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The first graphics technology to support true 10-bit per color channel, Parhelia-512 is capable of simultaneously displaying over one billion colors. Full 10-bit color precision is available for 2D, 3D, DVD and video. It is maintained throughout the graphics pipeline, which includes 10-bit RGB frame buffers, dual 10-bit RAMDACs and a 10-bit TV encoder. Moreover, each 10-bit RAMDAC is fully gamma correctable for precise color matching. GigaColor is a forward-looking technology, which provides an exceptionally vibrant Windows® desktop, the richest graphics, as well as the sharpest 3D images and in-game graphics.
Building on Matrox's unparalleled display output quality, Parhelia-512's display output subsystem integrates a sophisticated new design that delivers the highest-fidelity RGB, DVI and TV outputs. High-precision RAMDACs and advanced design techniques ensure that signal quality is maintained at the highest frequency desktop settings, resulting in flicker-free, ultra-crisp displays, free of any pixel ghosting, sparkling or shadowing artifacts. These techniques, combined with the most highly developed electronics and filters, deliver the highest-quality analog, digital and TV outputs—Matrox's best ever.
Parhelia-512 integrates the world's most advanced texture filtering units allowing for the dynamic allocation of up to 64 texture samples per clock—double the number available on competing GPUs. These samples can be flexibly allocated to provide higher quality texture filtering with minimal performance impact. For example, the 64 samples could be arranged to deliver:
  • Dual-textured pixels with trilinear filtering at the same performance as dual-textured pixels with bilinear filtering
  • Dual-textured pixels with 16-sample anisotropic filtering at comparable performance to dual-textured pixels with trilinear filtering on competing GPUs[/list:u]
    With 64 Super Sample Texture Filtering, Parhelia-512 is able to offer a higher quality 3D experience without the performance penalty suffered on other GPUs.
  • Parhelia-512 is the first graphics technology to provide hardware acceleration for antialiased text and font rendering with full gamma correction—a feature currently available in Microsoft® operating systems but only accelerated in software. Furthermore, Matrox has taken Microsoft's text quality initiative one step further by offering programmable gamma correction for text antialiasing. While certain competing GPUs accelerate the antialiasing of text in hardware, they do not apply gamma correction during this process. Gamma correction during the antialiasing process is imperative for the accurate rendering of antialiased text. With Glyph Antialiasing, users have the ability to adjust gamma levels independently in order to have text antialiased according to their preferences. Enabled by Matrox under Windows® XP and Windows 2000, Glyph Anitialiasing makes onscreen text more readable and provides the ultimate desktop viewing experience—without compromising performance.
    FAA-16x is the only technology that is capable of providing true 16-sample antialiasing for the highest-quality antialiased rendering with minimal performance impact. Supporting a wide variety of 3D games that use compatible 3D rendering techniques, FAA-16x intelligently antialiases only the edge pixels of triangles and applies 16x super-sampling to them, while leaving internal textures sharp and unblurred. As edge pixels typically make up only a small fraction of the pixels in a scene, Parhelia-512 is able to offer this superior quality with a very small performance penalty. For even broader compatibility, Parhelia-512 also supports 4x Full Scene Antialiasing (4x FSAA).
    One of the key aspects of providing sustained performance for complex applications is having a large amount of available memory bandwidth to feed the GPU. In addition to being the first 512-bit GPU, Parhelia-512 is also the first mainstream GPU to incorporate a true 256-bit DDR memory interface, delivering an unprecedented 20 gigabytes per second (GB/s) of memory bandwidth. Forming the backbone of the rendering and display engine, this high bandwidth architecture allows Parhelia-512 to offer the highest performance for 2D, 3D, DVD and video. Additionally, this high level of performance is sustained during the most complex rendering scenarios, even during high resolution, multi-display computing.
    Parhelia-512 integrates four full vertex shader units into a single vertex-processing array capable of delivering extremely high vertex throughputs. With a 512-instruction cache, 256 constant registers and a sophisticated control unit, Parhelia-512 sustains maximum performance, even during the execution of the most complex vertex shader programs on high detail 3D geometry. In addition, the Quad Vertex Shader Array helps produce the most realistic lighting and animation effects. Parhelia-512 is also optimized for OpenGL standard lighting models, handling these at accelerated rates.
    Parhelia-512 is the first GPU to support single-pass quad texturing with four pixels-per-clock throughput. The four texturing units allow Parhelia-512 to sustain performance during multi-texturing. With the latest generation of 3D games along with a plethora of future games expected to push the limits of texturing beyond dual texturing, Parhelia-512 is the only GPU to provide a rendering platform that sustains performance for cutting-edge graphics applications.
    With four programmable texture stages and five programmable pixel shader stages on each of the four pixel pipelines, Parhelia-512's 36-Stage Shader Array boasts the fastest and most powerful pixel-rendering pipeline to date. The massive shading power of the engine allows Parhelia-512 to render real-life effects and the most demanding next-generation content at high performance rates. Additionally, each stage maintains 10-bit per color precision, which combined with GigaColor Technology, provides the highest quality 10-bit 3D rendering at no performance penalty. Compared to the maximum 16 stages available in competing solutions, Parhelia-512 more than doubles the raw rendering performance of quad-textured, pixel-shaded operations.
    Developed by Matrox and integrated as a standard feature in Microsoft's DirectX® 9 API, Hardware Displacement Mapping is a powerful new method of representing and rendering complex 3D geometry using a simple and compact data representation. Hardware Displacement Mapping allows for the encoding of high-resolution geometric detail into 'displacement maps'. These maps, which represent height displacements from a low-resolution object mesh, can be stored as simple texture maps. Using dynamic, Depth-Adaptive Tessellation and mip-mapped Vertex Texturing, Hardware Displacement Mapping combines the base mesh with the displacement map in real-time to enable stunningly realistic 3D-rendered scenes.
    The first technology to support up to three displays from a single graphics chip, Parhelia-512 delivers the IMAX® experience of 3D gaming by rendering supported 3D games across three displays and providing three times the regular field of view (FOV). Bridging the gap between virtual reality and reality, this panoramic view of the game fully engages the player's peripheral vision on the side displays, with the main point of focus on the center display. Additionally, it provides a competitive edge to gaming enthusiasts with a wider view of interactive scenes.

    With out-of-the-box support for many popular games including Id Software™'s Quake III Arena™, Microsoft®'s Flight Simulator 2002 and LucasArts Entertainment Company LLC's Jedi Knight® II, Surround Gaming provides gamers with a truly immersive environment that has to be experienced to be believed.
    The pioneer of single-chip multi-display technology, Matrox has consistently provided the best multi-display technology. Since its introduction by Matrox four years ago, DualHead has become an industry standard technology. With Parhelia-512's DualHead-HF, Matrox extends its leadership in multi-display solutions by introducing the first fully-symmetric, no-compromise multi-display support on a single graphics chip. DualHead-HF is powered by two full-featured display controllers, two 400MHz 10-bit RAMDACs, a 10-bit TV encoder and dual 165MHz DVI output support. With DualHead-HF, Parhelia-512 is capable of displaying dual 2048 x 1536 @ 32bpp analog outputs or dual 1920 x 1200 @ 32bpp digital outputs with hardware overlays, hardware cursors and gamma correction.
    Providing maximum screen real estate for professional computing, Parhelia-512 uses a specialized third RAMDAC to support a rectangular Windows® desktop stretched across three displays. Supporting a maximum resolution of 3840 x 1024 @ 32bpp, this ultra-wide desktop provides the ultimate in productivity for both professionals and enthusiasts.
    Parhelia-512 is the first and only graphics chip to provide DVD playback with home-theatre quality on the PC. Similar to DVD set-top boxes, which use 10-bit technology to provide higher quality playback, Parhelia-512 incorporates 10-bit precision for DVD decoding, advanced video filtering and scaling. Additionally, it maintains 10-bit precision through to the display by providing 10-bit high-fidelity TV encoding—a feature commonly used as a differentiator in high-end DVD set-top boxes. Delivering the highest quality DVD playback ever on a PC, Parhelia-512 also features Matrox-pioneered DVDMax along with independent proc-amp controls for video overlay and TV output.

    To be continued ....
 
Dali su i Toma i Extremetech. Ma ceo Internet bruji o tome. Prvi 512-bit GPU i to iz Matroxa. :)
 
Da da da da, prvo sam usao u ovaj thread jer mi se svideo naslov (D)
Internet je pun ali prepun odusevljenja ljudi za Matrox....
 
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