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      1. #106
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      3. Brennan describes the title--whose name has yet to be revealed--from Quake Wars developer Splash Damage as "a first-person shooter" that's also "a genre-breaker."
        Zivjela revolucija

      4. #107
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      6. Koliko se kvalitetnih pc igara pojavilo od pocetka godine. Znaci, onih za koje biste snimili i odigrali jos koji put. Mogu se nabrojati na prstima jedne ruke.
        Nema kvalitetnih fps, decijih, simulacija voznji, logickih.
        Ostali su rpg i mmorgh.
        Blade 350-Qx2 + APC 8 x 4.7 SF(P) + Spectrum Dx6i + SJ4000wifi

      7. #108
        Member Avatar korisnika ATI`
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      9. Spielberg predicts death of home consoles

        Hollywood veteran Steven Spielberg expects to see the traditional home console die out, whilst virtual reality and 3D video games will make an emphatic comeback.

        In an exclusive interview with The Guardian, Spielberg boldly stated that he forecasts the conventional video game systems to go "the way of the Dodo bird," as well as declaring his preference for PC gaming.

      10. #109
        Member Avatar korisnika Vuk_
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      12. Citat Citiram korisnika: ATI` Pogledaj poruku
        Spielberg predicts death of home consoles

        Hollywood veteran Steven Spielberg expects to see the traditional home console die out, whilst virtual reality and 3D video games will make an emphatic comeback.

        In an exclusive interview with The Guardian, Spielberg boldly stated that he forecasts the conventional video game systems to go "the way of the Dodo bird," as well as declaring his preference for PC gaming.
        Sad ga jos vise gotivim.
        Welcome to Benchmark Forum, the home of professional racing drivers, theological and political experts as well as the worlds best fortune tellers!

      13. #110
        Moderator Avatar korisnika nex999
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      15. Haha, senjor spilbergo je car


        Intervju sa Tim Svinijem, mala istorija Epic-a.

        From The Past To The Future: Tim Sweeney Talks

        Dotakao se i krajzisa-

        Present & Future

        Does it scare you when you see Crysis... or, I don't know. What's the biggest competitor in the game engine market? Is it id's stuff, or is it another company?

        TS: Today, it's Crysis. Because Crysis is doing some things on high-end PCs that we're not doing ourselves. That's a tricky case though, because we could do vastly more than we're currently doing if we focused on supporting dual high-end video cards, which have about 10 times the graphics horsepower of a console today.

        The thing is, that market is about 2% the size of the overall next-generation game market -- PS3, Xbox 360, and mainstream PC. So there's a real hard business decision: if you go the route that Crytek goes, you can beat us in certain areas in graphics, but you're really sacrificing the larger market.

        Because you can't run that engine on the PS3 and that sort of thing.

        TS: Yeah. And some of the things they're doing are just conceptually incompatible with that level of performance. Wherever you have an order of magnitude performance difference, you can't really scale.

        We can scale down in performance by a factor of three by going to a low resolution, dropping some textures, and things like that. But to scale by a factor of 10 -- you can't design a game with 10 times the detail and then scale it back to something that looks decent on the consoles. You'd end up looking much worse than a console game that was just designed for the console specs. So they have real scalability difficulties there.

      16. #111
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      18. Whoa štob reko brat Neo. Deset puta? Zbunj?

      19. #112
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        Kako bre u certain areas... U svim.

        So there's a real hard business decision: if you go the route that Crytek goes, you can beat us in certain areas in graphics, but you're really sacrificing the larger market
        Videcemo kako ce Rage izgledati uporedo. Ako neko ume da napravi znatnu razliku, pod uslovom da zeli, onda je to JC.

        Yeah. And some of the things they're doing are just conceptually incompatible with that level of performance. Wherever you have an order of magnitude performance difference, you can't really scale.
        Kako ne moze da skalira. E sad, to sto izgleda bitno drugacije je druga stvar. On bi da i nivo detalja ostane isti i da radi u 30fps.

        You'd end up looking much worse than a console game that was just designed for the console specs.
        Steta sto trenutno ne postoji console-only igra sa kojom moze da je poredi.
        Menjao iconoclast : 26.05.2009. u 12:13
        Civilization originates in conquest abroad and repression at home.

      20. #113
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      22. KZ2? Mogu ja da je hejtujem do sutra (mada jeste igra sa 8 bitnom grayscale paletom boja ) ali je to najjaci primerak konzolne grafike koji trenutno imamo za poredjenje.

      23. #114
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        Zaboravio sam da napisem "igra slicne koncepcije". Mislio sam da je ocigledno.
        Menjao iconoclast : 26.05.2009. u 13:33
        Civilization originates in conquest abroad and repression at home.

      24. #115
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      26. Znaci, neverovatno...

        THQ has unveiled Homefront, a first-person shooter for PC, PS3 and Xbox 360 from Kaos Studios, which will be shown at E3. There's currently no release date.

        Set 20 years in the future, Homefront puts you at the spearhead of the resistance against North Korean occupation of the USA.

        Developer Kaos promises a mixture of first-person storytelling and oppressive action sequences with the near-future realism of games like its own Frontlines: Fuel of War and (we reckon) Ghost Recon Advanced Warfighter.

        That means prototype drone weaponry and other innovations in amongst the more familiar assault rifles, RPGs, tanks, planes and 4x4s.

        In addition to a story-driven single-player campaign, Homefront promises a massive multiplayer component, most likely class-based, which aims to match the faster pace of games like Call of Duty to the scale of things like Frontlines.

        Covek se stvarno zapita ponekad koliko neko moze biti glupav kad smislja ovakve stvari...nebitno, dokle god imade trziste u Alabami ili Viskonsinu...

      27. #116
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      29. Toliko je glupo da ne mogu posteno ni da se smejem.

      30. #117
        Moderator Avatar korisnika nex999
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      32. Rebellion Planning New Sequels to Vivendi Franchises: Lords of the Realm, Ground Control, More

        Alien vs. Predator developer Rebellion purchased a number of Vivendi-owned intellectual properties following the Activision Blizzard merger, and is currently putting together plans to develop "new titles in each series."

        The properties include the medieval strategy franchises Lords of the Realm and Lords of Magic, and the RTS series Ground Control and Empire Earth. Rebellion also grabbed the strategy franchise Evil Genius from defunct studio Elixir Studios.

        Rebellion last week released Ground Control and Evil Genius for digital download on GoG.com, and has plans to release more of the classics there in the future. More interestingly, the developer is also looking to create new games based on the old properties.

        "Yes, we have complete ownership of the IP from the past and going forwards, so yes we're putting our plans together for new titles in each series," said Rebellion CEO Jason Kingsley to BigDownload

      33. #118
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        Od svih pomenutih igara jedino bih voleo da vidim nastavak Evil Genius-a. Kako je to luda igra .

      34. #119
        Moderator Avatar korisnika nex999
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      35. Moja mašina
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      36. BC2 samo sto nije, a konkurencija...Activision poslao storm troopere na svoje studije...pa i na IW?


        Something's happening at Infinity Ward right now.


        "Everyone is on edge," said my source.

        Infinity Ward studio heads Vince Zampella and Jason West reportedly met with Activision this morning and have not been seen by Infinity Ward staff members since. My source did not delve into specifics, but described the relationship between Infinity Ward and Activision lately as "tense."

        The mood around the Infinity Ward offices is currently described as "freaked out" and "confused."

        "We just wanna make our games," said my source.

        I've contacted Activision for comment on the ongoing situation at Infinity Ward. Stay tuned.
        Modern Warfare 2 developer Infinity Ward is now home to a very strange, currently very unclear story, as G4 reports that security guards have stormed the developer, with studio heads currently missing in action.

        While that all sounds like scary stuff, there's very little in the way of actual detail here. Infinity Ward leads Vince Zampella and Jason West are reported to have met with Activision earlier today, but have not been seen since by G4's sources. The original report describes a rumored level of tension between Infinity Ward and its owner/publisher, but does not explain the source of that friction.

        Look, we don't know what's up yet, but we've reached out to Activision PR and Infinity Ward's main communicator Robert Bowling for comment on G4's report. The latter has been uncharacteristically quiet on his Twitter account today, if that means anything.

        We're well aware by now that Activision isn't shy about bringing the hammer down on its owned development studios, with Infinity Ward's Call of Duty games still bringing in the billions, we can't imagine why Bobby Kotick and company would be so displeased with its star studio. Put your rumor protective gear on until we hear more.
        http://kotaku.com/5483348/report-str...d-%5Bupdate%5D



        That's supposedly from Modern Warfare 2 game director and Infinity Ward president Jason West's Facebook page. We're trying to verify.
        Menjao nex999 : 02.03.2010. u 12:02

      37. #120
        Member Avatar korisnika G!!!
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      39. sta je napravio od cod-a treba da se udavi u alkoholu
        "War... War never changes."
        Sony zavera ! OMG

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