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- 14.10.2004
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Highlights include confirmation there will be 10 new weapons, 2 new vehicles and Spartan Ops will be 50 missions spread over 10 weeks. "Improves support to create organize and track Groups" - Clans?
Ja ne znam da li sam jedini kome se nijedan deo Halo serijala nije svideo (nisam probao MP). Jedino sam keca prešao na kompu, al' to davno bejaše. Kad god izađe neki novi deo, sam sebe ubeđujem tipa ma biće bolja od prethodne, daj joj još jednu šansu i uvek se razočaram. I dalje ne mogu da verujem da se ta igra toliko dobro prodaje, a tako je prosečna, možda grešim...
The Master Chief returns to fulfill his destiny. He must defeat the ancient evil that threatens the fate of the entire universe.
Meni je muka kada vidim tvoj trol u svakoj temi...
Kako se to kaze kod nas? U svakoj supi mirodjija?
Svi vide razliku samo ti ne, mada nije ovo gt serijal ili ko zna koja "prejaka" igra.
Zanimljivo kako tvoje komentare svi pocinju da ignorisu jer umesto da budes uzor nekim clanovima kao jedan od starijih na forumu, ti trolujes na sva vrata iznova i iznova. Ako ne vidis razliku, ne vidim poentu tvog prisustva u ovom topiku. Izgleda da je tebi super mario i crysis apsolutno isto. Mada hoce to sa godinama.
Problem je to sto se gomila kao ti nije mrdnula od pre 5 godina, odushevljavash se jednim te istim glupostima koje su i tada bile obican prosek, i zato oni uporno prave nove delove...
Odigraj RE6 do kraja ako si vec krenuo, drugi deo igre je osetno bolji do prvog.
Ja sam juce krenuo da igram Halo 4, za sada mi se svidja.
Grafika je znatno unapredjena u odnosu na Reach. IQ je dosta bolji, osvetljenje je u BF3 fazonu i deluje mi kao da je igra konacno u 720p.
Animacije nesto losije nego u Reach-u.
Borba je srecom nepromenjena - sandbox, a ne COD-like set piece-ovi.
The new engine runs at a native res of 1280x720. HDR Lighting has apparently been swapped out for an entirely new implementation that appears to be both lighter on system resources and capable of better visuals and dynamic shadows. The ghosting temporal anti-aliasing found (and much hated) in Halo Reach has been replaced by Nvidia's FXAA, a lightweight software based anti-aliasing that has been used in many console games. Motion blur has been removed entirely. The removal of motion blur and the old ghosting temporal anti-aliasing gives Halo 4 a much crisper and faster look and feel.
It seems that 343i has put a big emphasis on maintaning a constant 30fps by taking out all the processor-heavy tech from under the hood and swapping them out with lighter and yet better looking implementations. Halo 1 and 2 ran at an uncompromised 30fps no matter what was happening on-screen while Halo 3 and sub-sequent games had trouble maintaining 30fps and were known to stutter down to 20fps even during multi-player. This new emphasis on optimization should mean a much more fluid and responsive feeling game similar to the original Halo CE and Halo 2.
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