Čuo sam da će izaći krajem ove godine zajedno sa HL2EP2.
Mislim biće dobra fora na par dana - npr. napraviš dva portala (jedan portal iznad neprijatelja, a drugi ispod. :d
Nažalost biće samo singleplayer.
In Portal, players control a test participant in the Aperture Science Enrichment Center. Using the "Aperture Science Handheld Portal Device", players perform a variety of tests, such as creating portals to knock over turrets and other objects or moving to a previously unreachable area. Guided by an electronic female voice that is at once both comical and subtly threatening, players must either complete these objectives or fail the test. Failure or refusal of a test likely results in death.
Portal has been confirmed to be set in the Half-Life universe[1]. Certain aspects similar to the Half-Life universe can be noted in the official trailer, such as the turrets, which operate and sound exactly like those that the Combine implement, though this may only be due to the use of sounds from Half-Life 2 as placeholders. Also, orbs like those that the Combine use in the Citadel are also seen, with sockets similar to those seen in Half-Life 2: Episode One, again, potentially placeholders or possibly intentional.
Mislim biće dobra fora na par dana - npr. napraviš dva portala (jedan portal iznad neprijatelja, a drugi ispod. :d
Nažalost biće samo singleplayer.
In Portal, players control a test participant in the Aperture Science Enrichment Center. Using the "Aperture Science Handheld Portal Device", players perform a variety of tests, such as creating portals to knock over turrets and other objects or moving to a previously unreachable area. Guided by an electronic female voice that is at once both comical and subtly threatening, players must either complete these objectives or fail the test. Failure or refusal of a test likely results in death.
Portal has been confirmed to be set in the Half-Life universe[1]. Certain aspects similar to the Half-Life universe can be noted in the official trailer, such as the turrets, which operate and sound exactly like those that the Combine implement, though this may only be due to the use of sounds from Half-Life 2 as placeholders. Also, orbs like those that the Combine use in the Citadel are also seen, with sockets similar to those seen in Half-Life 2: Episode One, again, potentially placeholders or possibly intentional.