Standard Throws - The standard throw is the universal throw that every character has. You execute a throw with L1 or manually with 1+3 which results in throwing the opponent backwards, reversing positions. You can control which direction you throw the opponent and throw them forward instead of backwards by inputting Forward + L1 or manually with Forward + 1+3. All standard throws are 10 frames, hit high, are unblockable, and all result in an untechable knockdown. Although the standard throw hits high, it will connect on a crouching opponent who is holding block. In order to crouch under a standard throw, you must crouch without blocking. While throws are unblockable, you are able to tech the throw. You tech a neutral throw(throws you backwards) by pressing 1 or 3, and you tech the forward throw by pressing 2 or 4. However, even when teching a throw you still lose 2% damage. You must input the throw tech as the opponent is grabbing you and you cannot tech a throw while holding block. You can also throw the opponent out of the air while juggling them but the opponent will still be able to tech the throw even though they are in a juggled state. Throws can also be used as a reversal punish and cannot be teched as long as the throw connects during the opponents negative frames.
Meter Burn Throw - A meter burn throw is done by pressing block after you grab the opponent with your standard neutral or forward throw and will keep the opponent standing, leaving you at major advantage. This does require 1 bar of super meter and it also sacrifices all damage of the throw outside of the initial 2%.
Command Throws - A command Throw is a special kind of throw that requires multiple directional inputs as well as a button press. These throws are also unblockable and only a select few characters have a command throw. Command throws are not techable, are unblockable, hit mid(in most cases), and result in an untechable knockdown.
Air Throws - An air throw is a special kind of throw that will only connect on an airborne opponent. Only a select few characters have an air throw and the air throw is not techable. Air Throws also result in an untechable knockdown.