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Kickstarter: Shadowrun Returns

Igra je ok ali ništa više ot toga ja sam se nadao da će biti na nivou Fallout 2 ali džabe sam se nadao....
 
To se očekuje od Wasteland 2.

Sta kazu za sejv, izlazi li taj fix uskoro ili da cekam wasteland 2

Za sejv su davno rekli da su mali tim koji nije u stanju da odradi sejv sistem jer je to složena stvar pa su se odlučili za čekpointe.
 
McKei.
Onda anin-stal :(
 
...izasao je update !

Release 1.0.1

Bug Fixes
- Fix for issue with final battle occasionally not advancing.
- Fix for issue with AI occasionally not using self-buffs and IC Charge.

Release 1.0.2

New Features, Improvements
- SMG: Aimed Shot now uses 4 bullets, down from 6.
- SMG: Spray and Pray now uses 6 bullets, down from 8.
- SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
- Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
- Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
- Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
- Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
- Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
- Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
- Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
- Grenades: Reduced store prices of all grenades.
- Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
- Cyberware purchase screen is now more user friendly.
- Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
- Visual improvements to the summoning grid.
- General UI Improvements.
- Added additional debugging for finding walkable tiles in debug mode.
- Added messaging to alert user when last auto-save occurred.
- Black IC is now less lethal.
- Added an explanation of how Leylines work in the world of SR:R.
- Added a definition of SIN in glossary.

Bug Fixes
- Player can no longer sell a currently equipped outfit.
- Swapping outfits will now correctly give the correct enhancements.
- Player can now equip an outfit if they do not currently have one equipped.
- Drones will now retain their Rigging bonus between levels.
- Wired reflexes no longer dodge friendly effects.
- Spirit death from overwatch no longer causes occasional hardlock
- Reduced load times when loading new assets after version update.
- First time OSX play will start in windowed mode to work around a crash issue for some users.
- Move marker will now be visible over walls.
- Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
- Fixed issue with equip screen item filtering.
- Fixed issue with installing upgraded cyberware on individual locations of a pair.
- Fixed issue with hiring screen adding incorrect selected runner.
- Fixed a slew of typos.
- Fixed cases in conversation where attribute or skill checks were applied incorrectly.
- Fixed character preview not showing 3D Character in some cases.
- Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
- Fixed various issues with hiring Coyote.
- Work around some Steam Workshop upload timeout issues
- Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
- We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.
 
Uh kakvo veliko razocarenje. Zar je moguce da ovo vredi skoro 2 mil $??? Ovo je bila po meni jedna od najisckevanijih igara ove godine, ali uopste nije zadovoljila...

Prica je izuzetno linearna. Borba je vrlo jednostavna i laka. Cak i na very hard tezini, borba je smesna. Skilovi i weaponi su takodje vrlo prosti i malobrojni. Save sistem... Igra se vodi pod "RPG", ali ja bi je pre svrstao u kategoriju indie adventure ili tako nesto sa max cenom od 5$. Jedino sto mi se svidja je stil/grafika same igre. To je pun pogodak, ostalo je bas lose.

Ja uvek zastupam onu politiku: "plati za ono sto znas sta je" i to je i u ovom slucaju potvrdjeno. Iako sa velikim nestrpljenjem ocekujem Wasteland 2, Project Eternity, Torment, Star Citizen, stvorila se sumnja zbog ovog Shadowruna... Sta developeri obecaju i sta ispune su izgleda 2 totalno razlicite price...
 
Pojavila se ekspanzija/DLC Dragonfall. Prica je mnogo bolja, nelinearnija. Save je poboljan i u originalu i u DLCu, sada moze save kad hoces i gde hoces.
 
ne svidja mi se uopste... volim top down/izometrijske takticko potezne igre, ali ova mi nikad nije prijala...
 
Meni jedino sto se svidelo je graficki stil, ali nista drugo nije bilo na nivou... Jel igra sad malo teza/komplikovanija?
 
Nazad
Vrh Dno