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      Tema: Google Chrome

      1. #2596
        Member Avatar korisnika owim
        Na forumu od
        Mar 2011
        Lokacija
        BG centar
        Poruka
        5.530
        Chrome mi ovo juče prikazuje za 75 usera/lozinki koje su zapamćene preko njega (od skoro 300).
        Nisu u pitanju isti user-u (email adrese) niti su iste lozinske (ne koristim isti user/pass). Samo sam Chromu dozvolio da pamti moje lozinske i uključio sync sa Google nalogom. I od juče:



        Treba li da se zabrinem zbog ovoga? Definitivno me mrzi da menjam lozinske na 75 sajtova!
        Među ovih 75 sajtova nema ni jedne banke. Jedini "data breach" koji je mogao da se desi je prilikom sync-a sa mojim Google nalogom, ili da je Google hakovan. Ili moj Chrome.

      2. #2597
        Moderator Avatar korisnika SuperStarr
        Na forumu od
        Jul 2002
        Lokacija
        Agrar land, Delta City Maxi
        Poruka
        8.718
      3. Moja mašina
        • CPU: PH-E0 @ 3,7 Ghz under Alpenföhn K2 feat. Delta AFB1312M
        • MoBo: GA-990FXA-UD7 @ 2500 / 2000
        • RAM: 4x 8Gb Micron @ 1866Mhz CL11 1.55V
        • VGA: GTX 1060 WindForce OC 3G
        • MON: AOC 32"
        • HDD: Samsung 850 PRO 256GB feat. TC Sunbow 480GB
        • OPT: -0.5
        • Case: Alexander Weiss Skywalker (C903) feat. ZM750-HP
        • SND: Creative CA20K1 X-Fi Xtreme 64Mb X-RAM feat. Superlux HD668B
        • OS: I run Arch BTW :)
        • LAP: HP ProBook 6555b
        • TV: Maxi
        • INET: DSL
        • Ostalo: Porsche Leasing
      4. Naravno da treba da se zabrineš, menjaj sve lozinke.
        Možda je procurelo i preko neke ekstenzije.

        Probaj da se navikneš na "password manager"-e ili da koristiš dosta više pregledača tako da rasporediš nebitne stvari na ove spyware pregledače a privatne stvari na neke koji više polažu na privatnost.
        Dobar video povodom toga: https://www.youtube.com/watch?v=fZTXGUjHTJc
        A GOOD friend will come bail you out of jail
        A TRUE friend will be sitting next to you saying, "Damn we fucked up!!"

      5. #2598
        Member Avatar korisnika IgorHW
        Na forumu od
        Sep 2006
        Lokacija
        BG
        Poruka
        2.035
      6. Moja mašina
        • CPU: Core i7-7700
        • MoBo: Asus Z270
        • RAM: 32GB DDR4
        • VGA: RX 470
        • MON: Dell P2414
        • HDD: Samsung 960 Evo NVMe 500GB -/- 2x WD80EFZX -/- WD30EZRX -/- 2x WD10EACS
        • OPT: null
        • Case: Define R6 -/- Seasonic 650W Platinum
        • OS: W10
        • INET: Kablovska
      7. Odeš na https://monitor.firefox.com/, ubaciš svoj email i saznaćeš odakle je breach.
        Opet prošla grtalica i zatrpala kapiju.

      8. #2599
        Member Avatar korisnika owim
        Na forumu od
        Mar 2011
        Lokacija
        BG centar
        Poruka
        5.530
        ^ Hvala veliko na ovome:



        Čudi me da upozorenje nisam ranije dobio, jer ova tri napada desila su se davno i u sasvim različitom trenutku. Ili je Chrome tek od novog ažuriranja dobio ovu funkcionalnost.

        Ono što je zanimljivo je da su svi "breach"-evi vezani za moje @sbb.rs adrese koje koristim za manje važne stvari.



        21 hours?!

        + 2 Yahoo Mail adrese koje se vezuju za data breach My Space-a 2016-e (koji nikada nisam koristio).

        S obzirom da je 99% provaljenih user-a i password-a sa @sbb.rs adrese, moram li sve da ih menjam, jer to je zaista posao ili postoji lakši način?

        Napominjem da nisam koristio nikakve nove ekstenzije za Chrome, uopšte ne instaliram novi softver, imam samo dve ekstenzije jako dugo vremena i to je to. I odjednom se ovo pojavilo. Nekako verujem da je taj "breach" postojao odavno, ali da nova verzija Chrome-a to sada obaveštava. Naravno, možda grešim. Hvala svima!

      9. #2600
        Member Avatar korisnika IgorHW
        Na forumu od
        Sep 2006
        Lokacija
        BG
        Poruka
        2.035
      10. Moja mašina
        • CPU: Core i7-7700
        • MoBo: Asus Z270
        • RAM: 32GB DDR4
        • VGA: RX 470
        • MON: Dell P2414
        • HDD: Samsung 960 Evo NVMe 500GB -/- 2x WD80EFZX -/- WD30EZRX -/- 2x WD10EACS
        • OPT: null
        • Case: Define R6 -/- Seasonic 650W Platinum
        • OS: W10
        • INET: Kablovska
      11. Chrome je od skoro počeo da obaveštava agresivnije, ranije je bilo samo kad odeš do liste lozinki u opcijama.

        Pošto kažeš da moraš da promeniš lozinku na 75 sajtova pretpostavljam da si koristio istu lozinku na više sajtova, ubuduće koristi neki password generator (ionako pamtiš lozinku u Chromu) za svaki sajt i sledeći put ćeš imati da promeniš lozinku samo na sajtu na kom se breach desio.

        Ja lično menjam lozinku čim saznam da je kompromitovana da ne razmišljam posle.
        Ponekad ti se učini da ne može biti velika šteta ako neko i uđe na nalog, ali se ispostavi da to može da stvori dodatnih problema. Npr. ja sam na poslu koristio Facebook nalog za testiranje, stavio bezveze šifru jer je totalno nebitan nalog i nije da sam razmišljao o upadu, ali kontao sam da je maksimalna šteta ako neko upadne na FB nalog da mi postavi neki tekst ili lajkuje neku stranicu. Međutim jednog meseca mi stiže obaveštenje od FB da su mi isključili oglase jer sam u minusu 100 dolara. Neko upao na moj nalog, postavio oglase i otišao u minus, meni ostaje račun...
        Opet prošla grtalica i zatrpala kapiju.

      12. #2601
        Member Avatar korisnika danilo989
        Na forumu od
        Oct 2006
        Poruka
        1.329
      13. Moja mašina
        • CPU: Intel Core i7-6700k @4500MHz 1.36v; Noctua NH-D15
        • MoBo: ASUS Maximus VIII Hero
        • RAM: 2x8GB Corsair Vengeance LPX CMK16GX4M2B3200C16R DDR4 @3200MHz 1.35v
        • VGA: Gigabyte GeForce GTX 980 GV-N980G1 Gaming-4GD @MUMOD BIOS 1450MHz core, 8000MHz VRAM
        • MON: ASUS VG259QM 1080p 240Hz IPS
        • HDD: Adata XPG GAMMIX S11 Pro 1TB; Kingston HyperX Savage 240GB; WD Red WD20EFRX; WD Red WD40EFRX
        • Case: Fractal Design Define R5 Window
        • SND: Realtek ALC1150; Altec Lansing 220; HyperX Cloud KHX-H3CL/WR
        • OS: Windows 10 Education 2004 64 bit
        • LAP: Lenovo Ideapad 330S-14IKB 81F4014LYA
        • INET: DSL
        • Ostalo: CoolerMaster CM Storm QuickFire TK Brown; Logitech G203 Prodigy; SanDisk Cruzer Extreme 64GB
      14. Imam problem sa HW akceleracijom na YT, tj. ne radi uopste. Kad otvorim Task Manager ne vidi se Video Decode opterecenje graficke (samo 3D load), dok na nekim drugim sajtovima (npr. https://www.southparkstudios.com/ ) radi normalno.
        Kad otvorim chrome://gpu/ navodi se da je HW accel. ukljucena
        Spoiler:
        Kod:
        Graphics Feature Status
        Canvas: Hardware accelerated
        Compositing: Hardware accelerated
        Multiple Raster Threads: Enabled
        Out-of-process Rasterization: Hardware accelerated
        OpenGL: Enabled
        Hardware Protected Video Decode: Unavailable
        Rasterization: Hardware accelerated
        Skia Renderer: Enabled
        Video Decode: Hardware accelerated
        Vulkan: Disabled
        WebGL: Hardware accelerated
        WebGL2: Hardware accelerated
        Driver Bug Workarounds
        clear_uniforms_before_first_program_use
        decode_encode_srgb_for_generatemipmap
        disable_delayed_copy_nv12
        disable_discard_framebuffer
        exit_on_context_lost
        force_cube_complete
        scalarize_vec_and_mat_constructor_args
        disabled_extension_GL_KHR_blend_equation_advanced
        disabled_extension_GL_KHR_blend_equation_advanced_coherent
        Problems Detected
        Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
        Disabled Features: protected_video_decode
        Some drivers are unable to reset the D3D device in the GPU process sandbox
        Applied Workarounds: exit_on_context_lost
        Clear uniforms before first program use on all platforms: 124764, 349137
        Applied Workarounds: clear_uniforms_before_first_program_use
        Always rewrite vec/mat constructors to be consistent: 398694
        Applied Workarounds: scalarize_vec_and_mat_constructor_args
        ANGLE crash on glReadPixels from incomplete cube map texture: 518889
        Applied Workarounds: force_cube_complete
        Framebuffer discarding can hurt performance on non-tilers: 570897
        Applied Workarounds: disable_discard_framebuffer
        Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
        Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
        Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
        Applied Workarounds: decode_encode_srgb_for_generatemipmap
        Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
        Applied Workarounds: disable_delayed_copy_nv12
        ANGLE Features
        disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
        On some GPUs, program binaries don't contain transform feedback varyings
        lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
        Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
        scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
        Always rewrite vec/mat constructors to be consistent
        sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
        On some drivers TexImage sometimes seems to interact with the Framebuffer
        add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
        On some drivers when rendering with no render target, two bugs lead to incorrect behavior
        allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
        Some drivers corrupt texture data when clearing for robust resource initialization.
        call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
        Using clear() may not take effect
        depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
        Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
        disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
        Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
        dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: true
        Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
        emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
        Using isnan() on highp float will get wrong answer
        emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
        1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
        expand_integer_pow_expressions (D3D workarounds): Enabled: true
        The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
        flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
        Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
        force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
        On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
        get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
        Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
        mrt_perf_workaround (D3D workarounds): Enabled: true
        Some drivers have a bug where they ignore null render targets
        pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
        HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
        rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
        Evaluating unary minus operator on integer may get wrong answer in vertex shaders
        select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
        The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
        set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
        Set data faster than image upload
        skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
        In specific cases the driver doesn't handle constant register zero correctly
        use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
        Some D3D11 renderers do not support geometry shaders for pointsprite emulation
        use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
        Copying from staging storage to constant buffer storage does not work
        zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
        Missing an option to disable mipmaps on a mipmapped texture
        Version Information
        Data exported	2020-10-16T19:17:22.594Z
        Chrome version	Chrome/86.0.4240.75
        Operating system	Windows NT 10.0.19041
        Software rendering list URL	https://chromium.googlesource.com/chromium/src/+/c69c33933bfc72a159aceb4aeca939eb0087416c/gpu/config/software_rendering_list.json
        Driver bug list URL	https://chromium.googlesource.com/chromium/src/+/c69c33933bfc72a159aceb4aeca939eb0087416c/gpu/config/gpu_driver_bug_list.json
        ANGLE commit id	8fe030942169
        2D graphics backend	Skia/86 fe61f1806d406858a2ed399b6dfeef1c40d06284
        Command Line	"C:\Program Files\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
        Driver Information
        Initialization time	264
        In-process GPU	false
        Passthrough Command Decoder	true
        Sandboxed	true
        GPU0	VENDOR= 0x10de, DEVICE=0x13c0, SUBSYS=0x367c1458, REV=161, LUID={0,37792} *ACTIVE*
        GPU1	VENDOR= 0x1414, DEVICE=0x008c, LUID={0,40677}
        Optimus	false
        AMD switchable	false
        Desktop compositing	Aero Glass
        Direct composition	true
        Supports overlays	false
        YUY2 overlay support	NONE
        NV12 overlay support	NONE
        BGRA8 overlay support	NONE
        RGB10A2 overlay support	NONE
        Diagonal Monitor Size of \\.\DISPLAY1	24.5"
        Driver D3D12 feature level	D3D 12.1
        Driver Vulkan API version	Vulkan API 1.2.0
        Driver vendor	ANGLE (NVIDIA)
        Driver version	27.21.14.5671
        GPU CUDA compute capability major version	0
        Pixel shader version	5.0
        Vertex shader version	5.0
        Max. MSAA samples	8
        Machine model name	
        Machine model version	
        GL_VENDOR	Google Inc.
        GL_RENDERER	ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0)
        GL_VERSION	OpenGL ES 2.0.0 (ANGLE 2.1.0.8fe030942169)
        GL_EXTENSIONS	GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
        Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
        Disabled WebGL Extensions	
        Window system binding vendor	Google Inc. (adapter LUID: 00000000000093a0)
        Window system binding version	1.5 (ANGLE 2.1.0.8fe030942169)
        Window system binding extensions	EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
        Direct rendering version	unknown
        Reset notification strategy	0x8252
        GPU process crash count	0
        gfx::BufferFormats supported for allocation and texturing	R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
        Compositor Information
        Tile Update Mode	One-copy
        Partial Raster	Enabled
        GpuMemoryBuffers Status
        R_8	Software only
        R_16	Software only
        RG_88	Software only
        BGR_565	Software only
        RGBA_4444	Software only
        RGBX_8888	GPU_READ, SCANOUT
        RGBA_8888	GPU_READ, SCANOUT
        BGRX_8888	Software only
        BGRA_1010102	Software only
        RGBA_1010102	Software only
        BGRA_8888	Software only
        RGBA_F16	Software only
        YVU_420	Software only
        YUV_420_BIPLANAR	Software only
        P010	Software only
        Display(s) Information
        Info	Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.
        Color space (sRGB/no-alpha)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (sRGB/no-alpha)	BGRX_8888
        Color space (sRGB/alpha)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (sRGB/alpha)	BGRA_8888
        Color space (WCG/no-alpha)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (WCG/no-alpha)	BGRX_8888
        Color space (WCG/alpha)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (WCG/alpha)	BGRA_8888
        Color space (HDR/no-alpha)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (HDR/no-alpha)	BGRX_8888
        Color space (HDR/alpha)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (HDR/alpha)	BGRA_8888
        SDR white level in nits	80
        Bits per color component	8
        Bits per pixel	24
        Refresh Rate in Hz	240
        Video Acceleration Information
        Decode h264 baseline	64x64 to 4096x4096 pixels
        Decode h264 main	64x64 to 4096x4096 pixels
        Decode h264 high	64x64 to 4096x4096 pixels
        Encode h264 baseline	0x0 to 1920x1088 pixels, and/or 30.000 fps
        Encode h264 main	0x0 to 1920x1088 pixels, and/or 30.000 fps
        Encode h264 high	0x0 to 1920x1088 pixels, and/or 30.000 fps
        Vulkan Information
        Device Performance Information
        Total Physical Memory (Gb)	15
        Total Disk Space (Gb)	953
        Hardware Concurrency	8
        System Commit Limit (Gb)	18
        D3D11 Feature Level	12_1
        Has Discrete GPU	yes
        Software Rendering	No
        Diagnostics
        0
        b3DAccelerationEnabled	true
        b3DAccelerationExists	true
        bAGPEnabled	true
        bAGPExistenceValid	true
        bAGPExists	true
        bCanRenderWindow	true
        bDDAccelerationEnabled	true
        bDriverBeta	false
        bDriverDebug	false
        bDriverSigned	false
        bDriverSignedValid	false
        bNoHardware	false
        dwBpp	32
        dwDDIVersion	12
        dwHeight	1080
        dwRefreshRate	240
        dwWHQLLevel	0
        dwWidth	1920
        iAdapter	0
        lDriverSize	1039376
        lMiniVddSize	0
        szAGPStatusEnglish	Enabled
        szAGPStatusLocalized	Enabled
        szChipType	GeForce GTX 980
        szD3DStatusEnglish	Enabled
        szD3DStatusLocalized	Enabled
        szDACType	Integrated RAMDAC
        szDDIVersionEnglish	12
        szDDIVersionLocalized	12
        szDDStatusEnglish	Enabled
        szDDStatusLocalized	Enabled
        szDXVAHDEnglish	Supported
        szDXVAModes	
        szDescription	NVIDIA GeForce GTX 980
        szDeviceId	0x13C0
        szDeviceIdentifier	{D7B71E3E-5080-11CF-CF61-72161BC2D635}
        szDeviceName	\\.\DISPLAY1
        szDisplayMemoryEnglish	12214 MB
        szDisplayMemoryLocalized	12214 MB
        szDisplayModeEnglish	1920 x 1080 (32 bit) (240Hz)
        szDisplayModeLocalized	1920 x 1080 (32 bit) (240Hz)
        szDriverAssemblyVersion	27.21.14.5671
        szDriverAttributes	Final Retail
        szDriverDateEnglish	30.9.2020. 02:00:00
        szDriverDateLocalized	9/30/2020 02:00:00
        szDriverLanguageEnglish	English
        szDriverLanguageLocalized	English
        szDriverModelEnglish	WDDM 2.7
        szDriverModelLocalized	WDDM 2.7
        szDriverName	C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll
        szDriverNodeStrongName	oem2.inf:0f066de3ad09d9de:Section032:27.21.14.5671:pci\ven_10de&dev_13c0
        szDriverSignDate	Unknown
        szDriverVersion	27.21.0014.5671
        szKeyDeviceID	Enum\PCI\VEN_10DE&DEV_13C0&SUBSYS_367C1458&REV_A1
        szKeyDeviceKey	\Registry\Machine\System\CurrentControlSet\Control\Video\{A0BE53DB-0F22-11EB-93C7-806E6F6E6963}\0000
        szManufacturer	NVIDIA
        szMiniVdd	unknown
        szMiniVddDateEnglish	Unknown
        szMiniVddDateLocalized	unknown
        szMonitorMaxRes	Unknown
        szMonitorName	Generic PnP Monitor
        szNotesEnglish	No problems found.
        szNotesLocalized	No problems found.
        szOverlayEnglish	Supported
        szRankOfInstalledDriver	00CF2001
        szRegHelpText	Unknown
        szRevision	Unknown
        szRevisionId	0x00A1
        szSubSysId	0x367C1458
        szTestResultD3D7English	Not run
        szTestResultD3D7Localized	Not run
        szTestResultD3D8English	Not run
        szTestResultD3D8Localized	Not run
        szTestResultD3D9English	Not run
        szTestResultD3D9Localized	Not run
        szTestResultDDEnglish	Not run
        szTestResultDDLocalized	Not run
        szVdd	unknown
        szVendorId	0x10DE
        Log Messages
        GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
        GpuProcessHost: The info collection GPU process exited normally. Everything is okay.


        Medjutim, na chrome://media-internals/ se za dati YouTube link koristi kVideoDecoderName "VpxVideoDecoder" za koji se navodi da je softverski dekoder. Za pomenuti South Park sajt se navodi kVideoDecoderName "MojoVideoDecoder".
        Sveze instaliran Win 10 sa poslednjim nV drajverima, konfa iz potpisa. Imao sam i prosli put prilikom reinstalacije problem sa ovim, ali davno bese pa se ne secam kako sam resio.
        ( ゚Д゚)

      15. #2602
        Member Avatar korisnika NevisStarShine
        Na forumu od
        Aug 2014
        Poruka
        2.030
        Citat Citiram korisnika: danilo989 Pogledaj poruku
        Imam problem sa HW akceleracijom na YT, tj. ne radi uopste. Kad otvorim Task Manager ne vidi se Video Decode opterecenje graficke (samo 3D load), dok na nekim drugim sajtovima (npr. https://www.southparkstudios.com/ ) radi normalno.
        Kad otvorim chrome://gpu/ navodi se da je HW accel. ukljucena
        Spoiler:
        Kod:
        Graphics Feature Status
        Canvas: Hardware accelerated
        Compositing: Hardware accelerated
        Multiple Raster Threads: Enabled
        Out-of-process Rasterization: Hardware accelerated
        OpenGL: Enabled
        Hardware Protected Video Decode: Unavailable
        Rasterization: Hardware accelerated
        Skia Renderer: Enabled
        Video Decode: Hardware accelerated
        Vulkan: Disabled
        WebGL: Hardware accelerated
        WebGL2: Hardware accelerated
        Driver Bug Workarounds
        clear_uniforms_before_first_program_use
        decode_encode_srgb_for_generatemipmap
        disable_delayed_copy_nv12
        disable_discard_framebuffer
        exit_on_context_lost
        force_cube_complete
        scalarize_vec_and_mat_constructor_args
        disabled_extension_GL_KHR_blend_equation_advanced
        disabled_extension_GL_KHR_blend_equation_advanced_coherent
        Problems Detected
        Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
        Disabled Features: protected_video_decode
        Some drivers are unable to reset the D3D device in the GPU process sandbox
        Applied Workarounds: exit_on_context_lost
        Clear uniforms before first program use on all platforms: 124764, 349137
        Applied Workarounds: clear_uniforms_before_first_program_use
        Always rewrite vec/mat constructors to be consistent: 398694
        Applied Workarounds: scalarize_vec_and_mat_constructor_args
        ANGLE crash on glReadPixels from incomplete cube map texture: 518889
        Applied Workarounds: force_cube_complete
        Framebuffer discarding can hurt performance on non-tilers: 570897
        Applied Workarounds: disable_discard_framebuffer
        Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
        Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
        Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
        Applied Workarounds: decode_encode_srgb_for_generatemipmap
        Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
        Applied Workarounds: disable_delayed_copy_nv12
        ANGLE Features
        disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
        On some GPUs, program binaries don't contain transform feedback varyings
        lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
        Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
        scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
        Always rewrite vec/mat constructors to be consistent
        sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
        On some drivers TexImage sometimes seems to interact with the Framebuffer
        add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
        On some drivers when rendering with no render target, two bugs lead to incorrect behavior
        allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
        Some drivers corrupt texture data when clearing for robust resource initialization.
        call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
        Using clear() may not take effect
        depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
        Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
        disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
        Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
        dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: true
        Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
        emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
        Using isnan() on highp float will get wrong answer
        emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
        1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
        expand_integer_pow_expressions (D3D workarounds): Enabled: true
        The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
        flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia
        Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
        force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
        On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
        get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia
        Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
        mrt_perf_workaround (D3D workarounds): Enabled: true
        Some drivers have a bug where they ignore null render targets
        pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel
        HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
        rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
        Evaluating unary minus operator on integer may get wrong answer in vertex shaders
        select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
        The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
        set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
        Set data faster than image upload
        skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia
        In specific cases the driver doesn't handle constant register zero correctly
        use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
        Some D3D11 renderers do not support geometry shaders for pointsprite emulation
        use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel
        Copying from staging storage to constant buffer storage does not work
        zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
        Missing an option to disable mipmaps on a mipmapped texture
        Version Information
        Data exported2020-10-16T19:17:22.594Z
        Chrome versionChrome/86.0.4240.75
        Operating systemWindows NT 10.0.19041
        Software rendering list URLhttps://chromium.googlesource.com/chromium/src/+/c69c33933bfc72a159aceb4aeca939eb0087416c/gpu/config/software_rendering_list.json
        Driver bug list URLhttps://chromium.googlesource.com/chromium/src/+/c69c33933bfc72a159aceb4aeca939eb0087416c/gpu/config/gpu_driver_bug_list.json
        ANGLE commit id8fe030942169
        2D graphics backendSkia/86 fe61f1806d406858a2ed399b6dfeef1c40d06284
        Command Line"C:\Program Files\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
        Driver Information
        Initialization time264
        In-process GPUfalse
        Passthrough Command Decodertrue
        Sandboxedtrue
        GPU0VENDOR= 0x10de, DEVICE=0x13c0, SUBSYS=0x367c1458, REV=161, LUID={0,37792} *ACTIVE*
        GPU1VENDOR= 0x1414, DEVICE=0x008c, LUID={0,40677}
        Optimusfalse
        AMD switchablefalse
        Desktop compositingAero Glass
        Direct compositiontrue
        Supports overlaysfalse
        YUY2 overlay supportNONE
        NV12 overlay supportNONE
        BGRA8 overlay supportNONE
        RGB10A2 overlay supportNONE
        Diagonal Monitor Size of \\.\DISPLAY124.5"
        Driver D3D12 feature levelD3D 12.1
        Driver Vulkan API versionVulkan API 1.2.0
        Driver vendorANGLE (NVIDIA)
        Driver version27.21.14.5671
        GPU CUDA compute capability major version0
        Pixel shader version5.0
        Vertex shader version5.0
        Max. MSAA samples8
        Machine model name
        Machine model version
        GL_VENDORGoogle Inc.
        GL_RENDERERANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0)
        GL_VERSIONOpenGL ES 2.0.0 (ANGLE 2.1.0.8fe030942169)
        GL_EXTENSIONSGL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
        Disabled ExtensionsGL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
        Disabled WebGL Extensions
        Window system binding vendorGoogle Inc. (adapter LUID: 00000000000093a0)
        Window system binding version1.5 (ANGLE 2.1.0.8fe030942169)
        Window system binding extensionsEGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
        Direct rendering versionunknown
        Reset notification strategy0x8252
        GPU process crash count0
        gfx::BufferFormats supported for allocation and texturingR_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
        Compositor Information
        Tile Update ModeOne-copy
        Partial RasterEnabled
        GpuMemoryBuffers Status
        R_8Software only
        R_16Software only
        RG_88Software only
        BGR_565Software only
        RGBA_4444Software only
        RGBX_8888GPU_READ, SCANOUT
        RGBA_8888GPU_READ, SCANOUT
        BGRX_8888Software only
        BGRA_1010102Software only
        RGBA_1010102Software only
        BGRA_8888Software only
        RGBA_F16Software only
        YVU_420Software only
        YUV_420_BIPLANARSoftware only
        P010Software only
        Display(s) Information
        InfoDisplay[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.
        Color space (sRGB/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (sRGB/no-alpha)BGRX_8888
        Color space (sRGB/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (sRGB/alpha)BGRA_8888
        Color space (WCG/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (WCG/no-alpha)BGRX_8888
        Color space (WCG/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (WCG/alpha)BGRA_8888
        Color space (HDR/no-alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (HDR/no-alpha)BGRX_8888
        Color space (HDR/alpha){primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
        Buffer format (HDR/alpha)BGRA_8888
        SDR white level in nits80
        Bits per color component8
        Bits per pixel24
        Refresh Rate in Hz240
        Video Acceleration Information
        Decode h264 baseline64x64 to 4096x4096 pixels
        Decode h264 main64x64 to 4096x4096 pixels
        Decode h264 high64x64 to 4096x4096 pixels
        Encode h264 baseline0x0 to 1920x1088 pixels, and/or 30.000 fps
        Encode h264 main0x0 to 1920x1088 pixels, and/or 30.000 fps
        Encode h264 high0x0 to 1920x1088 pixels, and/or 30.000 fps
        Vulkan Information
        Device Performance Information
        Total Physical Memory (Gb)15
        Total Disk Space (Gb)953
        Hardware Concurrency8
        System Commit Limit (Gb)18
        D3D11 Feature Level12_1
        Has Discrete GPUyes
        Software RenderingNo
        Diagnostics
        0
        b3DAccelerationEnabledtrue
        b3DAccelerationExiststrue
        bAGPEnabledtrue
        bAGPExistenceValidtrue
        bAGPExiststrue
        bCanRenderWindowtrue
        bDDAccelerationEnabledtrue
        bDriverBetafalse
        bDriverDebugfalse
        bDriverSignedfalse
        bDriverSignedValidfalse
        bNoHardwarefalse
        dwBpp32
        dwDDIVersion12
        dwHeight1080
        dwRefreshRate240
        dwWHQLLevel0
        dwWidth1920
        iAdapter0
        lDriverSize1039376
        lMiniVddSize0
        szAGPStatusEnglishEnabled
        szAGPStatusLocalizedEnabled
        szChipTypeGeForce GTX 980
        szD3DStatusEnglishEnabled
        szD3DStatusLocalizedEnabled
        szDACTypeIntegrated RAMDAC
        szDDIVersionEnglish12
        szDDIVersionLocalized12
        szDDStatusEnglishEnabled
        szDDStatusLocalizedEnabled
        szDXVAHDEnglishSupported
        szDXVAModes
        szDescriptionNVIDIA GeForce GTX 980
        szDeviceId0x13C0
        szDeviceIdentifier{D7B71E3E-5080-11CF-CF61-72161BC2D635}
        szDeviceName\\.\DISPLAY1
        szDisplayMemoryEnglish12214 MB
        szDisplayMemoryLocalized12214 MB
        szDisplayModeEnglish1920 x 1080 (32 bit) (240Hz)
        szDisplayModeLocalized1920 x 1080 (32 bit) (240Hz)
        szDriverAssemblyVersion27.21.14.5671
        szDriverAttributesFinal Retail
        szDriverDateEnglish30.9.2020. 02:00:00
        szDriverDateLocalized9/30/2020 02:00:00
        szDriverLanguageEnglishEnglish
        szDriverLanguageLocalizedEnglish
        szDriverModelEnglishWDDM 2.7
        szDriverModelLocalizedWDDM 2.7
        szDriverNameC:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_feed726c6560f7a7\nvldumdx.dll
        szDriverNodeStrongNameoem2.inf:0f066de3ad09d9de:Section032:27.21.14.5671:pci\ven_10de&dev_13c0
        szDriverSignDateUnknown
        szDriverVersion27.21.0014.5671
        szKeyDeviceIDEnum\PCI\VEN_10DE&DEV_13C0&SUBSYS_367C1458&REV_A1
        szKeyDeviceKey\Registry\Machine\System\CurrentControlSet\Control\Video\{A0BE53DB-0F22-11EB-93C7-806E6F6E6963}\0000
        szManufacturerNVIDIA
        szMiniVddunknown
        szMiniVddDateEnglishUnknown
        szMiniVddDateLocalizedunknown
        szMonitorMaxResUnknown
        szMonitorNameGeneric PnP Monitor
        szNotesEnglishNo problems found.
        szNotesLocalizedNo problems found.
        szOverlayEnglishSupported
        szRankOfInstalledDriver00CF2001
        szRegHelpTextUnknown
        szRevisionUnknown
        szRevisionId0x00A1
        szSubSysId0x367C1458
        szTestResultD3D7EnglishNot run
        szTestResultD3D7LocalizedNot run
        szTestResultD3D8EnglishNot run
        szTestResultD3D8LocalizedNot run
        szTestResultD3D9EnglishNot run
        szTestResultD3D9LocalizedNot run
        szTestResultDDEnglishNot run
        szTestResultDDLocalizedNot run
        szVddunknown
        szVendorId0x10DE
        Log Messages
        GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
        GpuProcessHost: The info collection GPU process exited normally. Everything is okay.


        Medjutim, na chrome://media-internals/ se za dati YouTube link koristi kVideoDecoderName"VpxVideoDecoder" za koji se navodi da je softverski dekoder. Za pomenuti South Park sajt se navodi kVideoDecoderName"MojoVideoDecoder".
        Sveze instaliran Win 10 sa poslednjim nV drajverima, konfa iz potpisa. Imao sam i prosli put prilikom reinstalacije problem sa ovim, ali davno bese pa se ne secam kako sam resio.
        Instaliraj extension H264ify iz Chrome prodavnice.

      16. #2603
        Member Avatar korisnika danilo989
        Na forumu od
        Oct 2006
        Poruka
        1.329
      17. Moja mašina
        • CPU: Intel Core i7-6700k @4500MHz 1.36v; Noctua NH-D15
        • MoBo: ASUS Maximus VIII Hero
        • RAM: 2x8GB Corsair Vengeance LPX CMK16GX4M2B3200C16R DDR4 @3200MHz 1.35v
        • VGA: Gigabyte GeForce GTX 980 GV-N980G1 Gaming-4GD @MUMOD BIOS 1450MHz core, 8000MHz VRAM
        • MON: ASUS VG259QM 1080p 240Hz IPS
        • HDD: Adata XPG GAMMIX S11 Pro 1TB; Kingston HyperX Savage 240GB; WD Red WD20EFRX; WD Red WD40EFRX
        • Case: Fractal Design Define R5 Window
        • SND: Realtek ALC1150; Altec Lansing 220; HyperX Cloud KHX-H3CL/WR
        • OS: Windows 10 Education 2004 64 bit
        • LAP: Lenovo Ideapad 330S-14IKB 81F4014LYA
        • INET: DSL
        • Ostalo: CoolerMaster CM Storm QuickFire TK Brown; Logitech G203 Prodigy; SanDisk Cruzer Extreme 64GB
      18. Znam za taj workaround, ali radilo je i pre bez tog, vise me zanima zasto sad nece
        ( ゚Д゚)

      19. #2604
        Member Avatar korisnika cyberdude
        Na forumu od
        Dec 2002
        Lokacija
        Nosgoth
        Poruka
        807
      20. Moja mašina
        • CPU: AMD FX-8320 @ 4500MHz, CM Nepton 120XL
        • MoBo: Asus M5A97 Evo 2.0
        • RAM: 2x4GB 2133MHz Patriot Viper 3 Black Mamba XMP
        • VGA: Asus GTX660 TI-DC2O-2GD5
        • MON: AOC I2481FXH
        • HDD: Crucial MX100 256GB
        • Case: Chieftec CX-01B-B-SL + Corsair HX520W + 5 ventilatora
        • SND: Asus Xonar DS
        • OS: Windows 7
      21. Mislim da Youtube koristi VP9, a tvoja 980 nema HW acc. za njega.

      22. #2605
        Member Avatar korisnika danilo989
        Na forumu od
        Oct 2006
        Poruka
        1.329
      23. Moja mašina
        • CPU: Intel Core i7-6700k @4500MHz 1.36v; Noctua NH-D15
        • MoBo: ASUS Maximus VIII Hero
        • RAM: 2x8GB Corsair Vengeance LPX CMK16GX4M2B3200C16R DDR4 @3200MHz 1.35v
        • VGA: Gigabyte GeForce GTX 980 GV-N980G1 Gaming-4GD @MUMOD BIOS 1450MHz core, 8000MHz VRAM
        • MON: ASUS VG259QM 1080p 240Hz IPS
        • HDD: Adata XPG GAMMIX S11 Pro 1TB; Kingston HyperX Savage 240GB; WD Red WD20EFRX; WD Red WD40EFRX
        • Case: Fractal Design Define R5 Window
        • SND: Realtek ALC1150; Altec Lansing 220; HyperX Cloud KHX-H3CL/WR
        • OS: Windows 10 Education 2004 64 bit
        • LAP: Lenovo Ideapad 330S-14IKB 81F4014LYA
        • INET: DSL
        • Ostalo: CoolerMaster CM Storm QuickFire TK Brown; Logitech G203 Prodigy; SanDisk Cruzer Extreme 64GB
      24. Moguce, vidim da je navedeno kao neki hibridni decode VP9. Da li taj hibridni decode radi pitanje je, posto vidim veci CPU usage nego pre reinstalacije sistema.
        ( ゚Д゚)

      25. #2606

      Strana 174 od 174 PrvaPrva ... 74124164170171172173174

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