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Neverwinter Nights 2 - Mysteries of Westgate

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03.11.2003
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Danas se (posle višestrukok odlaganja) pojavio prvi Advanture Pack za NWN2. Razvoj ove avanture je bio poveren Ossian studiju, kreatorima višestruko nagrađivanog NWN1 modula: Darkness over Daggerford. Neki koji su odigrali Mysteries of Westgate tvrde da je ova avantura bolja čak i od ekspanzije Mask of The Betrayer.

Konacno. :) Vala, posle tolikog cekanja, i red je da nas pocaste sa necim zaista kvalitetnim, mada sumnjam da ce se pribliziti MOTB-u, koji je, po meni, jedini imao pricu i atmosferu koja je mogla da se priblizi nedodirljivom Planescapu. No, ako su u tome uspeli, skidam im kapu! :)

Interesantna je cinjenica da je Ossian krenuo sa razvojem ovog adventure packa nesto neznatno nakon izdavanja vanila NWN 2-jke, preciznije, februar/mart 2007, te je trebao da se pojavi vec na leto iste godine, dakle pre MOTB-a. Zbog navodnih problema sa Atarijevim copy/protection pravilnikom, igra je odlozena sa prolece 2008, da bi se, opet, nastavilo sa odlaganjem sve do sada... Uglavnom, nadam se da se cekanje isplatilo. Ako jeste, eto nam opet dobre RPG zabave. :D
 
Odlično !!!

citirano odavde: http://www.ossianstudios.com/index.php/mow
Features :

* A 15+ hour campaign of high adventure with multiple paths and endings for players to choose from - an ideal role-playing experience!
* Non-linear gameplay with plenty of sidequests to uncover and solve in different ways, including class-specific options.
* Well balanced so that even the weaker player classes, like bards, will have a fun time.
* 4 new creatures including the wererat and quelzarn.
* A new Sewer tileset used to create the seedy underbelly of Westgate, with tunnels, vaulted ceilings, rusty pipes, deep pools, and bridges.
* 25 minutes of hauntingly beautiful new music from composer David John.
* Hundreds of lines of new, professional quality voice-over.

The dark visions brought you to Westgate. The dark truth could keep you...


Šta treba:
Mysteries of Westgate requires the original Neverwinter Nights 2 to play, but is also fully compatible with both the Mask of the Betrayer and Storm of Zehir expansion packs, allowing players to use the new classes, races, and other features from these games (expansions are not required to play Mysteries of Westgate).

$9.95
Download File Size
314 MB
http://www.direct2drive.com/8012/product/Buy-Neverwinter-Nights-2:-Mysteries-of-Westgate-Download
 
Poslednja izmena:
Kazu da treba samo jednom online da se registruje i onda moze da se igra.
 
"This product is only available for purchase in the United States, Canada, and Mexico." :S:

I onda će neki izdavač za Evropu da udari cenu od 10 evra :S:
 
Poslednja izmena:
pa dobro ako ne moze da se kupi onda moze da se pokupi
 
Pa dobro, al opet, sa svih strana čujem da je super, baš sam se naoštrio a i ne bih crko za tih 700 din. Al zato čujem i da je pametni Atari opet ubacio limit od tri aktivacije (sve preko toga moraš da se cimaš sa njihovom tehničkom podrškom da bi otključali dodatne), sad sam i definitivno odustao od kupovine.
 
Trebalo bi da može na Atari US sajtu da se kupi za $9.99.
link
 
lol atari, zar nisu bili na rubu propasti.... propadnite vec jednom
 
Evo mojih utisaka posle jednog dana igranja.

Westgate je zaista jako lepo grafički dizajniran (za NWN2 standard). Muzika i pozadinski zvučni efekti su takođe jako dobri. Čitava priča se odvija u gradu u okviru tri distrikta i podzemlja. Uprkos tome ima dosta sadržaja (quest-ova), jer je grad "načičkan" prolaznicima, trgovcima, zgradama. To doprinosi da sve ukupno Westgate deluje dosta življe nego što su bili Neverwinter i Mulsantir. Ima dosta sporednih questova i iako kratki prilično su maštovito osmišljeni. Glavni quest nisam toliko pratio, tako da o centralnoj priči nemam još razvijeno neko mišljenje. Ono što mi se najviše dopalo je par interesantnih dialoga i sporednih pričica. Recimo, moj favorit je prosijak koji svaki put sa novom interesantnom pričom pokušava da iznudi neki zlatnik. :)
 
Na zvaničnom forumu jedan korisnik, pošto je prešao igru, je odradio baš lep user review. Prosto kao da je opisao moj utisak. :)

cipher86

Mysteries of Westgate (MoW) is an adventure pack for NWN2. It requires the original game. None of the expansions are required, however having them installed will give you access to the additional classes.

Quick note on the DRM: I was initally going to avoid this game due to the implementation of the DRM. The truth is, it's incredibly non-intrusive, and not nearly as bad as it was built up to be. You need to be connected to the internet the first time you activate MoW, after that, the DRM hops into the backseat. For more information on the limited of installs, you can visit the official forums, but I don't think many people will ever run into a problem the DRM. Again, it's practically non-existent.

With that out of the way...

STORY

The setup for the story is that your character found a mask in a dungeoun which turned out to be cursed. Ever since finding it you have been plagued by nightmares, and when you try to discard the mask, it always finds its way back to you. You seek out the advice of a local sage who tells you the mask's origins lie with an organization in Westgate known as the Night Masks. You board the next ship for Westgate to seek out the Night Masks and a release from the mask and its curse.

This, however, is just the main quest of the game. It's called Mysteries of Westgate for a reason. While conducting your hunt for the Night Masks, you will come across an insane amount of sidequests, each throwing you into the center of a new, elaborate plot taking place in Westgate. Really, there are a ton of sidequests here, none of which should be overlooked. For the most part, the sidequests are fairly well paced alongside the main story, but most of them are obtained near the beginning of the game and dry out towards the latter few entries of the main quest.

SOUND

There are some new music tracks in the game, all of which are outstanding. I really came to enjoy most of the tracks, my favorite being the loop that plays while you are in the Arena District of Westgate.

There's some new Voice Acting, but not a lot. It's pretty scarce throughout the chunk of the game, some sidequests don't have any at all, but all the endgame scenes are fully voiced, which is quite nice. This is one of my few beefs with the game. The general absence of VA doesn't ruin the game by any means, but it did make it more difficult for me to get into the world and relate with several characters.

Having more VA and dialogue with your companions would have been a nice addition as well; if you enjoyed spending 15 or 20 minute asides getting to know one of your companions better in the Original Campaign or Mask of the Betrayer, you will likely be let down by the lack of companion development. Each companion DOES have their own distinct personality, and there is a decent amount of interparty banter going on, but I didn't get the same sense of satisfaction from completing each of my companions side quests as I did when, say, assisting Khelgar to discover himself.

That said...

GENERAL GAMEPLAY

- You gain three companions, and only three, throughout the story of MoW. You can get them all fairly early on. You recruit a rogue, a cleric, and a fighter. There's the odd time you get a non-controllable NPC in your party, but those segments are fairly short.

- There are some seriously tough battles in this game. If you had any qualms with the combat system in the previous NWN entries, you will likely have some problems here. One way to help ease the frustration is to use Tony K's AI. Ossian, the studio that developed MoW, recommends not using any mods at this point as it may cause glitches. I used it for most of my journey through Westgate, and only experienced one minor glitch, which occured before the implementation of Tony K's. More on glitches later.

Another solution is to set the game to Easy. I ended up doing this, as after taking an extreme beating and many stupid companion decisions, I decided I just wanted to continue experiencing MoW without the frustration of an often-clunky combat system. It made it much more enjoyable for me, and it should be noted that the poorly designed combat system is not a fault of MoW, and as such won't weigh heavily in the final score. It requires SOME weight, however, because it is there.

- I only ran into one glitch, which was solved by loading an earlier save (approximately 10 minutes back). I'm not even entirely convinced this load was necessary, but I didn't want to waste the time fiddling around to see if I could work it out otherwise. All in all, this game was virtually glitch free for me, and reading the official forums, this seems to be the case for most. Even if you run into a glitch, all that I have seen reported are near harmless, and not game ruining at all. This alone is quite a feat. Kudos to Ossian.

- There's a good sense of humor in this game. The entertainer in the Market Triangle has constant back and forth insult-based banter with the audience, all of which I found to be fairly witty and a few were hilarious. There's a reappearing protestor who protests everything, an annoying yet helpful and loveable beggar, and several lines that encourage a chuckle. Some jokes were alright, but hey, at least they tried to keep things fairly lighthearted, and in most situations the humor was a success.

- Most quests have multiple solutions. If you're the type that enjoys replaying lengthy RPGs (which MoW is) to see different solutions to quests, you'll enjoy this feature.

WHAT COULD HAVE MADE THE EXPERIENCE BETTER

- More VA. It's only $10, so this won't weigh much in the final score, but when I was doing a string of sidequests, it would be practically devoid of VA, and I found it hard to remain immersed in the world. I would have glady paid $15 or even $20 if it meant additional VA, as I feel it really helps keep the game lively.

- At times I felt the amount of sidequests being acquired made the main quest feel much less urgent than it should be. After all, my main focus is to discover the curse of the mask and how to lift it, but I'm getting offers to help out Joe's and Mary's all over Westgate. The sidequests are thoroughly enjoyable, and some provide memorable experiences, however I sort of wish there was more focus and development on the main story, or perhaps more conversations with your companions and additional quests for developing their stories, than the development of random happenings around Westgate.

- There were very, very few decisions that actually affected your alignment. I started off as a pure Netural wizard, and by the end of the game I was only a couple points off of still being an absolute neutral wizard. At one point in the game, I bought a bunch of slaves, and then made a decision to be a benevolent type and immediately released them. They thanked me, I got some experience, but I didn't gain any alignment toward good or lawful. Also, in the odd case where you do get an alignment shift, it's usually +/- 1 point. It would have been nice if the moral choices had a greater impact on your moral affinity.

All these suggestions are really just minor quirks. This is a very well made module, and is well worth the $10. I think I did almost all the sidequests (save for the Arena. That place isn't safe for a mage, and the final battles are extremely difficult), and it took me around 20 hours to complete. Your mileage may vary, but if you're into the RPG scene, you'll definitely enjoy this addon.

GRADE: 9/10
link
 
Kupio i ja, ne mogu da čekam više "scenu" :) Za ograničen broj aktivacija pobrinuće se pirat kad izađe :d
 
@voodoo_
To je bio i moj rezon, a možda se i sami sete kroz 2-3 godine, kada naslov ne bude više aktuelan, da ukinu potrebu za aktivacijom.

Inače, ja sinoć završih kampanju. Toliko toga se izdešavalo na samom kraju da sam pogubio konce, ko je kome i šta zakuvao. :) Obaška što su podrazumevali da onaj ko igra ovo dobro stoji sa D&D lore-om, što bar kod mene nije slučaj. Ali moram priznati da mi je topic na zvaničnom forumu koji objašnjava završetak dosta pomogao da shvatim šta se izdešavalo i ko je ko u čitavoj priči.

Sve u svemu, i pored malo nespretno izvedenog kraja sve ukupni utisak je jako pozitivan. :type:
 
Taman mi reci kako si prešao poslednjeg bossa :) Na šta je ranjiva? Pomlatila mi ceo party (moj karakter nije baš nešto jak, al ostali jesu) a ostala na injured...
 
Taman mi reci kako si prešao poslednjeg bossa :) Na šta je ranjiva? Pomlatila mi ceo party (moj karakter nije baš nešto jak, al ostali jesu) a ostala na injured...

Ja sam ga prešao sa dobro nabudženim monkom (cleric 1/monk 14). Kupio sam za njega neke ekstra rukavice (Wyrm gauntlets) koje nanose 2d6 fire damage + klasičan unarmed damage. U tom trenutku sam imao 3 napada po rundi, pa računaj prosečan damage po rundi. :D Onaj stun napad koji boss ima i ošamuti čitav party na mog monka nije uticao, budući da monk ima gomilu resist featova, kao i fortitude/ref/will saving throws na high. Tako da sam ja sa monkom tabao to čudo, a kada mi se Charissa osvesti onda sam ga heal-ovao, i tako desetak rundi.

Inače, kada dobiješ Duke-ove u areni (bez cheatova) ovo posle je pesmica. :D
 
Poslednja izmena:
kako nemaju, oni su dali oblivionu ciste desetke
 
Može li ko je završio ovu expanziju ili avanturu (šta god već) da da bar jedan mali review da znamo šta nas čeka,šta valja,šta ne...

na Gamespotu nije prošla ponajbolje
http://www.gamespot.com/pc/rpg/neverwinternights2mysteriesofwestgate/index.html?tag=result;title;0

a i na dugim sajtovima
http://www.metacritic.com/games/platforms/pc/neverwinternights2mysteriesofwestgate

ispade da je u istom rangu po kvalitetu kao i Storm of Zehir.
***...

Sa činjenicama koje su izneli u review-u na Gamespot-u se uglavnom slažem, ali ne i sa zaključcima.

Prvo, treba imati u vidu da ovo nije expansion pack i s toga nema previše smisla porediti ga sa MotB i SoZ, jer su te ekspanzije imale daleko veći budžet, pa je logično i da imaju više sadržaja. U ostalom i cena pri pojavljivanju to oslikava ($10 vs $30).

Centralna priča i nije nešto posebno i ne vuče te toliko, ali to po meni i nije mana. Kvalitet ovog modula se zapravo ogleda u zanimljivim i raznovrsnim side-questovima. Svaki od njih se može rešiti na više različitih načina. Interakcija sa companionima nije toliko detaljno odrađena kao u OC i MotB. Svako od companiona ima (pomalo plitku) pozadinsku priču i po jedan side-quest vezan za nju.

Prigovori na kvalitet grafike su zaista smešni. Ovo je samo modul za NWN2 rađen u toolset-u. Naravno da je onda grafika na nivou NWN2, što je zastarelo za današnje pojmove (ko je pomenuo The Witcher?). Po meni, imajući u vidu ta ograničenja, Westgate je baš lepo dizajniran. Muzička podloga je sjajna. Voice overi su jako dobro odrađeni, ali su prilično retki, što je logično imajući u vidu budžet.

Kao što je rečeno u reviewu, nema toliko borbi, ali one malobrojne koje postoje uglavnom nisu tako lake, pa je poželjno odraditi save pre svake i onda dobro osmisliti taktiku. Recimo, po rečima developera finalne borbe u areni su i projektovane tako da ih je maltene nemoguće dobiti bez varanja (arena spada u side-questove).

Ono što takođe daje na zanimljivosti ovom modulu je dosta humora. Tu su recimo priče prosijaka koji uporno pokušava da izmoli koji zlatnik od vas, šale vlasnika arene na račun njegove žene koje se provlače u svakom dijalogu sa njim, ... Takođe tu su još neke zanimljivosti, npr. poslednji tim u areni se sastoji od članova sa imenima i avatarima developer-a, pa je zadovoljstvo višestruko kada ih konačno isprašite u areni, posle mnogobrojnih neuspelih frustrirajućih pokušaja. :D Pored toga, često ćete u zaključanim sanducima zaštićenim zamkama sa velikim DCom naći neke bezvezarije (npr običan dagger), a pored u neuglednom sanduku bez ikakve zaštite 500 zlatnika i neki interesantan item. :)

Ono što je meni smetalo je to što nekada instrukcije u questu nisu bile dovoljno jasne gde treba da idem, pa sam morao da obiđem svakog značajnijeg NPCa da bi dobio info za nastavak questa. Zatim, mana Voice Overa je to što se nekad pojave u sred dijaloga, a onda nestanu. To ostavlja baš neki čudan osećaj, pa bolje da su i te delove ostavili bez VO nego ovako. Takođe, kao što sam već pomenuo, sam kraj je pomalo konfuzan, zahteva dobro poznavanje D&D lorea da bi se iz prve shvatio. Tu su mogli ubaciti dodatne dijaloge koji bi malo bolje objasnili situaciju.

Sve u svemu, ovo baš i nije modul za casual gamere, ali će sa druge strane pružiti lepu zabavu ljubiteljima D&D i RPG naslova. Treba imati u vidu i to da zbog raznovrsnosti opcija u questovima modul poseduje dobar replay value. ;)

Edit: U ostalom pogledajte user score na GameSpotu. ;)
 
Poslednja izmena:
Thanks lad.A lot...:)
 
Pojavio se i zvanični walkthrough.

A pretpostavljam da će većini biti zanimljivija vest to što se izgleda pojavila i "narodna" verzija. :)
 
Kupio i ja, ne mogu da čekam više "scenu" :) Za ograničen broj aktivacija pobrinuće se pirat kad izađe :d

Kako stvari stoje, neće biti potrebe da oni koji su legalno kupili igru pribegavaju gusarenju. :)

Neverwinter Nights 2 Loses DRM

Zapravo, ukinuto je ograničenje broja aktivacija. Ostaje potreba da se igra jedanput aktivira online svaki put kada se instalira na novom hardveru. Međutim i ovo je više nego što se bilo ko mogao nadati u tako kratkom roku. :banana:
 
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