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Resident Evil: Operation Raccoon City

Gdin_M

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Resident Evil: Operation Raccoon City is in development for PS3, Xbox 360 and PC, with the planned winter release date, Capcom has announced.

Operation Raccoon City is a collaboration between Capcom and Vancouver-based studio Slant 6 Games.

We're promised a third-person team-based shooter experience set within the Resident Evil universe and a reinterpretation of the events depicted in Resident Evil 2 and Resident Evil 3.

Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favourite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate.

Don't expect everything to play out as you remember it either, with players experiencing a retelling of classic moments from Resident Evil 2 and Resident Evil 3.

http://www.videogamer.com/news/resi_evil_operation_racoon_city_is_official.html

Kakav god da bude, znam da moram da ga odigram. :)
 
- One of the main missions of the game is to “kill Leon” thus signifying the ability to change the history of Resident Evil.
- You’re able to use enemies (like zombies) as cover even while moving.
- Like other third-person shooters you’ll also be able to take cover behind objects like stationary vehicles.
- The game will pay respects to the classic titles (Resident Evil 2 and 3) by bringing back that sense of horror that’s been missing.
- The base inspiration for the foundation of the game is noted as being Resident Evil 2.
- We’ll get more insight towards Mr. X before he was sent to Raccoon City to pursue Leon/ Claire.
- Leon is your main prey throughout the game (in regards to the USS team)
- Previous controls have been abandoned in place for a more modern control set akin to today’s third-person shooters.
- Capcom is behind such a change in game-play and this is why they approached Slant Six over the development of such a project.
- As aforementioned you’ll be able to grab enemies and use them as cover which will add to the game’s team-based strategic style.
- We’re going to get a very dark look at the classic city in the game with new and iconic locales.
- The end of the demo showed off a battle with Mr. X.
- The USS team takes their inspiration largely from Mr. Death himself, the 4th survivor Hunk. The team is also situated on Rockfort Island which is another locale fans recognize.
- Hunters and Lickers are confirmed and they’ll be able to also mow down zombies if they’re in the way of their destruction.
- Operation Raccoon City will let players see the story of the Resident Evil universe (pre-RE4) from a whole new perspective.
- Shooting lights will be one of the mechanics in the game and doing so will help you stay clear of zombies due to them being attracted to said light.
- Environments will have destructible objects for you to use agains the hordes of zombies.
- Capcom remains silent over topics relating to the game’s multiplayer mode and what other surprises the game’s story may have for players. We’ll likely hear more about this game at E3 so stay tuned.

Rumors have been floating around for quite some time about Slant Six, former developer of SOCOM, working on a brand new Resident Evil title. Today, we're here to officially validate those rumors along with giving you the very first detail on the upcoming title.

Resident Evil: Operation Raccoon City

Hitting this Winter, gamers will be able to get their hands on Resident Evil: Operation Raccoon City for the Xbox 360 and Playstation 3. Our friends over at the Official Xbox Magazine have the official cover story this month, and while we'll list a few details, you'll have to pick up their May issue to find out everything!

* The game takes place in 1998, a time where Resident Evil fans already know what's set to take place. The title lets you enjoy the series from a new perspective, as the men and women who are technically responsible for it all.
* Rather than continuing the zombie slaying antics of BSAA agents, you're taken back to the original outbreak "that underscored both Resident Evil 2 and Resident Evil 3: Nemesis."
* The game doesn't require any crazy amounts of knowledge of the past titles or characters involved in the series. The title opens up to a "quartet of new faces". Essentially, you're playing as members of the official Umbrella Security Services squad.
* Operation Raccoon City is a team-based shooter allowing four members of the USS team to destroy all evidence of the ongoing outbreak. Along with slaying the zombies, you're looking to "kill pretty much every survivor possible".
* The gameplay is described as "dirty", and the series will feel much darker than it has up to this point.
* The game features three factions that Capcom has stated make up a "three-corner conflict". The other two factions are the US Spec Ops, who are there to repel the USS, and the "bio-organic weapon monsters (BOWs) created by Umbrella.
* The USS team is made up of the following characters: Vector, Beltway, Bertha, and Spectre. Depending on which character you choose, the responsibilities that you're asked to do within your team will variate.
* Hunk, first seen in Resident Evil 2 as a hidden character, is the inspiration behind the USS team.
* "Whichever team you play on, you'll be facing Umbrella-created horrors in between skirmishes with each other".
* Zombies in the game can sense you in three different manners: sight, sound, and smell.
* A situation is described in the game where Vector cloaks himself to stir up previously slumbering zombies to use against the Special Ops military foes.
* Quite a few scenarios in the game aren't "all about headshots". A quote in the article states, "It's about shooting the other soldiers - manipulating the, making them bleed."
* The game will take you through a number of familiar areas if you're a Resident Evil junkie who remembers your journey to Raccoon City.
* Operation Raccoon City, depending on how you play the game, will give you the option to "change the history of Resident Evil". Not only will you have the chance to meet and interact with various characters from the series, but you'll even have the opportunity to kill them.
* One of th mottos repeated to OXM throughout the demo was "Kill Leon". It's also stated that if you choose to represent in the game as the Special Ops team, that you'd more than likely have the goal of trying to save Leon Kennedy.
* Slant Six or Capcom won't reveal if any other characters will be playable in the title just yet, but it'd make sense to see quite a few big cameos.
* The title will still see players relying on collecting herbs to heal from any attacks you may suffer. You won't need to hoard any herbs, but they'll still benefit you to collect them throughout the game.
* "This is not a one-versus-one game where you've got one clip full of ammo and zombies on you. If you've ever thought of those times in an RE game when you thought, 'I'd wish I had a big gun', that's what this game is. It's not fair to give people big guns, then take all the ammo away."
* One of the pictures in the article showcases a zombie being used as a "meatshield".
* Operation Raccoon City allows players to earn XP for kills, with these points helping you survive the onslaught, and to help to encourage you to anihilate everything in your path.
* The XP will allow you to earn new abilities, such as Vector's cloaking skill, and new weapons.
* Tyrants will most definitely be included in the title.

The producer of RE:ORC talks about the why of this title, and the future of the RE series

Question: Did you set the game in Raccoon City to strongly anchor it to the rest of the series?

Capcom Producer: For us, it's about a new direction for RE. It's kind of a spin-off. That's why it doesn't have a number. It's not necessarily entirely in the canon, but it's totally immersed in the mythology.

Question: Why did you choose this part of the timeline?

Capcom Producer: Raccoon City is emblematic of the series for players, and it's well adapted to this genre of gameplay--the design, the roads, the urban structure.

Question: Why a team-based third person shooter?

Capcom Producer: As you know it's our fifteenth anniversary, which is a long time for a video game series... bottom of this answer cut off by watermark. Some players came to the series when it made a turn towards action (still with horror elements, though). This design led the series towards TPS. How do you attract shooter fans? ...
... continued... Coop, Multiplayer... These are particularly important aspects. So it was important for us to do them. I want to clarify something, even though it's a shooter, there are still tons of horror elements.

Question: Why use an external developer? Why Slant Six?

Capcom Producer: The idea came up when we were working on Lost Planet 2. We didn't have any other teams internally to work on it. Western studios are known for their ease of development, and in terms of gameplay, this genre. Slant Six... we just bought a studio in Vancouver (Blue Castle) and when we were looking for external partners... Blue Castle talked with Slant Six, and they were well known for their online games and their coding skills. We met them and they were big RE fans. A good starting point!

Question: Will projects (the words here are "Will these components...") from now on be primarily Western developed?

Capcom Producer: Shooters are very popular in US/Europe. RE is still popular in Japan. Thus we've continued with this episode to try to interest Japanese players. Besides, this isn't just a TPS game... covered by watermark...

Question: Who worked on ("How did you work on...") the artistic design for the project? It seems darker than the last ones.

Capcom Producer: All the artistic designs came from my team and I. Here we wanted something dirtier. In previous games we spent a lot of time working on lighting and shadows (RE5 for example). Because it takes place at night, this game requires us to look at lighting. It's a natural evolution for our work. Because of the limited capabilities of the PS1, it was impossible to go very far with this concept. Besides that, there's also blood and gore! In RE we can't push it like in Dead Rising... which views itself as a comedy.

Question: Are zombies a part of Capcom's DNA?

Capcom Producer: Obviously! A huge number of the creators of the series are zombie fans, and they wanted to make them move realistically... more realistically than before. For example if you hurt a zombie but don't kill it, he will attract others who come to put it in pieces... We imagined some unique behaviours for this game.

Question: Survival horror doesn't sell very well, except for Dead Space 2. Is going towards a full shooter a natural evolution for the series?

Capcom Producer: In terms of sales, survival horror isn't as popular as it once was. Having said that, I love Dead Space. Besides this game, I am working on a survival horror game. We aren't making this game to run away from survival horror, but to bring new challenges to the world of Resident Evil. I wouldn't say it's a natural evolution as much as I always wanted to do something a little different.

Question: In the survival horror genre, Dead Space succeeds at doing better than most of the founders of the genre, including Resident Evil. So expectations have been raised...

Capcom Producer: We have to work harder because of titles like Dead Space, to be as interesting as possible. Plus, the franchise as a whole has its own unique problems that must be solved. Our fans are also our critics, for example with RE5. Also I wouldn't directly compare RE and DS. But it's always great to see the genre be popular, it's inspiring. Yeah, there's a future for the genre!


Ovo uopste ne zvuci lose.
 
L4D serijal je punokrvni FPS pre svega, a orginalni RE nikada to nije bio niti ce biti, i to je ono sto predstavlja ogromnu razliku izmedju ove dve igre. Naravno postojali su pokusaji da se RE uvede u FPS vode onim izdanjima od pre par godina (RE Survival 1 i 2 i onaj polu FPS Dead Aim) ali nisu se bas proslavili sa njima. Ovde ne racunam ona dva WII izdanja Umbrella i Darkside Chronicles koja nisu losa.
Po onome sto je do sada Capcom izneo za ovu igru sve mirise da ce ovo biti dobra igra bez obzira sto je ovde akcenat ocigledno stavljen na multyplayer. E sad naravno da ce taj stil coop igranja umanjiti drazi horrora, mada ne mora da znaci ako se Capcom bude drzao obecanja da ce igru pratiti atmosfera RE 2 i 3. Sto se tice lokacija pored ulica Raccoon City ovde se pominje Rockfort ostrvo iz Code Veronice sto je dobra ideja da se igra malo vise razmase. I konacno novi likovi kao pravo osvezenje, i to ne heroji, nego "negativci". Konacno ce agent Hunk dobiti svojih zasluzenih 5 minuta.
 
Poslednja izmena:
Jel ovo neki niskobudzetni RE, ne deluje mi na pravi RE nastavak, odgledao onaj teaser trailer i ono je smesno
 
Za šta ovo sve izlazi? Po skrinovima bih rekao za PS2, Wii i PC...
 
Ajoj grafike, pa 5 deo izgleda troduplo bolje:lupko:
 
Na par slika grafika izgleda kao iz 1998. godine ali slike varaju. Grafika uopšte nije loša, čak ni u ovoj fazi. Takođe je u pitanju prvi Resident Evil posle Nemesisa iz 1999. godine da zapravo izgleda kao Resident Evil.
 
Na par slika grafika izgleda kao iz 1998. godine ali slike varaju. Grafika uopšte nije loša, čak ni u ovoj fazi. Takođe je u pitanju prvi Resident Evil posle Nemesisa iz 1999. godine da zapravo izgleda kao Resident Evil.

Ne na par slika, vec na svim slikama su PS2 texture... Vidi se vec iz aviona da ovo nece biti pravi RE nastavak vec neka nebuloza
 
Kao sto je neko vec rekao, Left 4 dead: Resident evil edition, jer je to sada popularno! Mada treba malo vremena dok ne stave neku bolju ideju na papir, kao punokrvni nastavak... za koj se nadam da nece mutirati u neki tps sa primesima L4D-a, gde je dodatna paznja pridodata motion kontrolerima umesto price i gameplay-a.

Ali ono, poslednji sud kada upalim igru... :).
 
... komentar koji stize od coveka kome je carrot on a stick veoma cesta uzrecica. :p

Uostalom, vecina zna da kad nesto mu ne odgovara i ne zna kako da opise mehaniku kretanja igre, napucavanja, onda koristi tu rec. A fora je sto vecina ne zeli da detaljise u sitna crevca sta konkretno, tj. da li mu se ne svidja ragdoll, fizika objekata, recoil puske, kretanje u igri, vec kaze jednostavno bad gameplay. Mislim tu rec vecina kapira i zeli da sa njome iskaze negodovanje sa nekim aspektima mehanike i flow-a igre, a da pri tome ne ispise roman sta mu se ne svidja. Jeste glupa rec, ali kao i ogromna vecina internet slengova opste je prihvacena i uglavnom vecina zna da kad je neko upotrebi da tada nesto "smrdi" ili izaziva negodovanje tom odredjenom igracu. :)
 
Velika je razlika u tome što carrot ima značenje i svrhu, a gameplay nema. :)
 
Poslednja izmena:
Pa ima smisla ako si procitao sta sam napisao, a takodje evo ti i citat wikipedije koji ce reci isto sto i najveca vecina igraca sta podrazumeva pod gameplay-em:

Gameplay is interaction with a game (in particular, video games) through its rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics, or audio elements.

Sad ako ne razumes sta hoce da se kaze da je to jedna "izmisljena" rec koja uprosceno opisuje nesto u vezi igre, onda ne znam sta da ti kazem.... vecina igraca kapira i ne interesuje ih koliko to za neke predstavlja glupu rec.
 
Wikipedia :). Naravno da svi znamo na šta se odnosi, nego je suviše sveobuhvatna da opiše nešto. Može da se jednostavno kaže play, game, dizajn, mehanika itd. u zavisnosti od konteksta.
 
Poslednja izmena:
@nano.tube
Gdin_M, je rekao otprilike sta sam mislio sa reci 'gameplay'.
Ako ti toliko smeta, pa nekako mi to deluje kao tvoj problem. Mada ok, mogao sam da napisem, :"odluka u razvoju igre".

Da li te nervira i rec dancefloor?
 
Uz duzno postovanje, smarate vise... Udjem da u temu da vidim nesto novo a tu neka bezvezna rasprava da li se koristi rec 'gameplay' bzvz
 
Bolje Mr Rodni nego Mrs Boki :d

Ja i dalje tvrdim da će grafika u konačnoj verziji biti sasvim dobra. Mnogo ste se navikli na plastelin stajl bre, pa vam sve što ne šljašti izgleda kao PS2 grafika.
 
Bolje Mr Rodni nego Mrs Boki :d

Ja i dalje tvrdim da će grafika u konačnoj verziji biti sasvim dobra. Mnogo ste se navikli na plastelin stajl bre, pa vam sve što ne šljašti izgleda kao PS2 grafika.

:d
Ma kad bi igra imala 'dusu' kao prvi deo onda bi grafika bila najmanji problem
 
Gameplay=igrivost, sta sad tu ima da se filozofira? Poenta reci i jeste u sveobuhvatnosti. Igrivost je dobra ili losa, kada se uzmu u obzir svi faktori zajedno, ma koliko oni bili ,pojedinacno, dobri ili losi...
 
Meni sve sto sam do sada cuo ne zvuci lose, sem cloaking-a ... to je nevidjena glupost kojoj mesta ovde nema.
 
Meni sve sto sam do sada cuo ne zvuci lose, sem cloaking-a ... to je nevidjena glupost kojoj mesta ovde nema.

Se*es ?!
Sta bre oni oce da naprave ? Crysis ?!
Koliko mrzim taj Capcom, kad ce vise propasti da ih neko preuzme, sve su igre unistili!
 
Evo ja juce predjoh Cold Fear na PS2 i grafika mi ni malo nije smetala, igra mi je bila bolja i od RE4 i RE5.
 
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