Kal-El
Slavan
- Učlanjen(a)
- 04.05.2008
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Elite i Star Citizen su socijalne igre [SC ima i bigtime SP kampanju pride], a No Man Sky ce biti solitary experience. Sami developeri kazu da ce sanse da ce se igraci naci jako minimalne.
Steta, trebali su napraviti neki socijalni segment, nesto sto bi omogucilo ovoj igri da postane coop friendly kao sto je to Minecraft imao. Ovako, dobijamo bigass svemir, i nikakvu sansu da podelimo nasa istrazivanja sa drugima...
There's a wildly abstract intro sequence that sounds really cool.
Not all players start on equal terms. Some planets will be harsh, some will have rare resources.
First point of interest on your starting planet will be your ship
Galaxy map shows how many planets each star has, any special properties like extra resources. If online you'll learn additional things like if it's been discovered, what class of space station is there. Can zoom in further to examine planets individually. If it's been explored you'll see a run down of the points of interest.
Can see friends location on galaxy map.
In game messaging system has been teased.
If you fly past another player, you might never even know it's a real person
Money is called units
Everything earns money, like resources, exploration, combat.
Get resources with mining laser and grenades, and can only see resources in a special scanning mode.
Hyperdrive fuel and cargo space share the same storage
If you see a ship you like, you can follow it back to a station to buy it
Can land in docking bays in space station, and get out and browse tradable cargo or stroll down the line of ships to check out stats and prices
What you can buy depends on who is there. Could see a ship you like and want to buy that just flies off before you get a chance
Some space stations look like Death Star or Borg cube, and can be attacked. Can't be destroyed, but can damage them enough to lower their rating. No reward for doing so though, but you can be rewarded for attacking the police it sends out to attack you.
Upgrades to suit and weapon don't vanish on death
List of some possible upgrades: (I'll update this when I'm back at my laptop, there's a long list)
Malevolent force is a robotic army. They maintain the balance of the universe. If you are just strolling around, they will ignore you. But if you start killing creatures or carving out resources and they see this then they will attack. So far there's a bipedal version and quadruped version. These aren't procedural, so you can learn how to deal with them.
If you die in a ship, you basically just lose the ship and cargo, and have to save up for a new one before you can leave the current system. But you don't lose money or upgrades.
Current estimate to get to centre is 40-100 hours. The minimum being for people who go straight for it as fast and efficiently as possible. Hello Games can adjust this before release though
There'll be portals to different planets in alien temples (don't know how rare this might be). Can't take ship with, so need to gather what you can on other side and go back through portal.
Ček, a koliko treba da bude veliki svemir u jednoj igri? Da putujem do Marsa dve godine?Mogao si da sacekas da je zvanicno najave. Jedina mana po meni jeste velicina svemira, sve je kompresovano do te mere da postaje smesno. Ali to je uradjeno da ljudi ne bi gubili puno vremena u putu, isto tako je i glavni dizajner nove Elite zamisljao svemir dok ga Brejben nije zajasio i naterao da kreira mehaniku kretanja brzinom vecom od brzine svetlosti.
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