Šta je novo?

Novi Baldur's gate ?

Okruzenje izgleda odlicno, a na officielnom forumu sam procitao da "source art assets are lost" tj. izvorni fajlovi grafike koji su korisceni za renderovanje svih modeli i animacija su izgubljeni, ako je i postojao backup neko ga je strucno bacio ili obrisao. Pise tamo sta bi mogli da urade da imaju to.

I ja sam se isto nadao da ce biti neki bolji modeli i animacija, ali videcemo kako ce ovo da izgleda u HD-u. Realno da prave sav art od nule a da izgleda slicno starom ali 3D trebalo bi im vise para i vremena, plus ovako im je bio cilj da izbace igru za sto vise platformi.

Plus jos nema screen novog HUD-a.
 
ovaj "novi" Baldur's Gate,od kog dela ce to biti rimejk?....posto je bilo dva dela i jedan dodatni disk(kao treci deo)

bilo bi cool da sve delove objedine u jednu celinu...:)
 
Projekat je pokrenut da bi se osvezila igra - znaci nije rimejk nego samo reizdanje sa poboljsanom grafikom, podrskom za HD rezolucije, dodatnim questovima, portovima za iOS i Android itd. cela lista
I da, iskljucivo samo prvi deo, znaci originalni BG.

Mene vise obraduje cinjenica da ce biti verzije i za Android tablete za 10USD.
 
Poslednja izmena:
Novi screenovi. :)

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Jos samo 6 dana. :)
 
Jedva cekam. Pogotovo BG2, koji mi je uz Planescape: Torment najbolja igra ikada. They don't make them like that anymore :d
 
Generalno ono sto je meni najlosije u bg1 oni ni ne pokusavaju da poprave. Naravno govorim o zonama koje nisu ukljucene u glavni kvest, ali koji svi pravi rpg igraci ionako moraju da ociste ne bi li pokupili neki item ili knijgu. A takvih zona ima dosta u prvom delu. Npc likovi su, takodje, lose uradjeni, nemaju izgradjen personaliti i jako malo ima bantera izmedju likova.
Mada sada kada razmislim o tome ti se problemi i ne mogu resiti bez drasticnih zahvata a to onda vise ne bi bio bg ee vec nesto drugo.
Bg2 je resio u potpunosti ova 2 problema.

Tt2b5
 
Screenovi su kao obican Baldurs sa svim modovim za Wide rezoluciju i ostalo. Uzas...
Toliko sam ocekivao od ovoga i sada vidim da cu zaobici u sirokom luku.
 
Zaobidji :)
 
+1 Meni dovoljno da moze da se igra na novijim konfama, wide i tako to, a HD i dodatni materijali samo plus.
 
Pa jeste ali to vec sve postoji. Oni su samo prekopirali postojece modove i ubacili mrvicu novoga.
Izmisljaju toplu vodu. Voleo bih da nisam u pravu.
 
Za PC vecina toga vec postoji, ali glavna prednost ove verzije je sto ce moci da se igra na tablet racunarima. Nisam video da je neko portovao BG na android ili ios do sada.
 
Meni je ovo mučenje ne igranje..kao da jedeš supu viljuškom ;)
 
Pa mucenje je na telefonu. Ali na nekom 10" tabletu tipa iPad bi bilo prilicno komforno. Taman da ubijes vreme kada negde putujes.
 
I sta niko da prokomentarise da je igra odavno izasla, zar je moguce da je niko nije probao? :)
 
Ja probao :)

- Vec na pocetku razocarenje: fali pola uvoda i citat Friedrich Nietzsche-a
- Graficka unapredjenja su ok, mada je moglo jos malo da se poradi na likovima tj njihovoj animaciji
- Ono sto sam predvideo kad sam cuo da ce ubaciti class kit-ove: prejaki su za pocetak, kada imate 15 helta i 8 demidza, barbarian i berserker mogu da ukljuce rage koji ce im drasticno podici dmg
- U Black pits se posebno ulazi tj. nema veze sa kampanjom

Odigracu ga ipak, ali ne odmah :)
 
I sta niko da prokomentarise da je igra odavno izasla, zar je moguce da je niko nije probao? :)

nije izasla odavno....

bila je odlozena za 30 novembar ako se dobro secam,tako da se tek pre nedelju dana pojavila....
 
Ja probao i ostavio sam ogroman Review o BG:EE -versus- BG (TUTU; BW) + Mods na SorcerersPlace.com.

Katastrofa of igre. Koliko god da sam zeleo da bude nesto posebno....nada(esp).
 
pa mogao si i ovde da ostavis makar mali review..:)

ili daj konkretan link koji vodi ka tom review-u
 
^ OK. Sto ne.

Ovi su mojei review-i sa 'First Impressions' Thread-a na Sorcerer-u.
Evo link do Sorcerers Place:
First Impressions Thread
Ima interesantna misljenja o BG:EE.

To su 2 od 3 dela.
Part 3 ce bitit gotov kad stignem u mine u Nashkel-u. :banana:
Generalno crtam paralele iznedju novog BG:EE-a i moddovane variante kao sto su BG:TUTU ili BG: BigWorld / Trilogy
Naravno se ocekiva da 'reader-i' znaju za BG:EE i nove NPC's. I kako su stvari funkcionirali u odnosu na stari BG i IE.

Part 1

Prva dva dela review-a su ispisana...i treci ce cim predjem Nashkel.

Well...mixed feelings here:

I started with the Pit's (since, like most here, I'm very familiar with BG) and encountered my first game stopper bug. (The occasional chopped sound or spoken line not to mention.)

After the Djinn makes his leave I left hanging.
Apparently a script didn't fire and left me and my party of pre-made noobs stranded with a GUI-less screen, not being able to do squat. All I could do was terminating the application via higher-force (TaskManager).

So much for that. After another attempt I finally managed to get past this point and went ahead and won a few triers.
In the course of those fights I came to see the crappy (as ever) path-finding of my crew of useless Tavern-Dvellers. Since most of them seemed to find the arena pillars far more magnetic than the Enemy.

#-#-#-#-#-#-#-#-#-

After saving my progress I went and started a BG game. Curious what they did.
All things seemed the same at first. Sure the overall smoothness of loading and the menus and GUI were instantly eye-catching.
The graphical touch-ups are nice but far and few IMO and the paper-dolls have quite the charm to them. Love the lady Dwarves. The helmets too.
And the GUI deserves a another special prise. I wish it came as a mod for BWS, TUTU
or Vanilla BG.

The zoom function is a nice touch...but becomes uninteresting fairly fast.
Since I prefer the bigger overview over the zoomed-in one. But no matter. It's nice to have the option.

The new rings under the PC's are distracting; a bit, but in the long run I can see the merit. And same applies to the weapons and spell info on the portraits. A bit big, but still nice and has its uses.

The classes and Kits from BG2 are there.
And have already been if you come from one of the TUTU or BW crowd.
There are a few minor changes in description, attributes and such; Or the GUI is bugged an lists those as such...but I didn't look that close. Some people here have posted those things already.

So...
After a few well known quest (book, sword and antidote) we go on and meet Gorion.
After the Ambush at Gorion's Rest; which has been beefed up and looks quite epic, compared to the vanilla encounter waaaay back.
Gorion dishes out some flashy spells this time and is even nicely countered by one of the 'Lackeys'. But in the end, the result is the same.

My PC runs and awaits next morning.

Enter Imoen:
My Undead Hunter and her visit Gorion's Rest together and for the first time since I started BG:EE i realize how long ago it was since I played vanilla...meaning Immy is silent as a mouse.
I realize suddenly that all the cool banters, dialogs and comments that Immy uses to spout when we are on the road; or her sad comments at seeing dead Gorion are not there and won't be.
It's a mod...for an altogether different BG. And it took me some time to realize that.

Seems I will be missing many other things that I got so used to, things- bits and pieces -that I stopped seeing as a part of a mod...and attributed them to be part of MY 'vanilla' BG experience.
Oh well, I should have thought about that beforehand.

No matter, we press on.
We meet a 'strange old man' and try to make our way towards the FAI. And once again things seem a bit quiet on the road and there are fewer encounter that I'm used to. Beginning to feel a bit more confident.
This part in vanilla BG or modded was a chore on Lvl 1.
Strangly all we encounter is a lone Tasloi. Immy does him in before my two-hander wielding Paladin-Kit'er gets into weapons range.
The rest is silence.

We reach the FAI and I see another new Vid. I like them, more so than the old ones (which have been seen to death by now...by every member of SP)
I even find them more fitting for the whole artistic direction of the game that the previous ones.

Our next Assassin awaits at the stairs of the Inn
Saved the game after Tarnesh was dispatched by a critical, that made him explode. And now I'm here posting my experience.

I'm not sure how I feel about BG:EE.
The money it costs is hardly a fortune, and to be fair, I think the costs are justified.
The game is lacking in some department, but like said...most likely because my BG experience has been modded for years.

There is much more to see and I have yet to meet the new NPC's. So I will keep playing and posting as we go.

I hope you guys don't mind my review (or rant) so far...


Part 2

Continuation:
-side note- at the time of playing, the latest patch was not installed)

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Tarnesh exploded, and Immy sets on to collect the collectibles of the late Tarnesh. Rest in pieces...literary.
Again no Immy banter or mention of Tarnesh spell-book. Which is lame among other things. To me, it feels like an old friend has stopped talking to me....for whatever reasons.


As we make our way around the inner Yard of the FAI exploring (to shoo away the FoW) I notice some Eye-candy improvement. The is a soft glow surrounding the entrance of the Inn, windows and the Temple entrance beside the stairs. Things seem more vibrant and some parts even softer; detailed. It's nice and it is a big bonus to the overall feel. Makes me wondering how much of the world-space was improved this way. The dawn/dusk lighting seems a bit enhanced too. But may also be the imagination my inner romantic....


Immy heads for the Temple of Wisdom, wanting to identify a ring she found earlier and the belt that was in Gorion's possession.

We hook up with 'Uncle Khalid and Auntie Jaheira' (as mod-Immy used to call them) a somber affair this time round. But still we invite them in.

We also spot the new dark-looking guy instantly and I have to admit, he sticks out like as sore thumb. Kinda funny in a way, you know, putting such a gloomy persona in a Inn, cheery like the FA.

Anyway, we chose to ignore the dude for now and Immy goes upstairs to collect some famous and nice quests. Spider Infestation and Lost Belt.

We rest the party.
The lack of Sleeping-Vid is kinda jarring.
The first time I had the party resting again, thinking something went wrong. But i realized later, that we did rest. The Day/Night o'meter clearly showed the progress of the day.
A 'huh' moment, if there ever was one

It still is jarring as hell every time we sleep and I have trouble getting used to it.
It totally robs the player of a well deserved mental break. I was thinking for reasons the Devs might have had, for removing it...but no matter what, I end up not getting it.

Anyway of we go.

After Joia gets her Flame-dance Ring back and we some exp. points, we march on to meet the Belt stealing Ogre of the Coastway.

Once again the party is out of their usual (BG style) game.
The well etablished everyday approach to the Ogre for a meek party like that, was to have Jaheira cast entangle and Immy and Khalid do the pin-cushion with the Ogre.
But it turns out ( after 5 reloads worth of testing ) that the bugger is either immune or not impressed with the entangling vines. Dude! WTH!?

Even worse, after another botched attempt of Entangling and ordering Immy off into a distance while Khalid and Rickard (my toon; Undead Hunter) hold of the Ogre for a bit- she still runs back to face him point-blank and gets made into smashed Rouge.
Not for the last time it turned out later. This is buggering me for now.

Anyway Ogre disposed belt gained, we explore the rest of the map and are not wondering anymore that we only encounter a few animals. No bandits around the looted caravan. Not even a lowly thug. A few wolves and ....well that's about it.


Beregost:

After a few minutes on foot we encounter the new Girl. Neera. Following a nice scene, that had some nice dialog, and flashy spells, we invite her in.

Lacking a Mage and being generally curious about her we promise adventure and protection.

The initial banter with her had me intrigued and made appetite for more. She is well voiced and her character shines tru. I had my doubts about her, fearing her persona will turn out to be another Neeshka; Immy clone. But none of that so far.

I use the talk button to talk to her and I am pleased that she comes with more banter and interesting stuff to tell.

Then again, after trying to do the very same to Immy, Khalid and Jaheira, it made me wince; seeing the 'red text', telling me -there is nothing to talk about -popping up in the console window.

In a modded BG with any of the banter-packs this would not have been the chase.
But in BG:EE it's kind jarring too. Especially since it makes the new NPC's ( that comes with 'talk to them' banters ) feel and look like mods. In this otherwise non modded game.

Meaning again, that if one likes the experience that the Banter-packs offered, he/she better stick to the new NPC's only. Otherwise the rest of the NPC's will be mute-er, than some.


We enter the Red Sheaf and battle ensues in which Immy, once more ordered back, charges dead ahead...ending up dead. IMMY, YU NO BOW N ARROW?!?!?
I haven't lost Immy in my BW setup in ages. Was not amused. Dunno what causes this.
After a reload and some change of tactics, we beat Karlat into a moral failure and finish off his fleeing hide with a magic-missile he cannot outrun.

The usual:
Loot, hoot, eat sleep.
Wanting to explore Beregost more we leave the Sheaf and encounter...nothing. Total freeze of my game. Nothing moved and worked, till I called upon the divine power of Task-Manager.

At this point, I annoyed realized, that my latest save was some time back and I have to do some of the stuff again. A bit angry and frustrated i call it a night.

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I dunno what to think right now of BG:EE. But my feelings toward it tend to the 'Nay' end of the spectrum.
The crashes and strange bugs aside, I still have those weird sound problems. Sometimes a spell will be deafening loud while everything else remains almost a whisper.
The choppy sound of the Vids is also a mystery.

What kind of enhancing makes the non-enhanced game run better than the new one??
 
Poslednja izmena:
No Panic hvala na detaljnom review-u..:)

meni kao starom BG fanu (prvi put sam BG igrao 2001),se cini da je sve to zrelo za jedan (ili vise) dobrih patcheva gde ce biti ispravljena gomila bagova.....

i steta sto sve nije POTPUNO isto kao u originalu,samo sa boljom grafikom,zvukom,novim likovima i questovima......kako je ustvari i trebalo da bude,tj tako su najavljivali.....
 
Pošto do sada nisam igrao BG igre (jesam par puta počinjao BG2 ali nisam odmakao puno a pogubio sam savegame) čekao sam ovaj BG1 EE ali sam vidio da po izlasku komentari nisu baš pohvalni, dosta bugova i drugo, i da mnogi kažu da je bolje uzeti dobri stari BG1 + BG2 sa modovima pa pošto sam tempirao da baš tada to igram i pošto imam od ranije BG2 na GOG-u kupio sam i BG1 pa sam to sve spojio sa BGT, od dodataka sam stavio samo Unfinished Business za oba BG (uradio sam po ovom GOG uputstvu) i počeo sam tako da igram. Doduše ovih dana sam stao zbog Far Cry 3 ali namjeravam to odigrati, ali to je ogromna igra, ako završim do proljeća biće uspjeh, uz sve ostale aktivnosti, obaveze i igre koje mogu iskrsnuti kao ovaj FC3.
 
Uf ... ovo je fenomenalno ! Nisam ni znao da ima toliko dodataka za BG1 i BG2. Moracu da probam kad budem imao vise vremena. Hvala na instrukcijama i info-u.
 
Vrh Dno