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Unreal Tournament 2004 Benchmark

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29.08.2000
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609
UMark is a Windows graphical interface that allows gamers and hardware reviewers to easily configure and run benchmarks on Unreal Tournament 2004. Benchmarking with UMark is very flexible, as it can run totally customizable benchmarks. At the same time, it also offers standard benchmarking which imitates the official UT2004 benchmark batch file tests.

It is designed for "botmatch" benchmarks, rather than "flyby", but still supports fylby benchmarking to a certain degree. Flyby's don't include characters, and many other animated sprites, such as the dozens of projectiles flying around at any give time. Although this will result in higher framerates, it is misleading to the gamer because those framerates won't hold while playing a "real" game of UT2004. Botmatch benchmarks include the things that make up an actual UT2004 match, and have closer framerates to a "real" game of UT2004.

UMark also provides an engine for gathering results, which can also be customly set compare results against eachother. Results can be generated as coloured bar graphs, stored in HTML snippets so hardware reviewers can easily post their results online by pasting the snippets into their review. The colours are dynamically stored in custom Stylesheet classes, and won't interfere with other code in the web page.

http://www.unrealmark.com/
 
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