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NBA Live 2005??

kalky

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Učlanjen(a)
14.06.2003
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zna li neko kada bi ovo chudo moglo da izadje...2004 mi se dopada ali imaju jos puno toga da poprave i srede...nije sve u napucavanju grafike, a za 2005 su obecali mnogo toga, pa nikako da docekam :p
 
koliko je FIFA krs toliko je NBA dobar.mnogo vise poteza u odnosu na 2003,ale jup i ostalo,odlicno, mada se malo lako daju kosevi ali dobro to je EA.i najbitnije,nije zahtevna.
 
Мада то нема никакве везе са темом, NFL je закон и за FIFU и за NBA.
 
I NHL je prosle godine bio odlican. Ipak, najvise sam igrao NBA. Mnogo je dobro sto ima toliko mogucnosti kreiranja timova i igraca, tacno tako da igra nikada ne moze da smori. A i na netu ima gomile patch-eva tipa Euroleague patch, National teams patch... koji su svi iznenadjujuce pedantno uradjeni, sa sve timovima zvezda, gde vladaju nasi igraci...
 
ZeeGerman je napisao(la):
Мада то нема никакве везе са темом, NFL je закон и за FIFU и за NBA.

A novi Madden 2005 razbija brate samo tako_Odbranu su popravili 100 puta
a bogami i sve ostalo po malo_Odigrao sam samo 5-6 utakmica do sad ali igra
je cudo.Mada malu prednost bih dao ESPN NFL 2k5 koji je verovao ili ne
za malo jos bolji od Maddena ali sve je stvar ukusa.
 
Da, svi kazu da je novi madden zakon, mada meni je i dalje omiljen MVP 2004, i jedva chekam novu verziju :)
 
Где ја живим :wall: :wall: :wall: ? Кад је изашло то чудо, уствари та чуда и колико су захтевни по питању графичке карте!?
 
ovo je EA thread?takodje,mislim da je NHL dobar al me je posle jedne sezone smorio.
inace,vise volim ragbi(evropski),ali da li ste videli bruku koju je EA izdao(RUGBY 2004)!?
mogli su da ga nazovu 1974.uzas!
 
ZeeGerman je napisao(la):
Где ја живим :wall: :wall: :wall: ? Кад је изашло то чудо, уствари та чуда и колико су захтевни по питању графичке карте!?

Ma dzabe se traumiras izasle su za sad samo NFL francize i to su za
PS2 i XBox mada ako imas i PC i PS2 i XBox mozes uvek imati najbolje od
svega.
 
Nostormo je napisao(la):
A novi Madden 2005 razbija brate samo tako_Odbranu su popravili 100 puta
a bogami i sve ostalo po malo_Odigrao sam samo 5-6 utakmica do sad ali igra
je cudo.Mada malu prednost bih dao ESPN NFL 2k5 koji je verovao ili ne
za malo jos bolji od Maddena ali sve je stvar ukusa.

Pročitao sam toliko tekstova o NFL 2K5 i Maddenu 2005 i utisak je ovakav - NFL 2K5 je bolji u apsolutno svakom elementu osim u izvođenju koje je definitivno na strani Maddena 2005. Ja ću sigurno nabaviti obe, mada mislim da ću preskočiti PS2 verziju Maddena i sačekati PC varijantu. Obožavam da pravim custom team:) Šteta je što u ovoj prokletoj zemlji ne može da se kupi NFL 2K5 - verovatno znaš da je njegova startna cena bednih 20 dolara!

Inače, nabavio sam i odlični NCAA 2005, šugavu CD verziju nažalost ali izgleda da ne može da se nađe ništa bolje.
 
Ne naravno, PS2 je u pitanju. Ali imam neki NCAA za PC iz 1997.:)
 
Bleeee... :) Jedva cekam da izadje gt4 pa da napokon uzmem sps2
 
Aha a sad super mega info :)
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1. NBA All-Star Weekend

After viewing EA's preview trailer for the new NBA All-Star Weekend I was quite eager to try out this brand new game mode. The mode includes the All-Star game, Rookie challenge, slam dunk competition, and the three point competition. I will focus on the slam dunk competition and the three point competition since I did not delve too deeply into the All-Star and Rookie games. I will mention that the All-Star and Rookie games are designed to be wide open, offense orientated games with lots of fast breaks and alley-oops. Apparently during these games you are even able to toss the ball of the backboard for a self alley-oop ala Tracy McGrady etc.

The dunk competition starts by presenting a few standard game options (rookie, superstar etc.) and then lets you choose which 4 players should compete in the event. Only a few players from each team can be chosen for the event as the game filters out players who can not realistically compete in the event (based primarily on jump and dunk ratings).

The three point competition starts by presenting a similar set of standard game options and then lets you choose which 8 players should compete in the event. Any player in the game can compete in the event although don't expect to hit many shots with players who are not good shooters. I accidentally started a competition that included 7'-1" center Jerome James of the Seattle Supersonics and laughed as I watched him toss up air-balls, and bricks off the side of the backboard etc.

The controls

The control system for the All-Star Weekend dunk competition is entirely new for NBA Live gamers but is quite straight forward. Relatively simply dunks can be performed with a minimal learning curve allowing the user to quickly jump into the flow of the competition. While these simple dunks will not win you a slam dunk title they will get you playing the mode quite quickly. With time and practice more difficult dunks with countless variations including ball tosses and player acrobatics can be performed to keep both the novice and expert gamers interested. A practice/tutorial mode is available in the game to help gamers practice their dunks away from the pressures of the competition.

There are 5 main types of controls used for the dunk competition.

1) Player movement: Player movement as always is controlled by the left analog stick.
2) Take-off: As you move your player towards the basket you press any of the face buttons to initiate your take-off (this controls whether the player takes off from 1 foot, 2 feet, with rotation etc.).
3) In air tricks: Once you have initiated your take off you can press any of the face buttons to choose your style of dunk. The length you hold down the button determines whether you successfully complete the in air tricks and the dunk itself.
4) Modifier buttons: The trigger buttons are used as modifier buttons and can be used to add further variety to your dunks.
5) Ball toss tricks: The right analog stick is used to control the ball tosses. In addition to tossing the ball off the backboard or tossing a high lob with a bounce off the floor the ball can be thrown off the jumbotron screens, shot clock, crane camera etc. for a wide variety of fancy tricks. To obtain winning scores during the dunk competition you are going to have to master the ball toss tricks.



The control system for the three point competition is very simple as it consists of a button to pick up the ball off the rack and a button to shoot. I would expect this mode to be a great game that can be played with a group of friends since the only requirement to play this mode is some basic hand-eye coordination (no real basketball knowledge is required to play this mode).

Graphics

The All-Star Weekend is visually very impressive. The Pepsi Center (Denver will be hosting the 2005 All-Star Weekend) is full of special All-Star features such as jumbotron screens, decorative banners, and a crane camera etc. The arena building is limited to half the arena to keep the visual detail high and a curtain hangs down at midcourt to act as a visual boundary. I know there are some realism buffs who will be asking for a full arena but I don't think the half arena detracted from the event. In reality, the half arena probably adds more to the game in increased detail than a full arena would anyway. The arena is very dark which does not totally represent the lighting found at an NBA All-Star Weekend event but it does help create a fun and festive atmosphere.

I felt that players looked stunning...their bodies seemed well proportioned and the player faces have all been redone from NBA Live 2004. When Jason Richardson walks onto the court to perform a dunk it is hard to tell the difference between his player model and his photograph displayed on the screen.

Animations

Each dunk performed in the competition consists of 7 animation stages strung together to form a seamless dunk. Each animation stage is controlled by the user and numerous dunk variations can be performed as a result. The animations seemed to flow together nicely and when viewed during the instant replays the dunks were very smooth.

Each player in the game has been assigned one of approximately 30 unique shooting styles which are displayed while competing in the 3 point competition. Shooting animations for Reggie Miller, Peja Stojakovic, etc. add variety to the game and are a nice feature considering the whole point of the 3 point competition is to shoot the ball.

Audio

Ernie Johnson and Kenny Smith provide the commentary for the three point and dunk competition and definitely make the mode feel more authentic. Kenny's real life personality shines through as he is not afraid to praise you when you pull off a fantastic dunk or ridicule you if you miss. Special sound effects including approximately 5-6 new dunk sounds are used during the dunk competition (depending on how a dunk is missed or completed) and the famous "five...four...three...two...one" countdown for the three point competition is also present in the game.

2. Gameplay

Anyone who has played NBA Live 2004 will immediately feel a strong familiarity when playing NBA Live 2005 as the gameplay for 2005 is an improved version of the gameplay for 2004. The general look and feel of NBA Live 2005 is very similar to NBA Live 2004 as EA has chosen to build upon their core gameplay from last year to bring out a more realistic and better game experience. I'm sure this is partially due to the fact that they assigned much of their time and manpower to developing the incredible All-Star Weekend feature...but it was definitely not necessary for EA to totally re-write the gameplay code used for NBA Live 2004 either.

EA has added numerous small improvements to NBA Live 2005 over what was present in NBA Live 2004. A few of the changes I noticed are:

1) The user can now queue substitutions at any time during gameplay and the game will automatically make the substitutions at the next stoppage in play.
2) The game will highlight the key performers for each team at the half.
3) An International All-Star team and a Euro All-Star team have been added to the game.
4) A game slider has been added to control the effectiveness of the pro-hop and another slider has been added to control the effectiveness of the drop step moves.
5) I'm not sure if player injuries have changed but I know that player injuries are still in the game as Steve Nash got hurt in the last few minutes of a game while driving to the basket.


The Controls

All the control features available in NBA Live 2004 can also be found in NBA Live 2005. The separate shoot and dunk/lay-up buttons, pro-hop/drop step button, alley-oop button etc. are all present in NBA Live 2005. However, this year EA has added a new rebound control feature (known as freestyle air) which can be seen in this video found on EA's website. The new control arrangement allows the user to choose whether to rebound the ball, perform a tip-in shot, or perform a put-back dunk after an offensive rebound. I was somewhat concerned that the new rebound/tip-in/dunk control buttons would bring back the offensive rebounding madness found in NBA Live 2001. However, in the short time that I was able to test the gameplay I did not see any indication that the user or the CPU could exploit this feature. The CPU did attempt a few tip-ins and/or dunks during the games I played but only a couple were successful and the attempts did fit in with the flow of the game. I was able to attempt a couple of tip-ins myself but I found that most of the time the CPU defender was in good position to block me out and prevent me from grabbing the offensive rebound.

The revolutionary freestyle control that was first introduced for NBA Live 2003 is of course still present in the game. I never noticed any new freestyle moves while playing NBA Live 2005 but according to the interview on EA's site there are supposed to be some new moves in this years' game. The crossover(s), dribble fake left/right, shoulder fakes in the post etc. were all the same from NBA Live 2004. Maybe some of the new freestyle moves involved some of the "half moon" rotations of the right analog stick etc...since I never tried anything like that.

The pro-hop and drop step controls have been tweaked and the addition of the game sliders I mentioned above give the user further control over these features.
 
AI

The AI has definitely been improved for NBA Live 2005. The addition of some new 10 man motion capture has helped ensure that the AI players spread the floor and maintain better court spacing. In addition, EA has addressed the problem where the CPU players mysteriously gained superhuman speed that allowed them to recover too quickly from game situations where they were forced out of position. The combination of these two improvements has really helped to open up the midrange shooting game as well. I was pleasantly surprised to see Latrell Sprewell drive towards the basket and pull up around 12 feet from the basket for a couple of quick jumpers. I was also able to hit some midrange shots after passing the ball around the perimeter to gain an open shot.

With NBA Live 2005 the CPU seems to take advantage of the playcalling and freestyle moves in the game. In the past, these features were really only utilized by the user but EA seems to have given the CPU this ability as well. I was surprised as I watched Sprewell isolate my defender on the perimeter and proceed to cross him up before driving to the basket.

The fast break AI has been tweaked as well and the players seem to run the lanes a bit better providing a few more offensive options on the break. In addition, the CPU players are no longer able to catch up to you on the break if you are clearly ahead of everyone on the floor.

The automatic double team by the CPU when the ball goes into the post (regardless of the skill level of the player with the ball) was still present in the version of the game that we played. However, EA mentioned that they are looking into resolving this issue.

Graphics

As I mentioned in my review of the All-Star Weekend feature all the player faces have been totally redone. I inquired about whether there was any difference between the player models seen in the All-Star Weekend feature and those seen during the gameplay and I was assured that they are exactly the same. The only difference between the graphics for the All-Star Weekend and regular gameplay is the lighting for the All-Star Weekend is much darker and festive looking. The lighting is new for NBA Live 2005 as an improved system has been implemented into the game to help give the players a more realistic look. Players such as Jason Richardson, Kobe Bryant, Sam Cassell, Amare Stoudemire, Alvin Williams etc. all closely resembled their real life counterparts.

I did not look too closely at any of the player tattoos or shoes during my time in EA's studio although apparently there are 150 styles of shoes that can be used in the game. I did find the short hair for players such as Manu Ginobili and Wally Szczerbiak looked improved from NBA Live 2004 but unfortunately the long hair for Steve Nash and Dirk Nowitzki still did not (I realize this is a very difficult task). In addition, I thought Latrell Sprewell's cornrows and Tim Duncan's hair looked good as well.

The arenas looked improved and were still very similar to the authentic venues found in NBA Live 2004. I know the Fleet Center (Boston) and Conseco Fieldhouse (Indiana) were not included in NBA Live 2004 but unfortunately I did not have a chance to check whether all the NBA arenas were licensed for NBA Live 2005.

Animations

I noticed quite a few new player animations while playing the game. The passing animations have been redone and I saw a couple of sweet bullet chest passes while passing the ball around the perimeter. A few new lay-up animations have been added as well and I think I saw a player do a George Gervin type finger-roll once (but this may have simply been a result of player contact). A few more in air collision animations have been added as well as a sweet shoulder fake by the offensive player on the drop step and a strong defensive stance animation for the defender in the post. In addition, there are 4-5 different shooting animations in NBA Live 2005 compared to only 2 different shooting animations in NBA Live 2004. Unlike NBA Live 2004, the ball release point for all the shooting animations is the same this year (this was not the case in NBA Live 2004 and resulted in difficulty for the average gamer). I also recall seeing a few nice simple dunk animations executed by the big men in the paint and even players like Shawn Marion seemed to execute realistic style dunks on the fast break.

3. Dynasty

The appearance of the dynasty mode menus and options look the same as NBA Live 2004 but a lot of improvements have been done to this feature. Some of the changes are obvious such as the inclusion of real money in the game, the addition of the Personal Digital Assistant (PDA), and viewable box scores for all games played during the 2 most recent days shown on the calendar (EA is looking at making all games for the entire season viewable on the PC). Other changes are hidden such as a brand new simulation engine (which EA was still tweaking at the time of the summit) and a new rookie generation engine that utilizes the diverse facial features available in the new create-a-player mode (see Section 4 below).

The PDA

The PDA is the prime focus of the dynasty mode. Through the PDA you will receive messages from your boss (the team owner), your medical staff, your coaching/scouting staff, the league office, and other teams etc. If you don't use or ignore your PDA you will miss out on trade offers from other teams, injury notifications, and GM evaluation information etc.

The PDA is meant to keep the user better informed about what is happening in the game. Many of the dynasty features found in NBA Live 2005 were already present in NBA Live 2004 but the user was not properly informed of what was happening. For example, in NBA Live 2004 you could be fired from your GM position but you would not receive any warning or explanation from the game. In NBA Live 2005 you will receive a few messages on your PDA from the owner indicating he is unhappy with your performance before you are fired etc.

The Offseason

I was not able to personally try out the offseason mode in NBA Live 2005 since I experienced an Xbox crash just as I reached the end of my first dynasty season. By the time I restarted the system and simulated a season to try again it was time to stop playing for the day Sad. Fortunately, I was able to discuss the dynasty offseason features with a few of the guys after our day at EA's studio so I did gain a decent understanding of the mode.

During the season you can spend your dynasty points to scout amateur players throughout the world in preparation for the NBA draft (I was able to try out this feature firsthand). At the cost of 50 dynasty points you can assign a scout to check out a particular player's offensive skills, defensive skills, or athletic skills. You will have to assign a scout to a player 3 times (for a total of 150 dynasty points) in order to scout all three categories since the scout only reports on 1 category (of your choice) per assignment. The scout will provide a report for the player using grades of A, B, C etc. in a number of categories and this report will be made available through your PDA.

By taking the time to properly scout players during the season you will be able to make a more informed decision when drafting players at the NBA draft. Prior to the draft however, you will have the additional benefit of having some time to bring in a few of the rookies that you scouted for a pre-draft workout. During each pre-draft workout you will be able to play one-on-one with or against your prospect to see what their strengths and weaknesses are.

The offseason is still is controlled by the predefined "retired players", "re-sign players", "amateur draft", "sign free agents" sequence found in NBA Live 2003 and NBA Live 2004. However, in NBA Live 2005 the effect of time has been introduced into the offseason. This means that when making an offer to one of your players you will have to wait a few days for a reply. If you make a poor offer that they refuse to sign, then you will have to make another offer and wait a few more days to receive a reply. If you are not careful you may run out of time signing your free agents and will have to hope no other teams pick them up on the open market before you finally submit a successful offer.

Player negotiations include setting the salary amount and contract length (independently of each other) as well as setting the percent increase (from 0-10%) that the player's salary will increase after each year of the contract. Apparently, marquee players will look around to see if other teams in the league have salary cap room before deciding not to re-sign with their current team. In addition, marquee players who are not signed during the offseason will not simply sign for the minimum at the start of the season (although their salary demands will decrease the longer they sit out).

The training camp is shown on the calendar to stretch over the period of 1 week although I don't think there is anything to do in the game during this time. Player ratings will no longer decrease during training camp.

The new simulation engine added to NBA Live 2005 is supposed to allow players to improve at varying rates. It is now possible for a player's ratings to improve rapidly for the first few years of his career, plateau for a few years, and finally decrease as the player moves towards retirement. Another possible scenario can have a player not improve (or possibly get worse) for the first few years of their career before showing signs of improvement. The possibility of occasionally finding a second round draft pick capable of playing a contributing role on your team was also mentioned by EA.


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SLEM MADAFAKING DANK KONTEST!!!!
 
Jedva cekam :)
 
breeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!
TO sam hteo da cujem! :banana: :banana: :banana:
ne mogu da docekam da vidim!!!!!!!
 
Ma nema *******cije vise, svi kupuju analogne dzojpade. Ja sam slem dank kontest cekao od 98ice :)
 
forsaken demon je napisao(la):
Pročitao sam toliko tekstova o NFL 2K5 i Maddenu 2005 i utisak je ovakav - NFL 2K5 je bolji u apsolutno svakom elementu osim u izvođenju koje je definitivno na strani Maddena 2005.

Sta podrazumevas pod izvodjenjem?
 
hvala bogu da vise uvedu na All-Star zakucavanja, trojke...
 
FTA je napisao(la):
ovo je EA thread?takodje,mislim da je NHL dobar al me je posle jedne sezone smorio.
inace,vise volim ragbi(evropski),ali da li ste videli bruku koju je EA izdao(RUGBY 2004)!?
mogli su da ga nazovu 1974.uzas!

Promeni signiture (mor'o sam, izvini:))
 
Vrh Dno