Ne, nego bi imao 60fps na nesto nizim podesavanjima, a razliku najverovatnije ne bi primetio.
Ja sam jednostavno takav da ne mogu da prihvatim ako sve od opcija nije na MAXimalnim vrednostima.
@Sajber, slazem se sa tobom, odlucio sam da prodam moj monitor i kupim brzi.
onda se spremi da kupis i brzu grafiku
nisi primetio detalj da drugar ima 1080ti i ultra brz monitor, i dalje ces imati tearing ako budes terao 70 fps na 240 hz monitoru
On ima 1080TI od skoro, isto kao i ja. Na 1070 je podnednako tecno radilo. Sa 1080ti samo imamo problem da usage nije 100%. Nvidia sabotira driverima sve. Banditi.onda se spremi da kupis i brzu grafiku
nisi primetio detalj da drugar ima 1080ti i ultra brz monitor, i dalje ces imati tearing ako budes terao 70 fps na 240 hz monitoru
Ni Sajber ni ja nismo CPU limited (vidi konfiguracije), ali neke igre definitivno ne rade sa 100% GPU usage. Najbolji primer je Battlefield 1 koji obojica igramo gde GPU usage ne prelazi 80% (klacka se u rasponu 60-80%). Ima igara koje uredno koriste maximum GPU-a, kao primer navodim Witcher 3.
100% CPU usage ni on ni ja još nijednom nismo videli u igrama, tako da CPU limit otpada kao potencijalni problem.
The results of the testing: in general, all the tested cards show an equal or upward trend in performance. Or in other words, claims that Nvidia is intentionally sabotaging performance of its older hardware are bogus.
Also note that drivers that intentionally cripple performance on old hardware isn't the same thing as the occasional bad/buggy driver release, like 375.86. Other problems come and go, like SLI performance/support and 3D Vision, which can be very game specific. And finally, not fully optimizing for hardware that's several years old may happen.
Bottom line: it looks like poor performance in newer games on older hardware is due to those games using hardware features that perform substantially better on newer hardware. Anisotropic filtering used to cause a big performance hit, but on current hardware the difference between no AF and 16x AF is maybe 1-2 percent. SSAO likewise used to cause a much larger performance hit, and relative tessellation performance is something that has improved over time thanks to faster geometry processing in hardware.
Ljudi, citajte sta pise. GPU ne ide na 100%, ne pricamo o CPU.
Ljudi, citajte sta pise. GPU ne ide na 100%, ne pricamo o CPU.
Sto se tice drivera, udrite google koga interesuje pa cete videti. Ja se vratio na 399.42.
Tapatalk from Poco loco
Zavisi, vrlo moguce da je u procesoru, ako su recimo pola jezgara na 100%, a pola na 0%. U suprotnom je fps limitiran na neki nacin(da li u engine-u, ili preko nekog podesavanja/programa, nebitno).Ako je 6c/12t na 4.0GHz na 50% a 1080Ti na 70% u jednoj igri, gde je bottleneck?
Follow along with the video below to see how to install our site as a web app on your home screen.
Napomena: this_feature_currently_requires_accessing_site_using_safari