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AMD Demonstrates World's First Microsoft DirectX 11 Graphics Processor

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AMD shows off world's first DirectX 11 GPU


AMD Demonstrates World's First Microsoft DirectX® 11 Graphics Processor


COMPUTEX 2009, Taipei - June 3, 2009 - At a press conference in Taipei, Taiwan today, AMD (NYSE: AMD) publicly demonstrated the world's first Microsoft DirectX® 11 graphics processor. The series of demonstrations shed new light on the significantly improved computing experience set to debut at the end of 2009.1 The fusion of AMD's new ground-breaking graphics processors with the forthcoming DirectX 11 programming interface is set to forever change both applications and PC gaming for the better. To illustrate, AMD showed numerous examples of faster application performance and new game features using the world's first true DirectX 11 graphics processor.

· Get ready for a revolution: Games and other applications are about to get a lot better as a result of AMD's new graphics hardware and DirectX 11. DirectX 11 features such as tessellation will bring consumers higher quality, superior performing games making use of 6th generation AMD technology. Another DirectX 11 feature, the compute shader, will enable AMD's DirectX 11 graphics cards to help make Windows 7 run faster in a wide number of applications and in a manner that's completely transparent to users, for example, in seamlessly accelerating the conversion of video for playback on portable media players through a drag-and-drop interface.2

· DirectX 11 done right on AMD: The development of DirectX 11 has been broadly influenced by AMD graphics technology. Each new version of DirectX builds on the versions that came before it, and many of the capabilities of DirectX 11 were pioneered on AMD GPUs, including DirectX 10.1, tessellation, compute shaders, Fetch4, custom filter anti-aliasing and high-definition ambient occlusion shading.

· Bringing consumers DirectX 11 sooner: The preview of the world's first DirectX 11 graphics processor at Computex 2009 validates AMD's commitment to delivering leading technologies to market before anyone else, and to continuing to foster innovation in computing.

· Fueling developer demand: It's not just consumers who are excited about the prospects of DirectX 11, game developers are also incredibly enthusiastic about taking advantage of new DirectX 11 hardware to bring even better games to market, in large part due to AMD's readiness to meet their DirectX 11 needs. Many developers have indicated their commitment to building DirectX 11 games initially on AMD's DirectX 11 hardware, delivering superior performance and compatibility.

"AMD has a long track record of delivering pioneering features that have gone on to become mainstays in the DirectX experience, and we're doing it again with two mature, AMD-developed technologies in DirectX 11 – tessellation and the compute shader – both of which enable a better DirectX 11 experience for consumers," said Rick Bergman, Senior Vice President, AMD Products Group. "Today, we're previewing AMD's DirectX 11 graphics processor to build enthusiasm for this key technology so developers will have games available at launch and shortly thereafter. With the benefits it delivers to gaming, applications and Windows 7, developers are lining up to get their hands on our hardware, and we're confident that consumers will too."




AMD demonstrates tessellation on the worlds first DirectX 11 graphics processor


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DX11 is AMD's weapon
Battle lines drawn with NV
By Sylvie Barak
Monday, 22 June 2009, 19:16

DX11 WILL be the biggest step of the decade for graphics, AMD's Rick Bergman told the INQUIRER recently.

Bergman, AMD's SVP for platforms told the INQ one would have to go back to DX9 to see a comparable jump in terms of wow factor for engineers and game developers, which is part of the reason the firm is pushing so hard to be first to market with DX11-ready hardware.

Bergman rejected the INQ's claim that only a minimal amount of game titles this year would take advantage of DX11, saying he knew of four to five ISVs working "eagerly" to churn out games and remarking he'd seen "great progress."

"We want to supply hardware to Microsoft and software developers so they can make DX11 games on our hardware first," Bergman told us, adding that it would put his firm in a good position for the future.

Being first would also put AMD ahead of Nvidia, something Daamit has wanted ever since the Goblin pipped it to the post with the DX10 API. "We were kind of fighting from behind, but with DX11 it feels like we're ahead this round," Bergman told us.

It certainly is interesting to see AMD putting most of its energy into DX11 leadership while Nvidia focuses maniacally on GP-GPU with its C for Cuda and Open CL. So even though NV will likely be behind ATI in DX11, ATI lags behind NV in the GP-GPU battle, which is not insignificant in the slightest.

The lines have been drawn and now it is left to the customer to ultimately decide who's approach is right.

Jos bi bilo dobro da je rekao koje su to igre.
 
Secam se da se DICE hvalio da je portovao ceo novi engine u dx11 za 15 min. Ako budu u tom fazonu, a ne budu razvijali igre od nule za dx11, opet cemo imati situaciju da je novi directx tu radi reda, iako ce mnogi da ga "podrze". Ponesto kao radi ili izgleda bolje, ali nije to to. Potrebna je snazna inicijativa da bi se nesto pokrenulo, a ne verujem da cemo to skoro videti.

Videcemo da li MS planira ista da promeni u pristupu kad bude izlazio Windows 7. Ako bude kao do sad, dobicemo Halo 3 ekskluzivno za novi Windows 🙂.
 
Poslednja izmena:
Pa ako su uradili search/replace iz 10 u 11 na celom projektu i onda prekomapjlirali onda ce da radi, ali nisu iskoristili nove mogucnosti DX11. Novo u DX11 je tesselacija i compute shaderi.
 
Secam se da se DICE hvalio da je portovao ceo novi engine u dx11 za 15 min. Ako budu u tom fazonu, a ne budu razvijali igre od nule za dx11, opet cemo imati situaciju da je novi directx tu radi reda, iako ce mnogi da ga "podrze". Ponesto kao radi ili izgleda bolje, ali nije to to. Potrebna je snazna inicijativa da bi se nesto pokrenulo, a ne verujem da cemo to skoro videti.

Videcemo da li MS planira ista da promeni u pristupu kad bude izlazio Windows 7. Ako bude kao do sad, dobicemo Halo 3 ekskluzivno za novi Windows 🙂.

Nije 15 min, vec 3 sata 😉

http://www.slideshare.net/repii/your-game-needs-direct3d-11-so-get-started-now?type=powerpoint
 
Ma ok, hteo sam da kazem da je kratko, samo nek krenu da rade i nesto duze od 3 sata i bice cool 🙂
 
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