Možda ti ovo pomogne....intel definitivno ali koji odluči ti
Photoshop CS4
The best way to measure performance is by using real programs. The problem, though, is creating a methodology using real software that provides accurate results. For Photoshop CS4, there is a methodology created by the folks at GamingHeaven that is very accurate. Their script applies a series of 15 filters to a sample image. Then we wrote down the time taken for each filter to run. At the end, we had the results for each individual filter, which we added up to get the total time taken to run the 15 filters. The results below are given in seconds, so the lower the number the better.
After Effects CS4
After Effects is a very well-known program for video post-production, used to add animations and visual effects in videos. To evaluate the performance of each CPU running this program, we ran a workload consisting of several compositions that applied several filters and effects to a variety of input file types such as PSD (Photoshop), AI (Illustrator), EPS and TIF. After each filter was applied, the composition was rendered to an uncompressed AVI file of the same resolution as the input files. The results below are the time each CPU took to finish the whole batch, given in seconds, so the lower the number the better.
Cinebench 11.5
Cinebench 11.5 is based on the 3D software Cinema 4D. It is very useful to measure the performance gain given by having more than one CPU installed on the system when rendering heavy 3D images. Rendering is one area where having more than one CPU helps greatly, because usually rendering software recognizes several CPUs – Cinebench, for instance, can use up to 16 CPUs.
Since we were interested in measuring the rendering performance, we ran the test called “Rendering x CPUs,” which renders a “heavy” sample image using all available CPU cores – either real or virtual, as on CPUs with Hyper-Threading technology, each CPU core is recognized as two cores by the operating system.