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S.T.A.L.K.E.R. serijal modovi [Mod FAQ]

starac

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Nasao sam malo slobodnog vremena. Here we go!

Diskusije o modovima mozete naci ovdje, kao i vecinu modova.

http://www.gsc-game.com/index.php?t=community&s=forums&offset=-60

http://board.oblivion-lost.de/forumdisplay.php?f=73

Na filefrontu se nalazi najveca kolekcija modova, i podijeljeni su u kategorije.

http://stalker.filefront.com/files/Stalker/Mods;3785

Izbacen je i Smart Mod Manager 1.0, program koji automatizira instalaciju modova.

http://www.gsc-game.com/index.php?t=community&s=forums&offset=-60


Da bi modovi uopste radili potrebno je u glavnom direktorijumu naci fsgame.ltx file i promijeniti drugu liniju da izgleda ovako:

$app_data_root$ = true |false|C: \ |Users\Public\Documents\STALKER-SHOC\
$game_data$ = true |true |$fs_root$ |gamedata\
$game_ai$ = true |false|$game_data$ |ai\
$game_spawn$ = true |false|$game_data$ |spawns\
$game_anims$ = true |true |$game_data$ |anims\
$game_levels$ = true |false|$game_data$ |levels\
$game_meshes$ = true |true |$game_data$ |meshes\
$game_dm$ = true |true |$game_data$ |meshes\
$game_shaders$ = true |true |$game_data$ |shaders\
$game_sounds$ = true |true |$game_data$ |sounds\
$game_textures$ = true |true |$game_data$ |textures\
$game_scripts$ = true |false|$game_data$ |scripts\
$game_config$ = true |false|$game_data$ |config\
$level$ = false|false|$game_levels$
$game_saves$ = true |false|$app_data_root$|savedgames\
$logs$ = true |false|$app_data_root$|logs\
$screenshots$ = true |false|$app_data_root$|screenshots\
$mod_dir$ = false|false|$fs_root$ |mods\

Dalje, u glavnom direktorijumu se kreira gamedata folder i u njega se kopiraju svi modovi. Potrebno je naglasiti da neki modovi nisu kompatibilni, tj. ne mogu raditi skupa, sto dovodi do rusenja igre. Najvaznije je procitati readme svakog moda.

Posto je kolicina modova stvarno velika, a i nisam ih sve probao, ne bih mogao reci koji su najbolji. Najbolji su valjda oni o kojima se najvise diskutuje, pa evo napravit cu nekakvu listu:


GAMEPLAY MODOVI:

-S.T.A.L.K.E.R. Redux (Reality Enhancement) 1.02 - http://files.filefront.com/Redux+v102+FULLrar/;8433013;/fileinfo.html

2.1 Combat
-bandages only stop bleeding, and no longer heal
-medkits can not be hotkeyed to simulate the time it would take to heal oneself
-wound scales have been revamped, particularly for vital areas
-basic body armor now only offers bullet-proofing for the chest and back, while full body armor offers
bullet resistance in the chest, back, upper arms, and legs
-bullet-proof areas of armor offer better bullet resistance, and degrade realistically based on damage type
-the player starts limping at 30% maximum health
-damage multipliers have been revamped to be more realistic
-binoculars no longer identify targets
-9 new armors included, built for the Zone's rough climate
-33 rewritten armor descriptions, and reworked characteristics
-all artifacts revamped to be both more valuable and more useful


2.11 weapons
-all weapons revamped based on real-world physics formulas and firearm characteristics to provide the most
realistic weapon simulations possible on the game engine

-iron sights now sway to reflect human condition
-all weapon descriptions have been revamped and extended to include real-world details and fictional lore
-suppressors now come in models built for specific calibers, and cannot be interchanged between barrel type
-equipping a silencer will decrease recoil and increase accuracy
-more weapons have the ability to be equipped with modifications and attachments
-normal ammuniton no longer equipped with tracers
-Desert Eagle now uses .44 magnum ammunition
-weapons found on corpses are severely degraded
-by simplifying the script technique, weapon stat-charts should now accurately reflect a weapon's attributes
-at least slight penetration on most ammunition
-certain ammunition is corrosive and degrades weapons much faster
-all optic sights have the correct real-world level of magnification
-grenade launchers attachments reduce recoil and lower accuracy slightly
-muzzle flashe textures have been darkened
-fragmentation grenades now contain 20 times more fragments
-new ammunition: tracer versions for most current ammo types (with new icons); tracers are green, in true Russian form
-new ammunition: 7.62x39mm rifle round
-new ammunition: .44 Magnum pistol round
-new weapon: AKM (reskinned AK-74)
-replaced firing, reloading, suppressed, draw, footstep and bullet hit sounds with more realistic versions
(NOTE: this is the only known English mod for STALKER with fixed .OGG sound files: all sounds work properly)

-S.T.A.L.K.E.R. Alive 1.6 - http://board.oblivion-lost.de/showthread.php?t=12056

Version 1.5 - 1.6
- all files merged with 1.0004 and bardak's 1.0004 bugfix attempt (BFA)
- most parts of the Zone Reclamation Project have been integrated, adding a lot of bugfixes (credits go to NatVac)
- all smart_terrains have been completely overhauled
- NPCs take and hold positions that suits their factions better (i.e small camps for bandits/loners, more important positions for Duty/Freedom/military)
- results in better overall spawn rates and less "over- populated" areas
- certain quests are much less likely to be uncompletable
- "Kill the Stalker" Quests are fixed, NPCs won't make their way to Pripyat in early stages of the game
- all respawns have been completely overhauled
- spawn rates balanced
- conditioned some respawns to lower the probability of crowds at level changers (still happens sometimes)
- some aliVe scripts reworked - coordinates and spawns changed (complete script overhaul will follow in next version)
- new aliVe creatures added
- some dialog issues fixed (thanks to Victim and NatVac)
- anomaly evader crash issues fixed (thanks to Victim and NatVac)
- new (old) mutant added - Burer (thanks to Jeppa for helping and providing his files as basis)
- equipped some quest NPCs with new weapons
- certain NPCs have new smart terrains to go to while the game progresses
- decreased corpse stay time (NPCs & mutants) to 10 ingame hours
- removed aliVe modified gulags
- bugfix: talking to Seriy after going to Strelok's stash will not crash the game anymore
- sleeping bag mod added as addon (thanks to russo for his awesome work)
- translated the sleeping bag texts for the german version
- repair mod addon removed and integrated into aliVe
- fixed Emporikon Trader Mod for 1.0004
- military at the bridge in cordon can be bribed again
- scripted bloodsucker spawn in agroprom underground works again
- scripted bloodsucker spawn in dark valley works again
- removed some aliVe dialogs
- Wolf dialog fixed
- german readme added

-S.T.A.L.K.E.R. - Oblivion Lost (by Kanyhalos) - http://www.gsc-game.com/index.php?t=community&s=forums&offset=-60

This mod wants to get closer to the old Oblivion Lost, and give the best performance what is possible, with using the 3 best mod features:
Total Freeplay, Modified A-Life, and Reality Enhancement.

It is recommended to play in Master difficulty!
This mod works properly only with 1.0004 patch, and if you want to use it with 1.0005 then you must wait for the fix!

Features:
- Custom Oblivion Lost menus and backgrounds
- Greyscale menus and buttons
- All cutout mutants and vehicles
- Level changers from NPP to Pripyat
- Artifact activation
- Random Blowout
- NPC's can buy everything from the actor but in very low prices
- Reduced NPC's sightseeing radius at night
- Increased and balanced weapon damages to make the game harder and more realistic
- The crosshair reduced to a dot
- 24 hours cycle weather in all levels
- Join Duty fraction
- Atmospheric sky textures
- New stalker and weapon textures
- Sleeping bag

-ABC Mod - http://board.oblivion-lost.de/showthread.php?t=10391

Progressive Gameplay - Everything is affected by your skill, weapons, suits, events, Repair tool, etc... As you advance you can use your items better, your weapon will work better, your suit will work better and you will be able to make a better repair of your equipments, not only that, but as you advance and get more money, the suit that you buy also have different properties(weight/power), so as you advance ingame, you will be able to carry more stuffs and even if some how you make money to buy an advanced suit, it will be good as your skill, so to get anything working as it supposed to be you muse advance through ranks.

* Interative Wish Granter - Wish Granter have an entirely new role, Wish Granter is no longer a "static figure", now you can choose your wish and now your wish will become true or maybe not (See pictures)
- There is also more 2 wishes, 7 in total and each of them start a new event and after you make a wish, the Wish Granter will go down for a day, so there you will have the option to contine to NPP level or go back to previous level, then if you wish, you can go back and make a new wish.
- 2 of those wishes are one time wish, the others will take a day to show up again and others may take more than 5 days.

You may become a Zombie depending of your actions and if you become a zombie, then your gameplay will be affected by everything, it's not just about being part of "zombied stalker" factions, the way you will see the world will be very different.
- Info: if this happen to you, then some one will send you a radio message, telling you how to get the antidote.
- Your way through the game will be very hard, since you are no longer a stalker, so everyone will attack you, till you get the antidote and you wont be able to see the "true ending", so don't even try.

-SagerSTALK b2.2.3 - http://board.oblivion-lost.de/showthread.php?t=10049

Similar to my Oblivion mod, Sagerbliv, the purpose of these changes are to better balance the game, without making it more difficult. The game should feel more realistic in someways (such as weapon damages) and more rewarding in others (for example, once an area is cleared, it will stay cleared for awhile).

I recommend playing with your crosshairs turned off, and on veteran difficulty.

-Detection mod (improved stealth!) - http://board.oblivion-lost.de/showthread.php?t=8977

This mod changes the way the human AI (m_stalker.ltx) will detect you. They will have equal night-sight as you, and will not know if your an enemy or friend from such a long distance.

The luminocity_factor has been tweaked so that the human AI will have much more realistic night-sight. They will not see you unless you can see them, lighthing wise. This means that sneaking into an bandit camp at night, and being less than 10 meters away from the bandits is definitely plausible. Also, this gives your nightvision a whole new way of use. Your flashlight will give your position away, your nightvision won't.

Also, the distance of which the human AI will recognize you has been tweaked. I thought it was unrealistic the way the AI could decide if you were a friend or enemy from 1 km.

The way human AI awareness works has also been changed. There are two funcitons: "stalker_vision_free" and "stalker_vision_danger". The first function is the awareness of free roaming AI, while the latter is the mode human AI go into when they have spotted you. Originaly, using the "danger" function, the AI would have increased vision. This has been turned the other way around. You really don't think of what's happening 800 meters away from you when you're in the heat of the battle.

With version 2 of the mod, the human AI is more sensitive of gunfire.

-S.T.A.L.K.E.R. Free Play Story mod by dez0wave - http://board.oblivion-lost.de/showthread.php?t=10912

This is the original Stalker - Shadow of Chernobyl game with some minor addons.
First of all, the story is open ended, because we added a lot of level changers,
so you can go back from Stancia to Pripyat and sell your goods, and do what you
like. We added a lot of cars too, and the cut out monsters. We included a
blowout mod and a co-op function. I think thats all for now.

Important!!! If you enter the last portal the zone will disappear, so you can't
continue your game. I think it's the most realistic way... how could you continue the
game if the zone disappears?
 
Poslednja izmena od urednika:
Graficki modovi:

-Float 32 - http://stalker.filefront.com/file/Float_32_Mod;78869

A very interesting mod that you should probably check out. Makes Stalker look much, much prettier: "This mod adds full vector calculations, better bump-mapping, real specular effects, all while improving the frame rate by 20 percent or more."

-S.H.A.R.P.E.R-Textures v0.95 - http://board.oblivion-lost.de/showthread.php?t=10034

-Sky4CE SkyGRAPHICS - http://stalker.filefront.com/file/Sky4CE_SkyGRAPHICS_Mod;82938

This mod introduces advanced shader technology known as Parallax Occlusion Mapping in the game of S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Crysis , Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. You might have heard of Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping. This technology creates a very close-to-life illusion of true relief , turning flat textures into something that looks much like an actual relief made of polygons. A similar effect can be achieved via Bump Mapping or Parallax Mapping, but the difference between Parallax Occlusion Mapping and these two is utterly astonishing.

-STALKER Skies 1.1 - http://stalker.filefront.com/file/STALKER_Skies;80755

A mod which adds a complete set of new sky textures, replacing every sky texture used in game. The rain texture has also been replaced. Finally, the default weather has been completely changed, to included ambiance and fog/sun colors matching the new textures, full sky rotation, full sun/milky way rotation.

-New Improved Bump Maps - http://stalker.filefront.com/file/New_Improved_Bump_Maps_FULL;79375

-S.T.A.L.K.E.R.Weather_Overhauled 1.0 - http://stalker.filefront.com/file/STALKERWeatherOverhauled;85172

New weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc)
Included StalkerSkies and Float32
Effective rain periods, thunder-storms
Completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position
Sun travel "emulated" with proper sky texture transition and sky texture color settings
New, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc.


Sound and Music:

http://stalker.filefront.com/files/Stalker/Mods/Sound_and_Music;3789

Toliko za sada!
 
Poslednja izmena od urednika:
DODATAK

STALKER Skies REAL ATMOSPHERE Patch static (1.2) - patch za STALKER Skies 1.1
This patch improves weather of Stalker Skies 1.1 making it even more beautiful, varying and adds more realistic atmosphere... See screenshots and readme for details. I have to emphasise this patch aims to be as much realistic as possible.
USE ON STATIC LIGHTNING ONLY!


===============Changelog=================
1.1 -> 1.2
- the screenshots+description now matches what you get... in other words this is the file I meant to upload in the first place..1.1 was a mistake (older backup)
- that means the sun position is really on southern side
- the cloudy texture really moves during rainfall
- the colours are not so noisy at particular hours
- ambient light in interiors is realistic now
- etc.
 
Poslednja izmena od urednika:
Molim Vas da ovde ne postujete nista drugo osim modova sa opisima, sva pitanja, komentare i slicno ostavite u zvanicnoj temi, pa cemo odgovore postavljati ovde.
 
-Realistic Weapons - http://files.filefront.com/PLRsRealisticWeaponsrar/;9301051;/fileinfo.html

Installation:
If you wish to combine this with a mod you are already running simply go into the mod's gamedata folder and replace the folders in the mod with my own. I have included a seperate version for ABC Inferno if you are running that or a similar mod.

-All weapons have had damage improved, and damage has been standardized for the most part among calibers, 5.45 and 5.56 guns will do similar damage, same with 9mm handguns etc. Handguns have had a big damage boost and are no longer useless. an AKS-74U will kill a fairly well armored target with 3-4 shots to the chest with AP ammo and light armored targets like bandits will go down fast.
-All weapons have had their accuracy improved, I used real MOA data where available, for example the AKS-74U will shoot about 1 inch groupings at 50m. I did not have MOA data for all firearms so I used educated guesses where needed, all firearms should perform fairly close to their real life counterparts. I did not have much MOA data for handguns but they all should perform in a believable manner. If you take your time it is very possible to headshot people from 100m with iron sights. The same applies to you of course so stealth is important, to balance this out guns do much more damage with silencers on then they used to to silencer headshots are possible to maintain stealth.
-Weapons no longer auto-compensate themselves from recoil, after a shot you will have to manually readjust the gun to get it back on target, this makes the recoil of each gun a bigger factor when choosing it, adds an additional element of skill to firefights and long range shots, and makes semi-auto much more useful than it was before, firing a gun full-auto will require quick bursts and trying to dump the whole mag will result in the gun going out of control. This would have caused the AI to have lost all ability to recover from recoil, but luckily GSC saw this and had an unused command sitting around that lets you define a seperate cam_relax rate for the AI.
-Muzzle velocities and weight have been adjusted where appropriate, for the most part GSC did a good job on these and they were all accurate, but a few like the SVD and SVU were set at very low leels compared to their real velocities.
-Bullets will now travel much farther before the game stops tracking them, this will aid in long range plinking. This may cause an FPS drop in very large firefights though, I cant be certain.
-SVU changed to an SVU-A to make it a bit more different than the SVD, it has reduced accuracy compared to SVD but it has the capability to fire full-auto at 600 RPM incase you have trouble up close.
-New HUD positions as done by Angus McFisticuffs
-Sights have been adjusted so you keep a 90 degree FOV with them raised, this feels much more natural and makes using the sights in close combat a lot easier.
-Probably a few other things I'm missing.
 
Poslednja izmena od urednika:
Float32_1.7088b_rev_c + paralax mapping mod 1.6 + sharper + skies 1.1 + motion blur 0.5, u kombinaciji sa tweakovima dolje.
HDR

r2_tonemap_lowlum 0.01
r2_tonemap_middlegray into 0.8 / 1.2 . In game in the console for tweak .Is the HDR tonemap .

The grass shadow distance - only with the pacht 10003 , with the 1004 we not has shadows in the grass.

r2_sun_near 30. - variable into 25 -40 -

For the problem of the shadows in the screen borders - in widescreen

r2_sun_near_border 1.

Two features about the shadows - from the forum of tweakguides

r2_sun_tsm on
r2_sun_tsm_bias 0.5

My shortcut

"C:\Archivos de programa\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -mblur -smap4096 -sjitter

sjitter is shadow jittering, like in Crysis. mblur is motion blur, select the value in the console or in the user

Other interesting settings is but only for some places

r2_gloss_factor 10 , but not is realistic in outdors, maybe only 2 or 3 . The vainilla setting is 1.5 . Is the shiny aspect of the latest screens . Better select the value in the console in game . . In combination with the tonemap ever - more gloss factor with minus tonemap etc . The correct setting is 1.5

GI on . Very hard feature, is the global illumination of the 3d renders and Cg . With crash risK. Is a experimental feature and not is usable in game - 4- 5 fps in the light points - . Not is for the normal playing . Turn on or off in the console . The latest screens are with GI on .

And MSAA 2x from the NV control panel

 
Poslednja izmena od urednika:
Poslednja izmena:
-SIMBION aka ABC+AMK+SRP - http://www.filefactory.com/file/23ce6f/ Jedan od najboljih modova, ustvari radi se o kombinaciji triju modova.
We need to start a new game.
Added traffic addon AMK.
The list of changes in the game that creates this addon:
Added patrol helicopters, with the task of destroying violators of the exclusion zone. Conduct patrols and fire - machine gun and rockets. Often look to the sky and not on style running open ground! You can shoot down a grenade or spinning rocket still some confusing armour of the powerful rifles ... I do not know, try!
At a cordon bonus for the helicopter flight Mechenogo
The military warehouses. Sturm base Liberty helicopters. 3 BTR Liberty guard base. Their military helicopters attack 3.
Radar. Air battle over vyzhigatelem 3 helicopters ...
-------------------------------------------------- ------------------
The discharge. Two types - one more beautiful (ABC), the other more powerful and solid (AMK).
Dynamic anomalies.
Changing range.
Alcoholism (Mecheny can to become a drunkard)
At Cordone, the outpost added 2 BTR'a
Some monsters are now feuding with each other.
Freeplay:
Added to the transition from remodeling in Pripyat friplee and Cordon in Dark Valley (where there are moving from the dark valleys in the cordon after x 18
Moving away in the sarcophagus.
Modify arts fix descriptions and recipes.
Fixed disappearance of the bag and artifacts.
Crows now lost a firearm. The new model, 3 new animation death.
Increased lifetime bolt.
Constraint modifikatov added to recipes, or it is impossible to do without prescriptions that either.
In the game menu option added AMK (showing level when loaded):
Setting fine art in different costumes. (For example, if the booking dress with a mask, the altered review. Realized fogging Also, the changing of fatigue HS, some have hudah chips - with worsening visibility wear.)
Setting mat news.
Freeplay - if there is a game to go with the correct end - Abandoning O-Consciousness. The hero wakes, and the game goes on.
Transmutation artifacts: the global innovation for the gameplay and RPG-of the game. Now artifacts can be improved through transmutation recipes, which should be mined by different characters, doing their job. Also recipes can be found in the lost records (sheets of paper with the recipes, so that now look good). Perhaps find recipes on cadavers poverzhennyh enemies.
News about events in the Zone of other stalkers (Through Olegator, B @ SJ, Stalker_zip, Martin, Comrade_OPK, Aaz, jiieehaaa, () Marauder RKKA))
New theme music from the main menu,
Some characters may attempt to purchase the labeled his life if he was their "order".
In a game added to the roof create labels on the map. Bought from traders.
In the game returned sleep, which can be called at any time using the sleeping bag. Before bedtime desirable to eat, so as not to stretch the legs with famines.
Now GG tired after 30 hours and he starts bad in the eyes, and another six - himself sleeps.
Energy operates more as a "antisleep" means - drank, and this will give more time to a few hours wakefulness, but operated only 3 banks - the body can not iron.
Also opposite effect - with GG cut longer sleeps on the hour for every bank (ie until 3 - hours above); follow each bank operates weaker - 3,2,1 hour respectively
During the course of stimulator can not pull up the menu of sleep, as GG is by the action of Power, this time - 1 hour playing time.
More energy characteristics do not change.
First-aid kits now have easy hypnotics action, each kit brings sleep time for half an hour.
Changed challenge himself of sleep - now the HS backpack lies in a sleeping bag (!), When it is used and the menu is called sleep. Unique thing, is not sold in stores. Do not lose!
When Mecheny was rest he does not want to sleep around 2 - hours.
After the first moments of sleep hero slightly shook from side to side.
Also, with a strong wounding PM receives light concussion.
Due to the fact that the detector is a slot in the zone, it was decided to increase their number.
New option - Distinction slots under the arms:
The first slot - guns, shotguns, MP5, RG-6, AKSU, second - everything else. Now do not have to rummage convulsively on the menu, if at the time when you sit with snayperkoy, you attacked wild boars.
Fixed inaccessibility job Barmena to sweep logs snorkov in Dark
Valley. (Author - bardak)
Added the ability to customize the type of keys from the first or third person in the options menu keys.
New saver when loading (Authors - Steel, Nova, _And_)
From alcohol, not only whirls head, but in the eyes double.
Stalkers buy and sell cartridges, with some traders cheaper.
Removed nadoedlivaya podgruzki icon in the lower right corner.
The cost of repairing the player is shown to the taking of money.
Removed the sounds of shooting and explosions in Pripyat.
If you come to the stalker, ignore the requirement to delete the weapons and try to talk with him again receive such a blow to the face that even with the weapons hand CC.
New weather - fog in the mornings now + through the arc of the sun is above the horizon, to 51 degrees north latitude.
Fixed texture - ie they have chosen so as to converge sun location in the game.
(The best quality fog only on dx9 render)
The store at Vintoreza - 20 rounds.
A lantern shines stronger.
Increased time delivery quests for the week.
Hanging damage grenades. Now every explosion - a small fun.
AK stronger than the AN-90, but not so accurate.
Removed the opportunity to withdraw with a dead body armor. By idea for the balance of armor can be found only on the plot or buy.
Val and shops have Vintorez to 20 rounds.
More blood.
Returned normal growth hero
Small rainy weather.
Changed balance prices:
Artefacts facing very expensive.
Added parts monster (psevdogigant, chimeras, izlom, cat).
Sakharov buys part of the monsters at double the price and buys expensive artifacts.
The weapons are not removed in the areas where the horizontal force.
Changed balance prices
Trade:
Sidorovich sells entry-level weapons, bartender - more serious trunks, Skryaga - unique, a scientist Sakharov - rare (for example, a machine gun can be bought only from him)
Can run with ekzoskeletom
As to the machines ...
The menu is a new button ... People, well, you learn to go in the MENU CONTROL! First, you immediately realize that the main character knows! If you find the button "Beg", it means he knows how to run. Correct? Well, logically there should be the "Insert" (engine), and 3 set the camera - from the first and 2 of the third option. The machine also switch cameras, as well as on foot. Also included headlights. In fix you can change the camera position of 3 persons, because by default they buggy, and easier to ride and shoot from a car that is a third.
Changed the sounds of weapons, in particular, the same with the Kalashnikov shooting was not smile now, and respect.
The real names of weapons.
The maximum carrying weight increased to 200 kg, nadetye broniki also add weight - each in its own way. (w went realism in a game many trunks, and from all pleased postrelyat! Long live the triumph of gameplay!)
Added hunting rifles. Vertikalka Toz-34 and gorizontalka Bm-16.
Ability to pass before Agroproma bartender for money.
Added songs with a guitar stalkers. Songs обалденные.
An attempt is made to remove the most important silly games - sit two buttons. Now, the accuracy of conventional squats is the same as from the deep.
Changed the position of the button "Take All" - for convenience, to reduce the mileage mouse least for a couple of kilometres
Increased precision weapons. The fighting became more sophisticated. It is very important to select the right has become weapons for the current situation and position. Impudence and attempt to pass nahrapom now not take place.
Very strong balance corrected games - now, as conceived, the game turned into a ligament: artifacts - money - weapons, armor. Without money, it will be very difficult. Now, faced with a very expensive artifacts, and the player is really becoming STALKEROM - that is, it comes into an area for artifacts. Strongly altered characteristics Maps, more logically, in my opinion, for example, I am not to believe that the artifact that increases your regeneration, reduces protection, but you will eat more, that's for sure. . Artefacts conditionally divided into 3 levels. The higher level - the higher values and less negative qualities. Finding artifacts third level - more than once thought, to sell it and buy armor or weapons or still hanging on his belt ...
Barmen buys cheap artifacts, Sidorovich slightly more expensive (people from the center zone laziness him go), all more expensive scientist Sakharov - more realistic prices. Remove the armor of the dead is impossible. Otherwise, the player becomes a millionaire before the landfill and the meaning of the game is lost. Armour can only buy, find a plot. At the level of complexity "master" a sense of communion with the world and stray stalkers - they are expensive to buy weapons and sell cheaper cartridges. Therefore have to look for new contacts ...
Neutral and friendly stalkers can take unroped. They will be with you and treat you in case of injuries, and fire neslabo support. Fixed bug with the transition neighbour to another location - now pass without problems and глюков have been reported. Quite a broad menu to manage unroped.
HS can twist some subjects. Should holding Shift + effect on such subjects. You can move from place to place, such as boxes. You can also take in inventory jars and barrels of explosives and boxes of dynamite - they can be found in the game or buy. This is necessary, for example, you fight. Hiding in the bushes, you just land keg of dynamite or a box and quietly smatyvaemsya. When enemies (as they are on the trace is quite accurate) come closer, a few rounds in the barrel and beautiful show achieved.
Changed range from traffickers.
Removed breakage weapons. Privolakivat tires to dealers generally heap of arms and worn continuously monitoring the, I want to just postrelyat.
Fixed desync sound recycling gorizontalki BM16, it is very irritating, and has translated a few things that were not translated, plus a set of grammatical errors corrected. Also, some stalkers will receive new BM-16 shotguns as Scheduled weapons. When taking the neighbour, try not to stand between them and the enemy, otherwise fully feel the power of new hunting rifles. In focus kill without compromise. Careful.
You can not listen Sidorovicha at the beginning of the game, and immediately take Quest.
Added about 10 quests
Added some arms for dark
Added AK-101
Added AK-47
Added AK-107
Volk holds upgraded AK
Changing visual Tolik`s
Enabling artifacts
New fine art
Light arts
Reworked the balance of arms
The opportunity is part of monsters
Improved chances emergence parts monsters monsters from the dead
Returned transport
There are several models uaz, Niva, moscvich in fashion
Fixed physics machines
Altered textures newcomers
Altered textures weapons
Extended dialogues with bandits
Altered icons newcomers
Made of dark icons
Fixed flight when dealing with Volkodavom
Altered sounds Transport
Entry into factions (talk to Sidorovichem) for the money, Editing relations:
Entry into Army
Entry into Bandits
Entry into the duty
Entry into Freedom
Entry into Environmentalists
Entry into Mercenaries
The area has come summer. Changes not only touched the surface texture. It was refurbished grass. It now as in the old build stalker.
In game developers group returned Cut "Sin". Same kind of dark stalkers was completely invented by the developers fashion SRP. At the moment there are four different models grehovtsev, including their leader crow.
Dark stalkers dressed in dark coats with hoods nadvinutymi much so that the person is not visible. If you raise the hood, the starting lysaya head with a bloody hole, out-eye.
The war groups
Ability to communicate with each military and the Bandit, while joining in the faction.
Randomnaya weather
Z-Life - alternative SANEX A-Life
Altered relations between factions
Altered relations groups to HS.
Restored carved monsters. S respavnom.
Monsters altered relationship to each other.
Adapted from the table Sidorovicha
Added chips in the Zenobian fashion. For example, the group added "hunters". They shoot animals. Use mostly shotguns. A hunter can take quests, as well as the exchange of things can be arranged or weapons. BM-16 shotgun and bleed shifted to a 16 x 70 caliber. Case-shot, shot, pulya.Sledite stay tuned, we are trying to eliminate mistakes and add new and interesting! :)
 
Poslednja izmena od urednika:
-S.T.A.L.K.E.R. Weather Overhauled v2.0 - nova verzija - http://stalker.filefront.com/file/;86244 Grafika je jednostavno fenomenalna.
- new, sun-based lighting system which makes the game look much more like real-life - during the day the sun always gives at least some lighting, but the color, intensity of it and the way it transits form one setting to another is depended on the time, clouds, fog, angle etc.

- realistic sunsets and sunrises

- new weather settings for all outdoor game levels (clear weather for Pripyat, Yantar, Dark Valley etc)

- included StalkerSkies and S.H.A.R.P.E.R.v95

- effective rain periods, thunder-storms

- included thunder sounds by Darius6, also reconfigured thunderbolts to make them more random and effective

- completely re-done sun positioning / shadow settings - shadows are realistically long (check out the screens) and point to the proper direction. All this perfectly synchronized with time of day, geographical orientation (sun rises in the east and sets in the west) and visible sun position

- sun travel "emulated" with proper sky texture transition and sky texture color settings

- realistically dark, spooky but playable nights

- more detailed cycle, number of periods multiplied (there are more than 40 periods of the cycle, instead of vanilla 24) - a lot of 30 minutes and even 15 minutes periods (instead of commonly used 1h ones) to better reflect and control the subtle lighting weather changes

- cycle synchronized for Kiev, UK, 01.05.2012 (original idea by MrKlorox Badmagic and their DarkerNights mod, so credits for it go to them - I recalculated the timings and since my sunrises and sunsets are animated, they are perfectly synchronized to the minute)

- two optional versions - darker and brighter nights
 

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Poslednja izmena od urednika:
-S.T.A.L.K.E.R. Priboi Story (new storyline mod) - http://www.filefactory.com/file/28816e/ Must have mod!
A Little Story

Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone...

There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be "Sherlock Holmes" and dig deeper in the zone then you have ever done before.

If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the
military was pushed back to Cordon. You might be their only hope...


At the game start, you will need to read the PDA, and make sure to check it often! It will be helpful, and you can find anything you want in the PDA. After you talk to the military commander and the major, do not forget to talk to "buddy" too. He is the village chief. Almost every conversation was re-written, so you should talk a lot with people. During your missions, you will notice the Zone from a different person's perspective. You will know the secrets that you were unable to find in the Marked One's story... You may meet with Strelok, Doc, and of course Dezik Lohnar (dezodor), Kanyhalos, NatVac, Don Reba, Siro, Darius6 and a lot of important
members of the dez0wave team.

- New main menu theme.
- You start the game in a different place.
- You are a Military Lieutenant.
- No "shoc" storyline (99% ripped, 1% left for old non-storyline missions)
- New story, but with freeplay from the beginning without restrictions.
- New story quests and side quests (a lot).
- Unique timed missions
- New cut-out documents.
- New hud.
- New inventory.
- Tougher enemies.
- Old cut-out stuff with different descriptions.
- New dialogs and new possibilities.
- New outlook from a different character.
- You will meet Strelok, Doc and many others from the Marked One's story.
- Food items won't restore as much health as before.
- Edited sounds (no one will call you Marked One etc.)
- New outro and new intro video (please don't use "-nointro" for the first time)
- The Military begins as friendly towards you.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (The former military base...)
- You will have a house at Cordon village with doors, furnitures, and lockers.
- New monsters and blowout descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Stancia1 and Stancia2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore the levels a bit more.
- Reworked level graphics - you will notice more green stuff, flowers, and objects.
- No blowout at Stancia1, so you can explore the level a bit more.
- Random blowouts and less psy emissions.
- No dead-zone at Stancia2, so you can explore the level from the ground.
- Be aware! The radiation is your invisible enemy, you can't see it with your eyes!
- Added a lot of monsters and artifacts at Stancia2, so be prepared for fight.
- You can go back from Stancia2 to Monolith's War lab, and the Sarcophagus.
- At Stancia 2 you can use the removed ladders, so you can climb to the roofs,
or to the other chimney of the reactor block 1 & 2! (good for sniping)
- Because we thought that the teleports are a way too futuristic for this game
you can use the ladders to climb up to the roof instead of the teleports.
- From Sarcophagus, you can go back to Stancia1.
- From Stancia1 you can go back to Pripyat (as in the free play story mod)
- There was a secret monolith base at Radar level, check the PDA for a level
changer. From there you can go to X10, it's just an alternative route but faster.
- Added a lot of cut out monsters to every level.
- Added a lot of vehicles to almost every level.
- Fixed the floating vehicles issue
- New sound effects at the Sarcophagus (as in freeplay mod)
- BTR windows can be opened with "L" button
- New bar music (old radio spots and musics)
- Hidden documents! (You will have to use your wits to find them hehe.)
- Restored some code doors, and you need to find more codes to open doors.
- Edited smart-terrains.
- More "war" between the factions.
- Sleeping (With AMK sleepbag that you will need to buy from the traders)
- Detector devices and other useful stuff.
- You can sell anything to NPCs, but they will buy things for lower prices.
- You can carry barrels and explosives (grenade icon)
- Blockpost Commander, Barman and Petrenko will trade almost everything
- You can apply for tasks at the Blockpost Commander but you will get the new
storyline missions as soon as you finish the current one.
- There will be a locker for you in the bathroom, so use it to store your stuff
- Reworked PDA
- Because you are a well equipped military soldier, you will get a full Encyclopedia
section to learn things about the Zone and the factions.
- Restored the sun that was left out. (Thanks xStream for the help)
- Less generic skins for NPCs.
- Barmen, Petrenko can now repair your gear.
- Many more little changes (weapons, items, monsters...) that you will notice.
- You can sell your torch, bolt and other stuff, but then you can't use the
night vision or headlamp, until you buy a new torch, and also it's a good idea
to use the bolts, because of there are a lot of invisible anomalies...
- You can put a lot of stuff to your belt, like the carried explosives, devices,
some quest items, artifacts, and torches as in the "old stalker"...

Note1: This only works with 1.0004 or 1.0005 (won't work with older versions)
Note2: Russian, French, and German translations will be available soon!
Note3: Updates for the new patches will be available soon!
 
Poslednja izmena od urednika:
NUCLEAR SNOW http://stalker.filefront.com/file/NUCLEAR_SNOW;80146x#1268553 Prelep i potpuno unikatan graficki overhaul.

-Retexturing of over 3000 textures
-Stronger bumpmaps
-Stronger parallaxmaps
-Bigger bloodmarks
-Bigger bloodpuffs
-Light from headlamp extended
-Weathercolors altered
-Fireparticles extended
-Modified Carrymod2 inserted, compatible with Carrymod3
 

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Poslednja izmena:
-S.T.A.L.K.E.R. Rebalanced v1.0- http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_id=13401&sec_id=17

Mod je kombinacija:

Alive 1.6 ----------------------------------------- DC & Gannebamm
S.T.A.L.K.E.R. Quest Overhaul v0.9b---------- Decane
S.T.A.L.K.E.R.Weather Overhauled v2.0-------Trojanuch
STALKER Sound Overhaul 1.06b--------------- Darius6
Health Overhaul--------------------------------- Russo
Ecologist Faction v2.0--------------------------- Egg Chen
annoying_audio_fix 1.3------------------------- Mtang
Acoustic Minimod-------------------------------- Hectrol
HUD & Blood MOD v1.3------------------------- Pseudoant
UI Radiation HUD 0.3--------------------------- Sokol_jack
Raw Onion Revamp v1.05---------------------- Therawdeal & Onionradish
Show Reward v1.03----------------------------- Onionradish
Stalker Real Gun Names v3-------------------- Kyodan
Q's Show Armor Protection v0.3--------------- Quaraxkad
Proper Wpn names & Indepth information---- Hairydavey
ABC - Sleeping Bag Mod------------------------ RSpeed aka Russo
Fallout Flashlight v1.1--------------------------- Cisco256
Sidorovich Unlocked----------------------------- DC Doom
Fair Trade Mod----------------------------------- Far Cry Chris
Prefetch Tweak v0.01---------------------------- Emo Addict 15
Crow Hunter---------------------------------- Eurohawk, xStream (& AMK)
Float32 1.7112b--------------------------------- JJ Walker(Cameron Sneed)
-=SkyGRAPHICS=- v1.6F---------------------- Sky4CE
Big Hunt Toz34---------------------------------- Marco_M
VOG-25 napalm and phosphorus grenades--- Parabellum 9x19
Airburst Grenade-------------------------------- EggChen
New Wpn Possitions----------------------------- Angus McFistycuffs
ChocoEgg MOD ver1.00------------------------ Nyagicha
STALKER Keys MOD v0.1---------------------- HeEr0
Artifact Mod------------------------------------- Underwhelmed
And possibly others too.

Re-Skins:
Hand texture replacements v.1.0--------------Nehfarius
Fix Shader Skin--------------------------------- Seven Days
Numerous Wpns Skins------------- Siro, natasha8384, Marco_M & others
Numerous Item, Actor & Other skins---- Siro, Dezowave, Saint Stan & others
Re-activated Merc Skins------------------------ Siro
Less Generic Stalkers, Rookies & Bandits----- KnifeInFace & WhatPayne
Rookie Skin Pack-------------------------------- EggChen
Hectrol Stalker minimod 0.5-------------------- Hectrol
 
Poslednja izmena:
ABC Sleepin Bag Mod - http://stalker.filefront.com/file/ABC_Sleeping_Bag_Mod;82029

meni extra mod, dodje mu nesto kao "rest" pa mozes da odspavas do jutra da ne tumaras po mraku :)

This mod lets you sleep using inventory menu, all you have to do is to click on "sleeping bag" and a new menu will popup.
It's very simple and you dont need to buy the sleep bag from trader, when the level start you will see your sleeping bag
 
I jedan, mozda cak i najvazniji mod:

REMOVE Head Bobbing (ili ti: ukloniti gangsta walk)

posle instaliranja ovog moda treba uci u igru i u konzolu ukucati "cam_inert 0" da bi proradio mod. Ovo se radi samo jednom. U slucaju da reinstalirate igru ili promenite user.ltx onda mora ponovo.

:wave:
 

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Poslednja izmena:
AI Pack mod - http://www.filefactory.com/file/66b484/ Fantastican mod koji dodaje nove osobine umjetnoj inteligenciji. Radi samo sa 1.0004 patchom.

Verzija koja se koristi sa AMK 1.4 modom - http://rapidshare.de/files/38976355/ai_pack_rc_amk.rar.html

There are four AI schemes in this pack:

1. "Grenadier" scheme (xrs_grenade.script) - grenade throwing. New, improved version:

- grenade throw shouts differs depending on the faction.
- grenades are now marked on the minimap (with new mark).
- some errors fixed.
- inventory grenade spawn/deletion algorithm improved.
- AI logic slightly improved.

2. "Medic" scheme (xrs_medic.script) - now, NPC are able to heal their friends or neutrals, if they have a medkit in the inventory. And, also NPC are able to heal themselves: if their health is lower than 50%. All this happen only if there's no enemy around.

3. "Civil funeral" scheme (modified xr_kamp.script) - NPC are able to drag away the dead bodies (NPC/mutants) from the kampfire.

4. "Tamagotchi" scheme (xrs_armor.script) - now, NPC are able to buy outfits, look at their stats, and, if it's better then current outfit - to change it. Also, you can throw it to the ground - if it's good, they'll take it.

NPC are very shy, so they change clothes only when you're standing on the distance more than 15 meters and don't see them.

Also, there's the NPC outfit upgrade system appeared. As time goes by, NPC change their outfit to the better - you can see, for example, the newbie wearing the stalker suit, or even SEVA.

Notes:

- if you want to delete one of the features, just delete the script file containing it (for example, for "Grenadier" - delete xrs_grenade.script).
 
Probao sam par gameplay modova i ne rade na poslednjoj v1.0006 verziji :(
 
Meni jedino hoce da radi stalker bez patcheva, probao sam sve verzije i problem je u tome kad hocu da iz igre izadjem u menu (pritiskom Esc-a) igra jednostavno iskljuci kao da sam pritisnuo alt+f4, bez patcheva mi radi ok ali nemogu modove da koristim
 
S.T.A.L.K.E.R. Modovi.

Ljudi, grafika me ODUVALA u ovom modu! Ali mi krešira zato što mod srče CPU, što znači da će vam trebati minimum i5, a ako hoćete brutalnu grafiku tada vam treba i7, navodno je mod testiran na max rezoluciji sa Win XP, i7 920 4x2,66Ghz, 4GB DDR RAM, nVidia GeForce GTX 285 1GB, DirectX 9.0c.
Za AMD kontam da vam treba neki x6 CPU.
Ja sam vam jadan socijalan, karta jeste dobra, AMD Safir 6850 ali mi je CPU Core 2 Duo OC 2,8Ghz, tako da ću mod za sad ostaviti po strani dok ne sastavim novu makinu posle Nove godine.
Ako neko želi, a ima jaču mašinu zamolio bih ga da isfura malo ovaj mod pa da postuje svoje utiske, bitno mi je da znam da li mi krešira zbog CPU.
Evo linka
http://www.moddb.com/mods/i-work-alone
 

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Gledati u full HD!
 
Da ne bi brkali teme o S.T.A.L.K.E.R. modovima sa igrom S.T.A.L.K.E.R. 2, a i da ne bi otvarali potpuno novu temu o istima, smatram da priču o svim modovima možemo nastaviti ovde.
Što se tiče mog problema sa modom I work alone rešio sam ga tako što sam povećao virtalnu memoriu na 5000 Mb. Problem je rešen uz pomoć ekipe sa S.T.A.L.K.E.R. Balkan zone, http://stalkerbalkanzona.forums-free.ca/
Evo još malo nekih slika iz aktuelnog moda.
ss_Đorđe_01-17-12_18-35-14_(zaton).jpg ss_Đorđe_01-17-12_18-35-37_(zaton).jpg ss_Đorđe_01-17-12_18-38-32_(zaton).jpg ss_Đorđe_01-17-12_18-39-31_(zaton).jpg ss_Đorđe_01-19-12_17-54-00_(mainmenu).jpg
Imajte u vidu da je mod zahtevan. Zadnja fotografija je zabagovan meni ali bez brige, RADI.
Takođe bi tebalo obratiti pažnju i na najnoviji mod koji je vezan za pomenuti I work alone, zove se MISERY mod.
http://www.moddb.com/mods/stalker-misery
Evo i linka za Priboi mod. Ukoliko imate instaliran još neki mod za Senku Černobilja bilo bi vam najbolje da deinstalirate kompletan SoC i uklonite sve zaostale fajlove vezane za tu igru, u Program fajlsu i u partciji C/Javno/Javna dokumenta.
Instalirajte ponovo Senku sa ovim zakrpama redom, 1, 3 pa 5
http://soc.stalker-game.com/?page=patches
Zatim instalirajte i Priboi story mod sa zakrpom
http://stalker.filefront.com/file/PRIBOI_STORY;93263
zakrpa
http://stalker.filefront.com/file/Priboi_Story_113_Patch_for_10004;102751
Imajte na umu da Priboi story ne radi baš najbolje sa verziom 1.0006, meni je najbolje radio na 1.0004
Ukoliko budete koristili zakrpu za SoC 1.0004 onda vam 1.0005 ne treba. Evo linka za 1.0004
http://stalker.filefront.com/file/STALKER_World_Wide_Patch;82267
 
Poslednja izmena:
Obzirom da je mod I work alone zahtevan evo vam moja podešavanja.
ss_Đorđe_01-17-12_18-57-03_(mainmenu).jpg ss_Đorđe_01-17-12_18-57-11_(mainmenu).jpg ss_Đorđe_01-17-12_18-57-18_(mainmenu).jpg ss_Đorđe_01-17-12_18-57-22_(mainmenu).jpg
Sa ovim podešavanjima igra mi za sad klizi.
Mašina je iz potpisa.
 
Poslednja izmena:
LJUDI MANJE NISAM MOGAO

ss_Đorđe_02-20-12_13-08-52_(zaton).jpg ss_Đorđe_02-20-12_13-09-05_(zaton).jpg ss_Đorđe_02-20-12_21-22-55_(zaton).jpg ss_Đorđe_02-20-12_21-33-05_(zaton).jpg ss_Đorđe_02-20-12_21-36-40_(zaton).jpg
 
ss_Đorđe_02-27-12_11-00-49_(jupiter).jpg ss_Đorđe_02-27-12_11-07-51_(jupiter).jpg ss_Đorđe_02-27-12_11-08-29_(jupiter).jpg ss_Đorđe_02-27-12_11-16-58_(jupiter).jpg ss_Đorđe_02-27-12_11-48-39_(jupiter).jpg
Eto tako izgleda mod na max podešavanjima i difolt kloku CPU i max kloku (katalist) GPU. :wave:
 
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