Prvi deo nisam podnosio, ali ovaj nastavak deluje ok.
PC Optimization : A Friendly Compilation
This thread is meant to be an informative summary. Before you ask anything in a new thread, check if your concern is listed.
Also consider checking the system requirements on the store before asking as well.
Thread will be updated before and after release.
Now, special many thanks to KriS for all the details and sticking the thread so others can quickly see it.
These are all said by the developer. I do not guarantee anything.
Confirmed features
No Denuvo or any form of DRM
Uncapped FPS, Variable refresh rates available
21:9 Ultrawide support
Controller support
Uses DX11
Temporal AA support
SSAA support
Sli support
Customizable crosshair
Resolution scale slider
Full key mapping
FOV slider
Playing at 1080p ( at ultra settings ) FPS rates are = In a 660 - 40 fps / On a 970 - 60 fps
Texture quality = 2 gb - High textures / 4 gb - Ultra textures
You can turn off almost the entire HUD and Ui if you want, eg. Damage numbers and the enemy health bars.
You can disable and edit chromatic aberration / lens dirt / motion blur / DOF / lens flare
Steam Cloud support
Crossfire support
Linux and Mac versions are upcoming. No support at launch.
OTHER GAME FEATURES
No regional censorship (eg Germany or Australia )
Crossplay with GOG players
Coop is 100% optional and campaing never forces you to buddy up.
Unconfirmed features
Demo to test game at releaseOriginally posted by KriS:
I don't want to go into any specific numbers too much ... Simply, a lot of thing still may change. We are adding some stuff, optimizing, we may add something heavy to ultra etc. I simply don't want to promise anything we won't deliver.
LAN based online ( wont be integrated at launch in the end. Apologies for the confusion! Will be added later if possible according to devs
In-game cheats ( could be added, if so they will be free )
Built-in performance metrics
Languages available
Number of graphical options
Save system with autosave/manual save plus save slots
Directx12 and Vulkan ( Not "this year" , could be added, could not )
OTHER GAME FEATURES
Aproximate game lengh ( estimate = 8-20 hrs )
Fortune Cookies
Hoji
PAX skins and Quakecon skins to be purchasable as DLC in the future
If trailer music and Stan Bush EP is included in the Deluxe Edition
Any other form of DLC in the forseeable future, like expansions.
Thanks in advance to the dev and to forum members, yer welcome.
http://www.dsogaming.com/news/shado...ov-slider-will-support-slicrossfire/#comments
https://www.reddit.com/r/pcmasterra...timization_for_shadow_warrior_2_no_denuvo_or/
In-game cheats ( could be added, if so they will be free )
Bio kec na lepom popustu tamam da se malo to gustira.
I znam kome ovo nabijaju na nos
SourceThere’s currently a Reddit thread filled with customers who feel like they’ve been cheated due to Square Enix not being more transparent about its pre-order bonus limitations. Shortly after the thread popped up, an Eidos Montreal community manager responded to attempt to clarify what the pack is supposed to offer:
“Consumables (Praxis Kits, Ammo, Credits, Crafting Parts) are one-time use items. They will be in the storage section of your inventory, until you decide to add them to it. Once you do, they will be 'consumed' in your current playthrough, and not re-usable. Consumables work the way they do due to first party constraints.
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