blackbear
Slavan
- Učlanjen(a)
- 02.05.2007
- Poruke
- 1,144
- Poena
- 349
The following functionality has been added in Direct3D 11.1.
• Shader tracing
• Direct3D device sharing
• Check support of new Direct3D 11.1 features and formats
• Create larger constant buffers than a shader can access
• Use logical operations in a render target
• Force the sample count to create a rasterizer state
• Process video resources with shaders
• Change subresources with new copy options
• Discard resources and resource views
• Support a larger number of UAVs
• Bind a subrange of a constant buffer to a shader
• Retrieve the subrange of a constant buffer that is bound to a shader
• Clear all or part of a resource view
• Map SRVs of dynamic buffers with NO_OVERWRITE
• Use UAVs at every pipeline stage
• Shader tracing
• Direct3D device sharing
• Check support of new Direct3D 11.1 features and formats
• Create larger constant buffers than a shader can access
• Use logical operations in a render target
• Force the sample count to create a rasterizer state
• Process video resources with shaders
• Change subresources with new copy options
• Discard resources and resource views
• Support a larger number of UAVs
• Bind a subrange of a constant buffer to a shader
• Retrieve the subrange of a constant buffer that is bound to a shader
• Clear all or part of a resource view
• Map SRVs of dynamic buffers with NO_OVERWRITE
• Use UAVs at every pipeline stage