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Mortal Kombat X (2015)

Koliko frejmova je hvatanje u ovoj igri?
 
Standard Throws - The standard throw is the universal throw that every character has. You execute a throw with L1 or manually with 1+3 which results in throwing the opponent backwards, reversing positions. You can control which direction you throw the opponent and throw them forward instead of backwards by inputting Forward + L1 or manually with Forward + 1+3. All standard throws are 10 frames, hit high, are unblockable, and all result in an untechable knockdown. Although the standard throw hits high, it will connect on a crouching opponent who is holding block. In order to crouch under a standard throw, you must crouch without blocking. While throws are unblockable, you are able to tech the throw. You tech a neutral throw(throws you backwards) by pressing 1 or 3, and you tech the forward throw by pressing 2 or 4. However, even when teching a throw you still lose 2% damage. You must input the throw tech as the opponent is grabbing you and you cannot tech a throw while holding block. You can also throw the opponent out of the air while juggling them but the opponent will still be able to tech the throw even though they are in a juggled state. Throws can also be used as a reversal punish and cannot be teched as long as the throw connects during the opponents negative frames.

Meter Burn Throw - A meter burn throw is done by pressing block after you grab the opponent with your standard neutral or forward throw and will keep the opponent standing, leaving you at major advantage. This does require 1 bar of super meter and it also sacrifices all damage of the throw outside of the initial 2%.

Command Throws - A command Throw is a special kind of throw that requires multiple directional inputs as well as a button press. These throws are also unblockable and only a select few characters have a command throw. Command throws are not techable, are unblockable, hit mid(in most cases), and result in an untechable knockdown.

Air Throws - An air throw is a special kind of throw that will only connect on an airborne opponent. Only a select few characters have an air throw and the air throw is not techable. Air Throws also result in an untechable knockdown.
 
Hvala tori jel igras na steamu?
10 frejmova je mnogo vidim me izpoukuju opusteno iz bacanja
 
Nisam jos uzeo igru, cekam da vidim da li ce resiti sve probleme :).
Kakav je netcode (u odnosu na SF4 recimo)? Vredi li uzimati original sada?
 
Ja sam ga sklonio pre par dana jer sam zavrsio story mod i online je za mene bio neigriv. Kad se dodje do borbe, sve je ok, ali mu treba mnogo da nadje protivnika i posle svake borbe se rekonektuje.
 
Nisam jos uzeo igru, cekam da vidim da li ce resiti sve probleme :).
Kakav je netcode (u odnosu na SF4 recimo)? Vredi li uzimati original sada?

Losiji mogu reci osim kada se igra sa ljudima iz srbije i blize okoline jer vec sa ljudima iz zapadne europe ume da bude traumaticno.
 
Izasao Patch, tezak 15GB:

We’ve been monitoring the forums and are aware of the issues players are encountering. We appreciate the constructive feedback from you, the community. We want you to know that there is ongoing support behind the scenes and it’s important to us that Mortal Kombat X is a fun experience for all of our players. We will be posting announcements more frequently to keep you aware of upcoming fixes.

Today we are posting a new patch for the early access release of Jason Voorhees to Kombat Pack owners. The patch will also address the following for all users:

-Added the free Klassic Sub-Zero costume.
-Display drivers should no longer crash during online play.
-A crash will no longer occur after a full rotation of players in the lobby during Round Robin matches.
-Fixed a crash that some users experienced during the first QTE in the story.
-Game no longer crashes when players attempt to join a game through Steam or in a room.
-Fixed startup crash on high end systems (those with > 8 cores).
-Fixed a crash that would occur during recorded match playback.
-Save data safety check to try to eliminate save data loss.
-Fix to prevent save game data from being corrupted while closing the game.
-Walk away animations now appear at the end of the character selection process.
-The levers in Shao Khan's Tomb will now activate.
-Shinnok's Flick Trick Fatality no longer experiences a significant framerate drop.
-Functionality is no longer lost while watching a match replay.
-Pre-game lobbies will populate 10 players into Faction Battle matches.
-Kombat Kards will now display correct Icons, Backgrounds, and Borders in a KOTH match.
-Fatality inputs no longer change into QTE inputs during in Online Tower Battles.
-Game no longer desynchronizes when a player selects a character that their opponent has not unlocked.
-D'Vorah's cape no longer moves when she's killed.
-Game no longer freezes when opponent in online closes the game.
-Title remains responsive while story cinematics are loading.
-Fixed leaderboards and kombat kards not updating past the top players.
-After entering Replays with the controller the Player can use the keyboard when watching a replay from an online match.
-Loading screens now display before progress bar fills up.
-Diagonal arrows are shown instead of keys when Alternate Control is enabled.
-Sometimes saving a Custom1 preset displayed as being saved for Custom1-4 in the character select and pause menu controls screens.
-The UI arrows will now switch sides on a tagged move when the character switched position with his opponent.
-Chat room names will now display properly (instead of SteamIDs.)
-Fixed input callouts when switching between keyboard and USB controller after entering a KOTH match.
-Additional graphical fidelity options.
· General Matchmaking improvements.
· Performance improvements
· Improved online stability
· Multiplayer invite improvements
· Gameplay fixes and balancing
· Various Kombat Kard fixes
· WB Play fixes
· General bug fixes
 
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Klasicni klosari teraju nas da kupimo konzole da bi igrali ekskluzive :(
 
Jax je ultra safe evo sad sam pokusao punishe da vezbam na njemu pa ovo je smesno :(
 
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Za one koji znaju ko je Perfect Legend :d
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Poslednja izmena:
Jel popravlja novi patch online?
 
Navodno radi bolje u sobama, ranked se i dalje raspada.
 
Jel igra ima bolje performanse sa novim patchom?
 
Sjebali su online opako sada tamo vladaju lag monstrumi kojima je normalno da igraju na 30fps :(
 
Jason je out i novi Pach izašao. Testirao sam dugo nema freeza igre što je meni naj bitnije. Relase note kaže da su mnogo bagova popravili. Ima nekih opcija u grafici ali kolko sam skapirao Smooth frame rate ugasiti i V sync na Adaptive....silky smooth sada.

Konačno može da se igra. :)
 
nikad mi nece biti jasno kad u ovakvom stanju izadje igra da li je neko probao pre pustanja u prodaju.
 
Nazad
Vrh Dno