shin-bojan
Čuven
- Učlanjen(a)
- 14.10.2004
- Poruke
- 8,475
- Poena
- 605
1) Apparently its going to be as deep as the long time fans expect it to be.
2) No more end of turn button, instead a "choose production" button for individual cities
3) the interface is going to be like civRev's
4) Golden ages are still here
5) cities automatically defend themselves, and their effectiveness is based on buildings or technologies, though you still can garrison 1 unit in the city if you want to.
6) a few powerful units will be able to own many many weaker units for sure. No more spear defeats tank.
7)adjacent allied units can switch places
8)AI uses 4 subsystems to determine what it needs to do. At the lowest level, Tactical AI to decide what to do in the field of battle, then Operational AI, picks the battles to fight, and makes sure it has enough units to win those battles. Third is the Strategic AI, deciding where to build cities and what to do with them. Last is the Grand Strategic AI, that decides how it wants to try to win the game. It basically fans from the top down so the AI won't be nuking barbs or marching around its armies anymore just for the sake of it.
9) Katherine and Russia are in.
10) Elizabeth and England are in. Lizzy will try to dominate the seas.
11) AI leaders won't be very predictable. Their flavors will randomly adjust 2 levels, so if Napoleon is an 8 for conquest, then you may see him with a 6 or a 10 conquest flavor.
12) Every trait will be 100% unique to each leader
13) 3D environment for both LH's and their backgrounds. Flowing rivers ect.
14) the "tech sharing" is a 15% boost for both players for 20 turns, for an upfront cost for each
15) Only strategic resources are quantified. In IGN's example they said 1 iron resource could supply 5 iron based units. If you lost that iron, you can still have those units for and increased maintenance cost, but you won't be able to keep building them till you re-hook the resource.
16) the city states will give you more benefit to befriend them than to attack them.
17) no more culture bombs. Cities now expand one tile at a time, and usually you will be forced to work it because in coincides with population.
18)no more city defections
19) Rameses' and Egypt are in
20) Terrain features look different for africa, asia, america, and europe. For example the forest will look different for each region.
21) Shakespeare's Amphitheater is in as a world wonder.
22)Montezuma and Aztecs in for sure
23) cotton is a resource and you need "calendar" tech to see it
24) Oda is Japanese leader
25) Askia is Songhai leader
26) Suleiman is Turkish leader
mozemo da budemo srecni sto nije real time
da i meni je starcraft super !!!
:d
Zapravo i ima donekle, mada se slažem da nema baš mnogo smisla porediti ih.rise of nation nema nikakve veze sa civ-om...
upravo sam kupio civ iv complete edition sa obe expanzije i colonization sjajno!
North America on September 21, 2010 and internationally on September 24, 2010 for Windows PC
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