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At the recent London showcase,the main producer David Rutter, told to his guests that FIFA 13 will have 5 major improvements and we will list them bellow:
First Touch Control
One of the first things to do at FIFA 13 was to implement a more realistic ball control.Now it will be more difficult to control a receiving ball with your player.It all depends on the strength, the speed, the ball height and the technical skills of your player to achieve the control of the ball and run with it.
Player Impact
Another feature that got improved is the player impact engine.There will be no more unrealistic animations in the players challenges!The engine has been optimized and new a set of impact values has been added at the hip and the upper body area.
Complete Dribble
In FIFA 12 you could dribble just by changing direction,in FIFA 13 this won’t be possible anymore!
Tactical Free-Kicks
The free-kicks got a new free kick system.Up to three players can now gather around the ball and make fun of the opponent’s defense and goalie. You can now feint a direct shot and adjust it to a player who comes off the wall. Also the defense set pieces have been improved to go with the new free kick system.For example, you can make a defensive team with more players into the wall and send out a player to block the ball.
Attacking AI
The offensive Artificial Intelligence got a huge improvement. The CPU-controlled players got better running routes and better guessing options of where you pass the ball.Also the strikers are smarter and move with the offside line of your defenders,waiting to receive the ball and run with it towards your goal post.
Beside all of these improvements,David Rutter still wants to make other upgrades to the game such as, new passing types,new shot rotation moves and new goalkeeper animations.Also the cheering animations have been adjusted to the current football atmosphere.One last thing he really wants to improve is the referee!
The graphics in FIFA 13 will also have a big update after EA Sports adopted the new Dimensional Imaging software to boost player likeness! Full article here.
Da je bila tako dobra, Boris bi imao onaj osećaj za filing dok je igra![]()
First Touch Control
Contextual First Touch
In FIFA 13 the quality of a players first touch is now determined by a new context based system which factors in pass speed, pass type, ball height, player pressure, body position, motion, player attributes and also weather.
There is now genuine separation between control touches and the ball itself, the ball is no longer “glued” to the players feet.
First Touch Control is designed to create more “battle for possession” opportunities, allowing defenders to step in when an opposition player takes a heavy touch.
Not every poor touch will result in you losing the ball. First Touch Control also works visually so whilst you might maintain possession the ball may “pop-up” or bobble making your next pass more difficult.
First Touch Control creates genuine risk when taking a touch in a difficult situation. As a defender especially you’ll need to decide when to clear and when to take a touch. EA want the system to make you think more like a real footballer.
Heavy control touches can be calmed by slowing from a full sprint to receive passes.
In some instances having a slightly heavy first touch can work to your advantage because the ball will move out of your feet and in to space.
First Touch Control aims to provide variation in first touch all over the pitch, rather than the uniformed perfect touch seen in FIFA 12.
Passing Changes
New contextual pass types have been added to FIFA 13 resulting in players automatically elevating passes if a defender is in their way.
Passes in FIFA 13 can now be over-hit which introduces a risk/reward element between pass speed and First Touch Control.
The First Touch Control system has allowed EA to open up the pass speed range as players no longer take the perfect touch every time.
A new suite of animations for clearances have been added to FIFA 13.
Vec pre par godina sam presao na FIFU i odusevljen sam sa njom. medjutim tacno mogu da primetim nesto sto mislim da je Boris vec pominjao. U FIFI igraci tacno nemaju dovoljnu tezinu. To se tacno vidi pri malo vecem zumu ili replayu najbolje. Jednostavno kao da svakom igracu fali jedno 30kgKao balerine neke. Dok PES gledam tacno se vidi da igrac grabi po zemlji da stoji cvrsto a ne da lebdi na njoj. U cemu je fora?
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FIFA 13 Leagues
Australia – A-League
Austria – A.Bundesliga
Belgium – Pro League
Brazil – Liga do Brasil
Denmark – Superliga
England – Barclays PL, npower Champ, npower League 1, npower League 2
France – Ligue 1, Ligue 2
Germany – Bundesliga, 2. Bundesliga
Italy – Serie A, Serie B
Korea Rep – K-League
Mexico – Liga MX
Netherlands – Eredivisie
Norway – Tippeligaen
Poland – Polska Liga
Portugal – Liga Portuguesa
Rep of Ireland – Airtricity League
Russia – Russian League
Saudi Arabia – Saudi Pro League *NEW*
Scotland – SPL
Spain – Liga BBVA, Liga Adelante
Sweden – Allsvenskan
Switzerland – Raiffeisen SL
United States – MLS
FIFA 13 International Teams
Argentina, Australia, Austria, Belgium, Bolivia *NEW*, Brazil, Bulgaria, Cameroon, Chile, Colombia, Cote d’Loire, Czech Rep *NEW*, Denmark, Ecuador, Egypt, England, Finland, France, Germany, Greece, Hungary, India *NEW*, Ireland, Italy, Korea Rep, Mexico, Netherlands, New Zealand, Northern Ireland, Norway, Paraguay *NEW*, Peru, Poland, Portugal, Romania, Russia, Scotland, Slovenia, South Africa, Spain, Sweden, Switzerland, Turkey, USA, Uruguay, Venezuela *NEW*.
FIFA 13 ROTW
AEK Athens, Boca Juniors, Galatasaray SK, Kaizer Chiefs, MLS All Stars *NEW*, Olympiakos CFP, Orlando Pirates, Panathinaikos, PAOK, Racing Club, River Plate, Classic XI, World XI.
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