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http://www.pcgameshardware.de/?article_id=604659
Mislio sam da će i Bioshock biti tek još jedan port, kad ono poseban tim radi na verziji za PC. Drago mi je što je razvojni tim svjestan činjenice da bez PC-a nema dobrog i kvalitetnog Bioshock-a.
Izgleda da bi ovo moglo biti zahtjevnije i od Crysisa?
Mislio sam da će i Bioshock biti tek još jedan port, kad ono poseban tim radi na verziji za PC. Drago mi je što je razvojni tim svjestan činjenice da bez PC-a nema dobrog i kvalitetnog Bioshock-a.
PCGH: Bioshock was developed for release on Xbox 360 and PC. We’ve seen game-ports from this console in the past to not live up to PC gamers’ expectations, especially as far as interface, handling and – visually – texture resolution is concerned. Can you erase those concerns for potential buyers of Bioshock?
Irrational Games: At the end of the day, the only way we can really erase those concerns is by getting the game in their hands, or at least a reviewer’s. I can promise you though that we’re not just doing a cheap port. The game is being developed on both platforms simultaneously and we have a separate team dedicated to the PC. We’re well aware of interface, graphics and gameplay issues that are different between the two platforms.
To be honest, I think our bigger problem has been getting the 360 right. Don’t forget that we are a PC developer. We’ve done System Shock 2, Tribes and SWAT 4, all shooters on the PC and its our natural home.
I personally prefer playing the game on PC because I like mouse and keyboard above a controller. I don’t think PC gamers will be disappointed.
Irrational Games: Our recommended spec is as follows:
- CPU: 3GHz dual core processor
- Memory: 2 GB RAM
- Video card: Pixel Shader 3.0 compliant video card with 512 Ram (Geforce 7900 GT or better)
But to run the game at 1280x1024 with all graphics options enabled you really need an NVIDIA 8800 or ATI 2900XT or better.
Izgleda da bi ovo moglo biti zahtjevnije i od Crysisa?