mat_dxlevel [dxversion] - Determines the shader version for special effects applied to materials. Options include 70, 80, 81 and 90 (e.g. mat_dxlevel 81). This is similar to the -dxlevel switch in the Advanced Tweaking section on page 7. Using shader versions lower than the highest level supported by your card will improve performance at the cost of varying degrees of image quality loss (depending on the shader version used).
mat_fastnobump [0,1] - If set to 1, floor textures have all bump mapping removed and will appear flat and smooth. This can improve performance without affecting all bump mapping in the game, but will make floors appear unrealistic.
mat_filterlightmaps [0,1] - If set to 1, static lightmaps are rendered correctly. If set to 0, all areas of pre-rendered lighting will be blocky and unrealistic, but performance will be improved slightly at the cost of realism.
mat_filtertextures [0,1] - If set to 1, textures are rendered smoothly. If set to 0, textures will be blocky and unrealistic (similar to the original Doom!) but performance will be improved.
(ovo je zanimljivo - probao sam. tako vidis da teksture i nisu u nekoj preterano velikoj rezoluciji
)
mat_fullbright [0,1] - If set to 1, lights every texture will up brightly lit up (cheat).
mat_hsv [0,1] - If set to 1, converts everything to black and white.
mat_mipmaptextures [0,1] - If set to 0 disables mipmap textures, which harshens textures greatly but can improve performance.
mat_showlowresimage [0,1] - If set to 1, loads extremely low resolution blocky textures in place of the normal ones for a significant performance boost at the cost of a great deal of realism.
mat_softwarelighting [0,1] - If set to 1, uses only software-supported lighting. Image quality is not greatly affected, but this may increase or decrease your performance depending on whether your CPU is far more powerful than your graphics card.
mat_specular [0,1] - If set to 1, uses specular lighting. If set to 0 materials will not have specular lighting applied to them for a performance boost but a slight drop in image quality.
muzzleflash_light [0,1] - If set to 1, weapons firing will emit a light along with the muzzle flash. If set to 0, a muzzle flash is still visible but no lighting is cast from it. Performance will improve in combat scenes with no noticeable drop in realism.
r_decal_cullsize [pixels] - Decals (marks from weapons etc.) higher than the specified size in pixels will be removed straight away. Raising this value can improve performance during heavy gunfire for example, at the cost of some realism depending on how high this value is raised.
r_decals [number] - Specifies the maximum number of decals possible at any one time. The higher this number, the greater the potential for getting slowdowns during large firefights as large numbers of decals are generated. Reducing this setting can improve performance in such situations.
Povecaj i ovo ako imas viska fps
r_drawdecals [0,1] - If set to 1, decals are drawn. If set to 0, no decals are drawn at all improving performance but greatly reducing realism (cheat).
r_drawflecks [0,1] - If set to 1, small chunks of rubble and dirt will be thrown up around bullet impact points. If set to 0, these 'flecks' will be disabled, reducing realism but improving performance.
r_drawmodeldecals [0,1] - If set to 1, decals can be drawn on models, which are pretty much everything excluding walls and floors. If set to 0 these decals will be disabled, improving performance during weapons fire for example, but reducing realism.
r_maxmodeldecal [number] - If r_drawmodeldecals is enabled, this number determines the maximum number of decals which can be drawn on a model. The higher the setting the greater the performance impact when firing at models.
r_drawparticles [0,1] - If disabled, particle effects - which includes smoke and explosions - will not be drawn. This can greatly improve performance around such effects at the cost of a great deal of realism.
r_DrawRain [0,1] - If set to 1, rain effects will be rendered, however if disabled no rain will be drawn. This improves performance in levels where there is visible rain, however realism is greatly reduced (cheat).
r_drawropes [0,1] - If set to 1, all ropes and rope-like objects (e.g. powerlines) will be drawn as normal, however disabling this setting will remove such objects, perhaps improving performance in places where they exist but reducing realism (cheat).
r_drawskybox [0,1] - If set to 0, the sky textures will be completely removed, improving performance but resulting in visual anomalies in the sky and a large reduction in realism.
r_drawtranslucentrenderables [0,1] - If set to 1, all objects which are translucent, such as the Combine energy shields, will be drawn. If set to 0, these objects will not be drawn, improving performance around them at the cost of realism (cheat).
r_dynamic [0,1] - If set to 1, enables dynamic lighting. If set to 0, disables dynamic lighting which can boost performance without a dramatic impact on realism.
r_farz [-1,0,1] - Controls the far clippling plane, which determines what is not rendered when it is determined not to be visible to the character. A value of -1 is normal, higher values can result in normally visible objects suddenly disappearing from view (cheat).
r_lod [-8 to 8] - Determines the rate at which level of detail (lod) is stripped from objects as they recede away from the player. The lower the value, the more detail remains visible on objects as they progress into the distance, reducing performance but increasing image quality.
ovo smanji na -8 za najbolji ugodjaj i manji fps
r_maxdlights [number] - Determines the maximum number of dynamic lights visible on the screen. The larger this maximum, the more chance of slowdowns during scenes with multiple dynamic light sources. Reducing this value can improve performance in such situations.
(oh, da, jedna od ubica fps - ne preteruj)
r_modellodscale [0-1] - This setting is not the same as the Model Detail setting under the in-game options. You can use this value to fine tune model details, with values below 1 reducing the model details, improving performance at the cost of realism.
r_occlusion [0,1] - If set to 0, disables the occlusion system in the game, which can increase performance at the expense of image quality.
r_WaterDrawReflection [0,1] - If set to 0, disables all reflections on top of water. This will boost performance at the cost of realism however you may experience graphical anomalies on the water.
r_WaterDrawRefraction [0,1] - If set to 0, disables all refraction - that is images which appear distorted under the water. This will boost performance at the cost of realism, however you may experience some graphical anomalies on the water.
sv_robust_explosions [0,1] - If set to 0, explosions will be less spectacular, but this may improve performance around explosions without a significant drop in realism.
fog_enable [0,1] - If set to 0, will disable fog which can improve or reduce performance depending on whether your graphics card has issues with rendering fog.
fog_enable_water_fog [0,1] - If set to 0, removes all underwater fogging which can result in a performance boost but unrealistic water appearance.
r_waterforceexpensive [0,1] - If set to 1, the highest quality water will be used. If set to 0, performance may improve without a noticeable reduction in water quality.