It seems that on some systems (presumably those with lots of RAM) Halo2
tries to load a single 75mb clip of the level. This operation fails on XP as
it does not support asynchronous reads larger than 64mb (you can verify this
by running filemon from sysinternals). For whatever reasons Halo2 treats
this failure to read as a corrupted (or partially installed) map and asks
for the original CD. I'm guessing that this only happens on Gravemind
because it is the biggest level in the game.
The WowMon.dll file in this archive intercepts large ReadFile calls and
splits them up into several chunks smaller than 64mb. Loaderplus.exe is a
modified version of abcba's loader.exe that just loads WowMon.dll in
addition to Wow.dll
Da li ovo znači da Vista ne pati od tog problema? Tj. da li je neko obrnuo igru pod Vistom?
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