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Obsidian radi FO3 !?

Maelkum

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Učlanjen(a)
03.04.2003
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58
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609
March 31, 2005 (Rockville, MD) -- Bethesda Softworks® is pleased to announce that we have hired the talents of Obsidian Entertainment® to develop and design a Fallout® sequel. The return of this exceptional series is aimed at the core fans of Fallout®, because the company are confident that the game's appeal will extend to a much broader audience. "In this day when good role-playing games are rare, our releases of Fallout 3® and Fallout 4® promise to deliver what gamers have been yearning to play for ages", said Todd Howard, the game's Executive Producer. "While we wanted to make Fallout 3® our own game, we thought that the previous, cancelled attempt at it was a great idea, so we're finally giving the Obsidian® team a chance to finish it."

Howard continued, "As fellow gamers and fans of the Fallout series, we are fortunate to have the talents of the original developers of Fallout and Fallout 2 creating a worthy sequel to Fallout and we are confident that Obsidian Entertainment will deliver a game that will be remembered for years to come."

The sequel to Fallout 3, previously codenamed "Van Buren" during its development at Interplay is to resume development at Obsidian Entertainment under the currently given title of "Fallout 4", which may be subject to change. The game is to be produced by Bethesda Softworks LLC (www.bethsoft.com), a Zenimax Media company.

Vidjeno na www.nma-fallout.com




Samo da nije prvoaprilska sala.Ako bi Avellone i drustvo preuzeli projekat, em bi ga zavrsili u toku naredne godine, em bi imali najbolje sanse za FO3 uradjen u duhu prethodnika.
Ako je ovo prvoaprilska sala, stvarno je nisko igrati se sa ljudima koji okoncanje ovog projekta cekaju jako dugo.
 
Tako je, ne treba da F3 prave ovi sto prave arkade poput Elder Scrolls serijala, vec nam trebaju ovi sto prave klasicne rpgove prepune nelinearnosti poput Kotora
 
ispravka:...prepune nelinearnosti poput Kotora koje moze i "Voodoo-da-li-paladinu-u-NWN-da-budzim-mac-ili-magijski-stap-mnogo-je-tesko-bez-armora" da predje :d

Definitivno 1. april...
 
Poslednja izmena:
mislis prepune nelinearnosti poput Deus Ex-a...samo je ta igra totalno nelinearna,KOTOR po tom pitanju ne moze ni da joj prismrdi...
 
zapravo nijedna igra nije totalno nelinearna...

kotor nije klasican rpg

morowind je akradica <- samo za filipa :p
 
Poslednja izmena:
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