kao i tekst u kome opisuje detaljnije sta se od ovog bisera moze ocekivati!
Ono sto se meni najvise svidelo je:
Heh, indeed I'm not a fan of rock-paper-scissors, because that was invented for paper games before computers could accurately simulate the battles. Now that we have these superpowerful PCs, we can make the leap, and do it in a really cool, fun way. Players don't have to understand how it all works to use the units effectively, because the system is natural and works much more intuitively than a board game abstraction. When sending 50 tanks to take on a giant experimental spider bot, the player will quickly figure out what works and what doesn't--for instance, don't send them all right up the center if breaking them up and attacking from all sides would be much more effective.
...sa cime se potpuno slazem...