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E3 2002

GANDALF

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Učlanjen(a)
24.12.2000
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619
I ja sam bila zacudjena kada sam videla natpis na mom (kvazi) homepage-utype; cheers
A oni kazu...
Activision keeps pumping out more and more titles in their “pro” extreme sports line. Naturally, this year’s big news is Tony Hawk’s Pro Skater 4. Sure, it’s Tony Hawk, but its just more of the same. How much more innovation can you squeeze out of the series? The answer, across all three platforms, seems to be, “not much, but isn’t it a fine time anyway?” For the three people that don’t yet own a Hawk, this will probably be the one to get, but the series has clearly plateaued. On the other hand, one of the newcomers, Shaun Murray’s Pro Wakeboarder, brings us a new experience in extreme sporting. Don’t laugh. It has a brand new, custom built engine, good water physics, a hint of racing game influence, and all of the combo action that made Hawk so addictive. Also interesting is a showboat button, which allows you to slow down the action during your combos. It otherwise has no effect other than to give onlookers a clearer view of your technique.


Pa onda...
Finally, Nintendo also had two adventures for us. First, and most important, is the new Legend of Zelda. The cel-shaded look rekindles the magic of the old overhead games in ways that, for me, Zelda 64 never did. Be honest; did you really want to see Link in a dark, gritty, bloody, realistic game? That’s not what the world of Hyrule is all about. When you boil it down, the new Zelda may nutshell nicely as “a new Zelda 64 with great cartoon graphics.” If that’s all it turns out to be, we’re still in for a treat. However, since Nintendo has blown away every one of my expectations so far, I see no reason why that expectation won’t prove oversimplified, too. The other adventure is the much-touted Star Fox Adventures. It’s also a 3D adventure in the Zelda style. The demo’s graphics were staggering, though perhaps a little sparse in places. The interface and control were great; complex but intuitive. However, I’m not sure Fox McCloud has enough charisma to be a player character. Fans like him inside his spaceship; it remains to be seen if they’ll like him as much on the ground.


...konzole!
 
Ja sam se smejao pre par godina kada sam citao u nekim casopisima kako proricu crnu buducnost PC-a (ne. nije bila Zona Sumraka), ali sad mi vise nije smesno. Naravno tehnologija iza konzola mi je jos uvek smesna, s obzirom da ni XBox ne moze da odradi ono sto moze moja masina, ali kada gledam liste igara koje treba da izadju retko gde se pojavi PC. Neznam sta ti ljudi misle, ali bogami to nece da izadje na dobro.
We`re DOOMED(tm)!
 
Ma dajte bre ljudi !
Zbog 2 arkadice izdate za Xbox i 1 voznje za PS2 ljudi posizese...Nema sanse da se ikada ostvari kompleksnost igara kao na PC-ju, a to sto mnogi samo zevaju za grafikom, to je druga stvar...
Trziste igara za PC je previse razvijeno a uz to i glavni proizvodjaci grafickih kartiv su previse zaglibili...ako nista drugo placace game developerima kao sto je nekad radio 3dfx...
U krajnjoj liniji ako i propadnu igre na PC-ju do toga nece doci barem za jedno 5-6 godina...
 
Pc ima svetlu buducnost, ma sta carstvo Redmonda izmislilo...
... nikada nece moci da dostignu PC konzolom iz razloga sto PC svaki dan mozete unaprediti bez mnogo muke (za 100-200 DM), "to" nikada nece postici, jemcim...
 
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