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RadeonPro: Radeon Games Profiles Automation Tool

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11.11.2009
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Radeon Profile Tool, or RadeonPro for short, is a free, user friendly utility designed to unleash the power of AMD™ Radeon™ video graphics cards.


radeonpro_verde_skin.jpg

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Download RadeonPro latest version here
User's Manual: http://www.radeonpro.info/Manual

As the title implies, this tool is still in BETA and may have some bugs, please use it at your own risk.

All reported bugs wil be verified and fixed as soon as possible.

Updates:

To see the changelog, please click here


Not for the faint heart

If you wanna know what's coming up to next version while it's being developed, try the Preview build with upcoming features and bug fixes, but with new bugs as a bonus maybe.

Download it here

Movie captured with RadeonPro

http://www.youtube.com/embed/dzLXGntd6VQ (Watch in HD)

Preview updated [19/Dec/2012 22:53 -0200]

Bold text on changelog indicates new or changed/improved features.

As usual, enjoy and please report bugs here.

Updates (last update: 19/Dec/2012)
-------
12/19/2012 - New build 1.1.1.0

- New: Added support for 64-bit applications
- New: Improved hardware detection
- New: Improved Windows 8 compatibility
- New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support
- New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)
- New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: SMAA support (DirectX 9/10/10.1/11)
- New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
- New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
- New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
- New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization
- New: Current date/time/FPS and actual playing time can be displayed at OSD
- New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion. RadeonPro currently supports Horizon Based Ambient Occlusion (HBAO) and Volumetric Ambient Occlusion, different algorithms might be added in future. A list of supported games can be seen at end of changelog (see complete listing at Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).
- New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
- New: Improved hook handling with better Steam overlay compatibility
- New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
- New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected
- New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)
- New: Improved OpenGL support and bug fixes
- New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration. Obs: SweetFX shaders are disabled on Battle.net games and Planetside 2. Also, one additional module (PPContainer.dll for 32-bit/PPContainer64.dll for 64-bit) is used when SweetFX shaders are loaded in memory, making easier to detect when a game is employing custom shaders to modify games' appearance through RadeonPro
- New: Improved compatibility with Uplay and Origin overlay modules
- New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. Running RadeonPro with elevated privileges might break application detection, it's recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights - i.e. don't use Run as Administrator)

- Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
- Changed: German translation update (thanks to Lennart Brüggemann)
- Changed: improved OSD rendering performance on DirectX 10/11 games
- Removed: SVG file creation at benchmark finish
- Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead
- Removed: alternate AMD Radeon logo
- Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
- Removed: Aggressive API detection (useless with new hook handler)
- Known issues:
-- Vsync is a bit broken in DirectX 9 for 64-bit apps
-- DFC/DVC may not work as expected in OpenGL apps
-- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate
- Ambient Occlusion support list (DirectX 9 only when API omitted)
-- 2K Sports NBA 2K11
-- 2K Sports NBA 2K13
-- Alan Wake
-- Aliens vs Predator (DX9/DX11)
-- Assassin's Creed Brotherhood
-- Batman Arkham Asylum
-- Batman Arkham City (DX9/DX11)
-- Bioshock (DX9/DX10)
-- Bioshock 2 (DX9/DX10)
-- Blades of Time
-- BLUR
-- Brothers in Arms - Highway to Hell (have issues with out of position shadows during cut scenes when non 16:9 resolution is used)
-- Bulletstorm
-- James Bond 007 - Blood Stone
-- Call of Duty 2
-- Call of Duty: BlackOps
-- Colin McRae DiRT
-- Darksiders
-- Darksiders II
-- Dead Space
-- Dead Space 2
-- Devil May Cry 4
-- Diablo III
-- DiRT 2 (DX9/DX11 - only works with AA 0x)
-- Dishonored
-- Dragon Age II (DX11)
-- F.3.A.R. (DX11)
-- F.E.A.R.
-- Formula One 2012 (DX11)
-- FIFA 2012
-- FIFA 2013
-- Grand Theft Auto IV
-- Hard Reset
-- Ice Age 4
-- Mass Effect 3
-- Need for Speed Hot Pursuit
-- Need for Speed Most Wanted (DX10)
-- Of Orcs and Men
-- Racedriver GRID
-- rFactor
-- S.T.A.L.K.E.R. Shadow of Chernobyl
-- Sonic Adventure 2
-- Sonic Generations
-- Street Fighter IV
-- Street Fighter X Tekken
-- The Amazing Spider-Man
-- Tomb Raider Anniversary
-- Tomb Raider Underworld
-- Trine
 
Poslednja izmena:
Evo jedan mali klip kako da izvučete maksimum iz Radeon Pro v1.1.1.0.

 
Probao neko ? :)
 
Da, radi odlicno. Ja koristim za poneku igru kad zatreba, na primer Dead Space 3 Vsync ne radi kako treba pa koristim RadeonPro.
 
postoji li negde lista gde su vec snimljena nabolja podesavanja za igrice???
 
O da, ako neko nabasa na takvu bazu neka okacio ovde.
 
Teško da to postoji, jer nije to xbox/ps3, pa da svaki komp ima isti hardware. Ovako, ako i neko napravi svoju bazu, postaviće njegova podešavanja koja rade najbolje na njegovom kompu.
 
^ tacno tako... Ne odgovara svima da se izostre texture, poveca MSAA na ultra ili nabudzena teselacija, ako ima slabiju grafu, jer to jede performanse. Isto vazi i za one sa jacim kartama, jer njima ne bi odgovarala podesavanja za slabije karte.
Najbolje sam podesis kako ti odgovara, ali za mene je najbitnije da ovde postoje mogucnosti podesavanja kojih nema u ccc-u, ili u slucajevima kada ccc ne moze da promeni nesto u igri, a RP to moze, kao u ovom primeru gore sa Dead Space 3 i VSync.
 
Poslednja izmena:
u pravu si, igracu se danas sa settingsima :)
 
Ja sam stekao utisak da je Radeon pro prepakovani Catalyst jer RP ti omogućava da za svaku igru posebno odradiš podešavanja, ista ta profilna opcija postoji i u Catalystu.
 
Više je naprednija, nego prepakovana verzija Catalyst-a.
 
Dobro, nisam radio poređenja ali mi i deluje da je RP napredniji.
 
Nisam jos probao, ali kazu da OSD u novoj verziji meri i frejm latencije:

crysis3exe2013031214463.jpg
 
Svidja mi se OSD,nego treba li biti pokrenut i katalist ili ne?
Moze li malo vise o njemu,podesavanja i to?
 
Ja ne koristim njihov osd, tako da ti tu ne mogu pomoci, ali RP koristim u nekim igrama i pored ukljucenog katalista radi bez problema. Kada se napravi profil za igru u RP-u sa zeljenim podesavanjima, igra radi na tim podesavanjma, a ne na onima koji su u katalistu... znaci verovatno sam blokira katalist.
 
OSD ne radi.
Meni je nekako najbolji bio Ati Tray Tools.
 
Radi OSD bez problema, samo treba da mu dodeliš neki key za uključivanje/isključivanje u podešavanjima.

 
Poslednja izmena:
Je l' koristi neko sweetFX preko radeonpro-a?

Naime, odradio sam ono osnovno (u samim podešavanjima rp-a linkovao do same sweetfx putanje) i sada sam dobio pristup sweetfx podešavanjima unutar samog rp programa. Međutim, kako da ja sad skinuti sweetfx preset primenim na igru?
 
RadeonPro je cool ja ga koristim duze vreme, poslednja preview verzija nije najstabilnija ali uskoro izlazi nova verzija, navodno sa manje bagova i vise opcija.
Sto se tice SweetFX simpaticna stvarcica ali mora da se slazu verzije RP-a i FX-a.
 
Kao sto je i obecano novi RadeonPro je tu:D Za noob-ove ovaj utility je must-have! :)

- SMAA custom tuning and better compatibility with Crysis 3 and ArmA 2
- New: Improved compatibility with Uplay and Origin overlay modules
- Fixed: Incorrect FPS meter when AMD Eyefinity is in use
- Fixed: DVC/DFC now works with AMD Eyefinity
uzivajte! :smoke:
 
Probao sam OSD i merac latencija u 3-4 igre... Na 6870 je uglavnom tu oko 16-20ms sa VSync i sa uklj. Lock frame rate up to monitor's refresh rate
 
Poslednja izmena:
Probao sam OSD i merac latencija u 3-4 igre... Na 6870 je uglavnom tu oko 16-20ms sa VSync i sa uklj. Lock frame rate up to monitor's refresh rate

Ma skoro sve single karte imaju dobru latenciju, pogotovo kad je visok FPS, jako retko se desava da imas 60FPS a latencija ogromna... To je skoro bio problem sa nekim igrama pa je AMD ispravio drajverima...
Ja koristim sada kad god mogu Dynamic Vsync jako korisna opcija, jer drzi 60fps, a kada fps padne ispod onda se automatski iskljucuje vsync ne obara na 30 kao sto bi trebao.
 
Meni je odlicna i ova opcija koju sam gore pomenuo Lock frame rate up to monitor's refresh rate, jer se gubi ono trzanje u nekim FPS igrama kada trcis sa strane i kada je ukljucen VSync.
 
Meni je odlicna i ova opcija koju sam gore pomenuo Lock frame rate up to monitor's refresh rate, jer se gubi ono trzanje u nekim FPS igrama kada trcis sa strane i kada je ukljucen VSync.

Moze, to je skoro isto sto i Dynamic Vsync... Definitivno je RadeonPro must have za Radeon korisnike. Pogotovo one sa CF, jer tu ima dosta microstutter-a.
 
Dobar je RadeonPro, tu i tamo koji bag al' brzo covek ispravi, ali sve te opcije na jednom mestu stvarno svaka cast..
 
Resise probleme sa smaa u poslednjoj verziji, za dx9/10/11 naslove :)
 
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