Znaci, ima i novih poteza, ubacena su jos 2 "stila" (Dessan i Tavion), ubacili su ja mislim i JetPack za Mandalorian botove(Jango, Boba i gomila nekih za koje nisam ni cuo), nema vise valjanja po zemlji nego zvezde kada radis u stranu kotrljanje i kada radis napred ili nazad neki mnogo cool gimnasticki potez... Ma do jaja... I Joda je mali u odnosu na ostale, ma evo od autora iz readme fajla...
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3.5's new features: - Bugfixes to Jetpack (relating to loss of movement)
- Returned Saber Blades to Normal
- mod_saberthrowdmg - controls saber throw damage
3.4's new features:
- Jetpack made by: The Eternal and RenegadeOfPhunk (except for the mod_jetpack cvar)
- Full Damage Control System (All cvars are in cvars.txt)
- Gun Projectile Speed Control (All cvars are in cvars.txt)
- Downstab Move (Replaces Dance in Purple if mod_downstab = 1)
- Bugfix to stop people from being able to have 100% clear sabers.
- Fixed Saber Blades using help from Enhanced Sabers 2 Mod
- Added ROTJ Bowcaster Skin Found on the file sites (creator unknown as of this entry)
3.3's new features:
- Fully Customizable Saber Colors (Core and Hilt) (Made by Darcious
- Black Sabers (Made by Darcious)
3.2's new features:
- Fully Server Controlled Saber Damage System (cvars.txt) (optional) -- Written by Nitemare (on Lucasforums)
- Full 16 line MOTD (motd.cfg) (only entered lines display)
- Fixes to ALL bugs from JediMOD 1.2 and JediPLUS 3.1
- Changes to the whole nerf backstab system (controlled now by the same backstab cvars as server damage system)
- Execclient Command (allows server to cause a client to execute a command -- rcon execclient number bind g +button13) -- bind Grapple to client's G key.
- Fixed Rename, now can take spaces in new name.
- Many others which you will find out within the new release.
- Search Function for JediPLUS games.
- Included many Hilts and the ROTJ Bowcaster from JK2 sites.
- Skins/models used on many servers can be found on
http://jediplus.moddb.com
3.1's new features:
- New Force Rank (Jedi Council) -- Highest, 200 Force Points. (g_maxforcerank "8")
- Includes saber hilts used in Movies, and a few others.
- Grapple, different from ASk's, taken from
http://quakestyle.telefragged.com/quake3/tutorial5.htm, and Code3Arena
New Features from DEST:
-22 new emotes! For a total of 31 emotes!
-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)
-New move for orange style if your using only one saber
-mod_cheatprotection variable that makes it so players can't change models
if they are close to other players.
-bots can now use hilts.
-no more file size limit on tckmodel.cfg
Other stuff in JediMod:
-Can wield two sabers at once.
-Hilt models can be selected like player models.
-Two added stances with new special moves for five stances total.
-skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head
it does 2x damage while getting hit in the legs does 0.9x damage
Other Modifications:
- Fixed Sit, added meditate, bugfixed all functions made by dest.
- Allowed move in Orange style with 2 sabers.
- Admin Functions as follows
- Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage
- Slap (BOFH and [WD]Rage)
- Slay (BOFH)
- Ban (Dest)
- Clientban -- ban by client # (Dest)
- Clientkick
- Correct tckmodels.cfg (BOFH and Various Other People)
- Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH)
- Adding just saber throwing to duels. (BOFH)
- Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH)
- Can have two sabers at once (Dest)
- Two new stances (Dest/JK2's own code)
- New special move
- Can scale how often blocks occur
- Saber scaling
- Emotes (Dest)
- Chose to nerf or un-nerf back stab dammage
- Chose to allow players to spin mouse during backstabs
- funSize
- Kick Tag
- kicking off walls while not on ground
- Saber only JediMaster mode with a dualsaber. If you start a game of JediMaster
and weapons are disabled then it goes into this mode. It's fun.
- lots of cvars (All Programmers)
- The goal of this mod is to customize your saber and to let you have the color you want.
(because a lightsaber is personal and everyone is different so they need to be diferent in game)
- so you can define the color of your saber with the R G and B parameters.
- in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values.
- Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3).
- The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers.
- Bots can also have a double bladed lightsabre(see bots.tct) and they will become harder to kill ! (it s toggled by the cvar g_botdoublesaber).
- Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0.
- Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber.
- Slowed down the extended blades user.
- Added the model scaling possibility. So you can have yoda at a good height

.
- This feature is controlled by the server based upon the names of the models. open tckmodel.cfg and add the model names to the list.
- the smaller characters can also have a smaller lightsaber and bigger characters have a bigger saber too.
- Parts of JK2++ Beta 4
- Added new scales for some models
- Fixed bot variables / honorable duel
- Fixed Kyle's BOT
- Look forward to more updates by BOFH, Dest and Tchouky
-- ALSO INCLUDE ALL FEATURES FROM JEDIMOD
NEW FEATURES:
-Hilt models can now be selected like player models.
-Hilt Pictures in hilts on
http://jediplus.afraid.org (BOFH)
-Attacking with the dualbladed saber now makes you move slower.
-Saber blades now come on one at a time for dualsabers and dualbladed saber
-skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head
it does 2x damage while getting hit in the legs does 0.9x damage
-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.
-mod_allStances variable: If it is 1 then the double saber and double bladed saber can use all the stances
-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer
-All Admin Functions From JK2++ are now added in! -- Freeze, Unfreeze, Silence, Unsilence, Slap
Bug Fixes:
-Bots with dualsabers now work. They have to have dualsabers enabled in their
bots.txt file though.
-fixed a bug with the disruptor firing from 3rd person.
-Cheataccess now last until the map is changed.
-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0
-fixed force powers affecting non-duelers during duel, non-duelers affecting duelers. (BOFH)
-fixed problem with kyle's saber hilt causing an error message.
Installation : Extract all files in the GAMEDATA folder.
Execution : Run the game on the server with +set fs_game jediplus
- Or select the JediPLUS v3.5 in the mod setup screen.
Comments : Remember that you can only play this mod if the server has it and is running it.
- The original mod is opensource, feel free to improve upon it.
- Have Fun !
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Sto se rezanja tice... ja sam sada u maloj guzvi oko ovih izbora, posto radim u SO Novi Beograd, ali mozemo da se dogovorimo da svratite da pogledate kako izgledaju skinovi i ostale zezalice... Nije problem ni da se reze, mada mi je malo bedak jer je samo 140 MB(skinulo se jos u medjuvremenu

), pa ako imate RW nije problem...