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- 26.05.2006
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http://golgothstudio.com/devblog/
http://www.joystiq.com/2009/10/22/french-dev-bringing-toki-back-with-hd-remake/
[YOUTUBE]owQg9CRJgN0[/YOUTUBE]
Intervjui:
http://www.gamasutra.com/php-bin/news_index.php?story=25772
http://resolution-magazine.co.uk/content/interview-toki/
http://www.2d-x.com/interview-anthony-de-sa-ferreira-business-development-director-golgoth-studios/
Izlazi za PC, PSN i XBLA. Trebalo bi da izdaju i na Steam-u, u suprotnom će poslati igru u komercijalnu provaliju na PC-u jer je GFWL suviše nepopularan.
Hey, everyone ! Long time without update our blog followers about our works. As our facebook fans know since yesterday, we just received this week by our publishers some Xbox Dev Kits, that mean as our current development title are plan to be simul Multiplatform release, nothing can’t release this month but approximativly at the end of the years. It will be not reasonable to say before as from now we have minimum 3 month of work to cross all steps to Gold process. that’s why, we’d like to really apologize to all people who follow us for this huge delay [the reason of the picture choice enclosed into this post]![]()
http://www.joystiq.com/2009/10/22/french-dev-bringing-toki-back-with-hd-remake/
The classic shoot 'em up platformer Toki is getting the HD treatment, with an upcoming enhanced version from French developer Golgoth Studio. The studio -- which currently consists of six members -- intends on bringing the adventure back to life in with a "full 2D remixed version" based on the 1989 arcade original. In Toki HD, players must rescue his princess Miho from the evil sorcerer Vokimeldo, and reclaim his human form.
Toki HD producer Anthony De Sa Ferreira told Joystiq via email that -- while the game has no official platform as of yet -- the game has been submitted for approval for Games for Windows Live and Xbox Live Arcade. If its goal of resurrecting a classic arcade title isn't enough to get you on its side, Golgoth's motto of "2D refuses to die" might rope you in. Way to tug at our nostalgic heartstrings, guys. Check out the first gameplay footage of Toki HD after the break.
[YOUTUBE]owQg9CRJgN0[/YOUTUBE]








Intervjui:
http://www.gamasutra.com/php-bin/news_index.php?story=25772
http://resolution-magazine.co.uk/content/interview-toki/
http://www.2d-x.com/interview-anthony-de-sa-ferreira-business-development-director-golgoth-studios/
Resolution Magazine: On your website, you state that your goal is to keep 2D gaming alive in a 3D world. Why the focus on 2D?
Anthony De Sa Ferreira: Most of the guys here at Golgoth are around 30 years old, so we all grew up with the crazy 2D generation of games on the Atari, Amiga, NES, SNES etc. As such, we love to play and make 2D games. Our decision to focus on 2D games was one that came out of love for the style. That doesn’t mean we don’t like 3D games, but they are not really representative of what we would like to do. I also think 2D has an important part to play in gaming history, so I think it is important to save and preserve it.
RM: What made you choose Toki as your first release?
ADSF: We chose Toki for many different reasons, but firstly because I was personally a fan of the arcade version and our Art Director Philippe Dessoly was in charge of the graphics port of the Amiga version. Another point was that Toki has everything we like in a 2D game: platforming, action, plenty of humour, a rich variety of levels and great character design. For all these reasons we naturally chose Toki to start.
Izlazi za PC, PSN i XBLA. Trebalo bi da izdaju i na Steam-u, u suprotnom će poslati igru u komercijalnu provaliju na PC-u jer je GFWL suviše nepopularan.
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