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      Tema: Commodore 64 noviteti

      1. #61
        Member
        Na forumu od
        Oct 2003
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        1.335

        1+1 Plus/4 i C64

        Mr Angry Dude je nova platformska igra za Plus/4:


        A Break 64 je nova igra za C64:
        Click image for larger version. 

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        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      2. #62
        Member
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        Oct 2003
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        C64 - Igre u najavi

        Prva je avantura Caren and the Tangled Tentacles:

        Više informacija za one koji znaju nemački na: www.forum64.de.

        Druga je takođe avantura, Heroes & Cowards:
        Click image for larger version. 

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        Treća je platformska, koja je već izdata za C64, ali se radi bolji remake: Bomb Jack
        Click image for larger version. 

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        Kao i za prvu, više informacija na www.forum64.de
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      3. #63
        Member
        Na forumu od
        Oct 2003
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        1.335
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      4. #64
        Member
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        Oct 2003
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        1.335

        Ghosts'n Goblins Arcade

        Kao što je i obećala, ekipa iz Nostalgia-e je napravila Ghosts'n Goblins Arcade!!!
        Click image for larger version. 

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        Evo i spiska izmena:

        This time we went all-out and improved the game as much as we could. Most of the code is either rewritten, bug fixed or improved in one way. Graphically and sound-wise the game is completely new, everything was redone and improved. Overall the game is around 4 times the size of the C64 original and is pretty close to the size of the Arcade.

        List of major improvements:

        - Two completely new levels added.Level 6 has an additional final room.
        - Existing 4 levels are expanded to be twice the size of the original.
        - All levels have completely new graphics and level designs applied.
        - All levels have unique new tunes added which were newly composed.
        - New Sound Effects added or changed.
        - New sprite multiplexer coded, which will minimize glitches.
        - Intro sequence added where Satan abducts the Princess.
        - Game Map added, which shows your progress when you are killed or you reach incoming level.
        - Game Complete animation added.
        - Game Over sequence added.
        - Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game.
        - Added a new Jumping Skeleton enemy in levels 5 and 6.
        - Moving Clouds recoded so they can be used on level 5.
        - Arthur now can turn around when he jumps and he can shoot backwards.
        - Added an improved Title/Loading screen with new tune.
        - Weapons are now improved and all of them now actually make sense.
        - Enemies have improved AI - not perfect but much better than original.
        - Levels 1-4 are done in 2 parts now, but transition between them is fully seamless.
        - Flying Knights at level 2 can only be shot from behind as in Arcade.
        - Zombies first dig out some dirt so you can spot them before they kill you.
        - Collision detection is drastically improved - you won't get killed when a bullet flies over your head anymore.
        - Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won't shoot so many bullets anymore.
        - House Ogres are easier to kill now.
        - 'Sparkles' are now visible when you hit an enemy.
        - Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning.
        - Pause Game and Quit Game added, which can be activated by Run/Stop key.
        - Arthur can jump over obstacles now even if he touches them. In the original he only jumped up.
        - Time limit is now different for each level.
        - 7 Trainers added for your pleasure.
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      5. #65
        Member
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        Oct 2003
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        1.335

        GameBase 64 Reorganizer SD

        Program koji može Gamebase64 kolekciju igara (ili neki deo) da pripremi za prebacivanje na SD karticu:
        http://www.obliterator918.com/gameba...eorganizer-sd/
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      6. #66
        Member
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        Oct 2003
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        1.335

        Knight'n'Grail 3

        Još jedna nova igra koja se razvija za C64 - Knight'n'Grail 3


        Prvi deo se može naći na: Knight'n'Grail.

        Drugi deo nije nikad završen, nažalost. Nadam se da će treći biti...
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      7. #67
        Member Avatar korisnika kovacm
        Na forumu od
        Jan 2005
        Lokacija
        STara Pazova
        Poruka
        8.473
      8. Moja mašina
        • CPU: Commodore C64 (+floppy)
        • MoBo: ZX Spectrum (modovan)
        • RAM: Atari STe (4MB, MegaFile 30MB) + Atari Mega 4
        • VGA: Amiga 500 (1MB)
        • MON: Atari Falcon030 (CT63/256MB)
        • HDD: Amiga1200 (040+PPC)
        • OPT: Atari Jaguar + Xbox CoinOps Arcade Cabinet mod
        • Case: Mac Classic
        • SND: gomila 286 i ostalog x86 krshware-a...
        • OS: Mac OS X, Windows, MiNT, MagiC, TOS, AmigaOS, NetBSD, Linux
        • LAP: MacBookPro 13"
        • TV: PalmM105 > iPaq3650 > Nokia9500 > Qtek9000 > Qtek9600 > NokiaE61 > iPhone
      9. ^
        prelepo.
        iz ovoga se vidi koliko su ljudi napredovali da na istoj masini, staroj 34 godina, danas prave ovakve stvari zahvaljujuci iskustvu koje su stekli u vremenu koje je proslo. isto kao i Doom na 16MHz masini.
        "Unfortunately, people are not rebelling against Microsoft. They don’t know any better." SJ, "For the masses, not for the classes." JT, "Everything is deeply intertwingled." TN

      10. #68
        Member
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        Oct 2003
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        1.335

        Bomb Jack DX

        Nova verzija Bomb Jack-a za C64 je dobila ime Bomb Jack DX, i izgleda da će biti nešto od toga:

        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      11. #69
        Member
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        Oct 2003
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        Rocketry

        Na Arok 2015 okupljanju, manijaci iz Chorus-a su napravili demo za C64 koji je još jednom pomerio granice šta C64 može da prikaže:

        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      12. #70
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        Oct 2003
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        Majesty of Sprites, finalna verzija

        Pojavila se i finalna verizja odlične Plus/4 igre, Majesty of Sprites:
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      13. #71
        Member
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        Oct 2003
        Poruka
        1.335

        21st Century Floppy Disk Formatter

        A sada, jedan program... Namenjen je formatiranju oštećenih disketa, pa pretpostavljam da može biti koristan onima koji kubure sa starim 5.25 flopijima:
        Click image for larger version. 

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        http://csdb.dk/release/?id=140842

        Način rada, od autora:

        This tool tries to fix old, slightly faulty disks which have bad sectors.
        The disk fault remains on the surface of course, but the sectors are carefully placed to the good area around it.
        The effectiveness is therefore limited. There should be only one fault on a single track and it must be small, so that there's still enough space for holding the data.
        Fortunately most of my faulty disks are within this limits, and now got a second chance to live.
        This software tries hard to make sure that the resulting disk is as reliable as possible. But some faults might still remain if there are marginal disk areas.
        In case it's impossible to format a working disk it will try anyway forever. Please turn it off if it takes too long

        A u ovom thread-u ima malo više detalja, ko razume (ja baš i nisam sve pohvatao...):
        http://csdb.dk/forums/?roomid=7&topicid=112153
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      14. #72
        Member
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        Oct 2003
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        1.335

        Daffy Duck na C64!!!

        Posle 18 (osamnaest!!!) godina traganja, konačno je nađena i objavljena igra Daffy Duck za Commodore 64:

        Click image for larger version. 

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        http://www.gamesthatwerent.com/gtw64/daffy-duck/
        http://csdb.dk/release/?id=140981

        Igra nije nađena u "prodajnoj" varijanti, nego u obliku source-a, više detalja se može naći na prvom linku.
        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      15. #73
        Member Avatar korisnika Elvir
        Na forumu od
        Sep 2012
        Poruka
        227
        Upravo testirano.

      16. #74
        Member
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        Oct 2003
        Poruka
        1.335

        Adventurers, rejoice!

        Nemački Forum64.de je organizovao takmičenje u izradi igara, i nedavno je istekao rok za avanture (http://csdb.dk/event/?id=2307). Većina je samo na nemačkom, ali ima par i na engleskom. Evo šta je poslato:
        Zeit der Stille
        Click image for larger version. 

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        Caren and the Tangled Tentacles (compo version 1.0)
        Click image for larger version. 

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        Awakening
        Click image for larger version. 

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        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

      17. #75
        Member
        Na forumu od
        Oct 2003
        Poruka
        1.335

        Adventurers, rejoice! (drugi deo)

        Once Upon a Byte C64:
        1 a=rnd(-52028):fori=1to8:a=rnd(1):next:fori=1to5:?chr$( rnd(1)*26+65);:next

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