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Dying Light: The Beast

Ma da, ovako su samo gimmick i nista vise.
Razocarao sam se u EXPCALIBUR II, nema slotove a da nadjes sve delove za otkljucavanje bez guide nema sanse. Ne kontam sto mu nisu stavili slotove nije kao Tomahawk sto se vraca kada ga bacis, plus koliko sam video uvek daje bonus XP sto sto znaci da kada si max level ta stavka ti nista ne znaci.
Posto nisam primetio da ima neke razlike u brzini mlataranja izmedju oruzja iste kategorije (1H, 1.5H, 2H) a Rust je isto kao i EXPCalibur 1.5H on je mnogo bolji, mislim ako dobijes dobre substatse, plus mozes da mu stavis attachmente.
BTW stavio sam cold u nadi da ce da ledi protivnike ili da ih makar uspori al ono cudo napravi neku izmaglicu i... Nista... Truba.
 

HOTFIX 1.2.3​

Stability & Performance
  • Fixed various crashes to improve overall game stability.
  • Resolved an issue where sharpening was not applied correctly while using DLSS.
  • Addressed occasional stuttering when playing with Frame Generation enabled.
  • Fixed graphical glitches when using HDR on PlayStation 5.
Gameplay Improvements
  • Grabbing Biters is now less frustrating and feels more fair.
  • Fixed an issue where patrolling routes of Screamers in Dark Zones were broken.
Quests & Progression
  • Tutorial:
    • Fixed a critical issue where, if a player received a modded weapon from someone who had already completed the tutorial, the game attempted to apply the mod a second time, thus blocking the progress.
  • The Mine (Co-op):
    • Fixed an issue where destructible doors could remain indestructible for one player, blocking quest progression.
  • Safe Spots:
    • Fixed a bug where breakable doors and windows respawned after reloading, trapping players inside.
  • Mental Asylum Safe Spot:
  • Fixed an issue where reloading the save could leave the entrance blocked by an unintended obstacle, preventing players from entering.
  • Fixed an issue where music could loop infinitely after reloading certain quests.
UI & Consoles
  • Fixed the missing “Join the Community” button on consoles.
 
Kompletirao igru, 45h sa svim sporednim kvestovima, ostalo mi je još par treausure mapa da riješim. Šteta što nije bilo RT na releasu ali svakako ću je odigrati još jednom.

Za mene je ovo pravi nastavak Dying Lighta. Sve je skoro odrađeno kako treba, osim priče. Mislim da moraju da rade na scenariju, najviše na dijalogu i dizajnu određenih karaktera.
 

Dying Light: The Beast Hotfix 1.2.4 Release Notes​

Stability & Performance
  • Fixed several crashes and improved overall game stability across all platforms.
  • Optimized shutdown and map loading processes to prevent rare fatal errors.
  • Improved Steam and PS5 compatibility, reducing unexpected crashes and freezes.
  • Optimized FPS limiter and Frame Generation for smoother gameplay experience.
  • Fixed various visual artifacts in SSR.
Gameplay improvements
  • Enhanced parkour ledge grabbing animations for faster, more responsive movement.
Quests & Progression
MQ – Safe Haven:
  • Added better indicators and logic fixes for story sequences and world events.
MQ – Power Gambit:
  • Fix for doors in Power Plant not opening in COOP after the spawner executed.
  • Fix for enemies not appearing during exit from the Power Plant.
MQ – School’s Out:
  • Fix for quest progress block if the door (scientist’s room) is closed at the start of the fight.
SQ – Don’t Look Back in Anger:
  • Fixed resetting fury and fury meter entirely before forcing fury during the mini boss fight.
Progression:
  • Fixed achievement unlock issues in co-op mode (“Good Samaritan”, “Glimpse into the Future”, “We’re Safe here!”).
  • Improved co-op replication for doors, enemies and quest events that previously resulted in softblocking players.
  • Fixed several blocked Tier 1 and Tier 2 Hidden Stashes.
Environment
  • Fixed multiple world geometry issues (terrain gaps, missing occluders, and OOW spots).
  • Improved lighting and rain effects in several locations.
  • Added missing environmental details (mural).
Audio
  • Fixed music and combat themes getting stuck after mission failure.
  • Improved quest-related music transitions for smoother atmosphere flow.
General Improvements
  • Fixed displayed weapon damage inconsistencies as well as upgrade damage values.
  • Fixed incorrect weapon definitions to address crafting discrepancies.
  • Fixed visible scroll position re-adjustment when transferring items between inventory and stash.
  • Added Info about availability of shared progression on the Public Games/Friends game list.
  • Improved selected translations in several languages.
 
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