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S.T.A.L.K.E.R. - Shadow of Chernobyl

pa sad, sobzirom da imas AGP platformu nemas bas puno izbora. Sve zavisi kolko si kinte kontao da prsnes u igranje :d
 
Sve petice * * * * *

Sve pohvale za S.t.a.l.k.e.r !!! Jako jako dobra prica atmosfera ..treba jedino malo covek da se navikne...ali tolerantno je!
Da mi utisak bude potpun nasao sam film iz 1979 (Сталкер - Андреј Тарковски) koji je bio jednim delom inspiracija autorima za Igricu....Jos kada bih nabavio knjigu " Piknik pokraj puta " od brace Srtigatcki ili Strogicki....
Respekt treba videti root odakle sve to krece tematika je skhakljiva zato sto se tice i svih nas neposredno. I nestabilni sarkofag ziva pretnja koji svi mi znamo da postoji...eh... " Man made hell "... ali svarno...
I pored sve ove tudje muke...I ove odlicne igre (naravno mane postoje ali su jednostavno mizerne naspram globalnog dela i sveukupnog uzitka) moze da prica ko sta zeli... ali ceo dojam mi je mnogo vishe SPOOKY i adrenalin i akcija od bilo kakvog prezvakanog tematski americkog F.E.A.R - a (koji je bas super ali iskreno,ali u poredjenju....) " Taste is different...." nasi ukusi su nasa subjektivna stvar...ali ja bih ovim postom sve drugare koji se dvoume dali da je kupe ili instaliraju ...pozvao da to urade jer je vredna svakog sata potroshenog.... i nema niko pravo pogotovo ko je nije zavrshio i igrao vishe od par dana

:wave:
 
Devet1, googlaj roadside picnic. Verovao ili ne tekst price je slobodan na netu.
 
I film...?!

Nemogu da verujem ovi ameri.....napravice film i o tegli pekmeza na polici (!):S: uf....
Verovali ili ne 2008 uglavnom ocekujemo blago receno film "stalker"( Roadside picnic- od brace Strugatski) :eyebrows: ( e ljudi moji sve su zivo pokupili,sve oni moraju da izdaju sa njihovim tipicnim americkim "napumpavanjem"):mad:
Ali sto columbia pictures...jer mora bas Fancy....vishe bih voleo da su rusi producirali njihovu prichu ! Videli smo da umeju to i te kako ( Dnevna i Nocna straza ,) ) Nadam se da se slazete samnom :mad:
 
moze da se nadje optika za pusku tu i tamo...ali prvi pravi snajp ces naci na podu jedne od baraka u freedom bazi...i ta puskica (VSS Vintorez) je sve sto treba za ekstra zabavu :)
 
A gde je freedom baza ?
 
A gde je freedom baza ?
Military warehouses deo mape, pa desno (kod albukerkija :D ) kad se udje u taj deo zone
Preko puta zgrade u kojoj se nalazi vodja freedoma se nalazi spavaonica...i na podu puska (u igri se zove Vintar), sa ugradjenom optikom, i naravno prigusivacem...
Dzebana za nju se moze naci kod prodavca u Duty bazi, koliko se secam prodaje je i barmen, a i kod mrtvih monolithovaca...
 
Poslednja izmena:
Ja sam svoju nasao kod merdevina kad se spusta u brain scorcher u Yantaru.
 
Nemogu da verujem ovi ameri.....napravice film i o tegli pekmeza na polici (!):S: uf....
Verovali ili ne 2008 uglavnom ocekujemo blago receno film "stalker"( Roadside picnic- od brace Strugatski) :eyebrows: ( e ljudi moji sve su zivo pokupili,sve oni moraju da izdaju sa njihovim tipicnim americkim "napumpavanjem"):mad:
Ali sto columbia pictures...jer mora bas Fancy....vishe bih voleo da su rusi producirali njihovu prichu ! Videli smo da umeju to i te kako ( Dnevna i Nocna straza ,) ) Nadam se da se slazete samnom :mad:

pa cela ova igra ti je zapravo i radjena po filmu.ruski film,istog imena,neka 1970...
fenomenalan film.procunjaj malo po torrentima,naci ces vec nesto.
 
Kako prolazite one strujne udare koji se cas pojavljuju cas nestaju u nekim tunelima ili hodnicima?!!?!? Na samom sam pocetku igre, mozda 2 ili 3 nivo. Sisao sam u neku sahtu, porokao bandite, i da bih napredovao dalje, u hodniku imam te elektro udare. Nema teorije da znam na koji nacin se prolazi pored njih a da ne poginem... Kada stojim u mestu, ginem 100%, a ako se zaletim da protrcim 200% ginem.

koja je fora?!?!??!
 
Ne moras tuda da prodjes, mozes da se vratis nazad (to je Strelok's Hideout valjda), a te 'munje' idu po redosledu pa stani u dno tunela i kontaj :)
 
Igra je strava nema sta ;)
Jedino me interesuje dal je bolje da drzim ''lazni'' AA na max ili da ga ugasim, jer neprimecijem nikakav pad fps kad je ukljucen a i prikaz slike nije nista bolji. Negde sam citao da je fps kao stabilniji kada se ukljuci AA, e sad bas u to nisam siguran:S:
 
Poslednja izmena:
Jel se zna kad ce da izadje Save Game Converter? Nikako mi se ne mili da patch-ujem igru i izgubim svo ovo lepo naoruzanje koje sam sakupio :p
 
Kako prolazite one strujne udare koji se cas pojavljuju cas nestaju u nekim tunelima ili hodnicima?!!?!? Na samom sam pocetku igre, mozda 2 ili 3 nivo. Sisao sam u neku sahtu, porokao bandite, i da bih napredovao dalje, u hodniku imam te elektro udare. Nema teorije da znam na koji nacin se prolazi pored njih a da ne poginem... Kada stojim u mestu, ginem 100%, a ako se zaletim da protrcim 200% ginem.

koja je fora?!?!??!

Treba ti bolji armor.
 
Koje modove koristite? 'Freestate v1.3' mi je do sada najbolji.

1.3 Changelog
===================================
- Added support for German & French
- German Translation by: Arakash
- French Translation by: kme
- Stuttering fixed
- All stashes contain only 1 random artifact (valued from 1,000 to 10,000), nothing else (to reduce stuttering)
- Fanatic is now a skill trainer too (The guy who replaces Wolf at the start base)
- Friendly and neutral NPCs have a 1/20 chance of selling you unique armor upgrades (at really good prices)
- NPCs will not drop their unique armor if you kill them
- Fixed incorrect icons for health 4 & 5
- Modified weapon prices to create a progression
- All traders now sell all weapons (except unique ones)
- Weapons sell for 50% of their retail value
- Ammo & artifacts weigh half as much
- Changed all $ to RU
- Fixed install directions
- Incorporated STALKER Real Gun Names Mod (English) 0.3. Thanks Kyodan!
- Balanced armor prices & effects a bit more
- Increased skill upgrade costs to make level 5 harder to attain
- Your current available money is shown on the skill training & repair screens
- Some of the suitcase boxes that you break contain artifacts now
- The breakable wooden crates contain low value artifacts

- NEW FEATURE: Purchase Stash Locations
- Nimble, the snitch in the bar & the mechanic at freedom base will sell you the locations of unique weapons for 50,000 RU
- When you purchase this location, a random unique weapon will be placed in the indicated stash
- Unique weapons range in value from 2,500 RU to 300,000 RU

- NEW SKILL: Hunter
- When you start the game you will not find any animal parts, as you upgrade this skill you will start finding them more often
- There are 5 levels with a progression of: 5% 10% 20% 40% 80%
- This skill does not get attached to your belt. It does not display anywhere either at this point.
- Animal parts are only dropped when you are the killer. So if a boar kills a dog, there is zero chance of a tail.
- Increased the payout for 'Find an animal part' missions
- Animal parts are now worth much more (happy hunting)

Ovaj mod donosi skillove i mogućnost treniranja. Artefakti nemaju efekta više, već služe samo za prodaju. Oružje i oprema se mogu popravljati...

Još jedan zanimljiv mod je 'Realistic Day-Night Cycles v1.0', koji osim spomenutog dodaje i mjesečinu, slika dolje. Noći s mjesečinom izgledaju fenomenalno, te još više pojačavaju atmosferu.


Molim lijepo :)
 

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Poslednja izmena:
olmod, rusty_knife_reskin, real_world_weapons_v1.0, advanced_mapping_system_v1.5, hud_and_blood_v11 (samo deo za HUD) i Lexx's Antigas Armor Mod.

OLmod features:

- Float32 Mod included!
- Sleep Mod added
- Repair Mod added
- Tushkanos spawn more often now!
- Traders have a theme now and sell more stuff!
- Carry Mod 3 included
- You can carry a maximum of 80kg (60kg before)
- Tweaked the detection of Army, Bandits and other Stalkers
- Other Stalkers now search (40%) for items and pick up better weapons
- Value and weight of food lowered
- Annoying Phrases commented out ('Hello! Hello!' or 'Come in! Don't stand there!' for example)
- A little less Stalkers and a bit more mutants are spawning now (really, just little tweaking here!)
- LOTS of Quests fixed and reenabled! (Reputation Rewards for example!)
- Questtime for Sidequests increased to 10 days (1 day before)
- Range for torch increased and colour for torch tweaked a little
- Inventory grid is now smaller (You see more items at once. Just a little smaller!)
- Explosives explode now after 1 second (before roughly 5 seconds)
- Weather completely changed with darker nights and rotating sky,sun and shadows!
- An ingame day is now longer (about 5 hours)
- Camping Stalkers and Bandits play the harmonica again!
- New Skin for the Leatherjacket (Camo-Style)
- New Skin for the PDA
- Better Blood Textures and more visible blood puffs
- High-Resolution Textures for the Energy-Dink (Coke!), Food and Vodka (Absolut Vodka!)
- Real Cigarett Textures now (Marlboro and Lucky Strike for example)

sve downloadovano sa http://board.oblivion-lost.de/forumdisplay.php?f=98&order=desc
 
Pojavio se
S.T.A.L.K.E.R: Shadow of Chernobyl Update 1.0003

Added some textures of certain objects (for technical purposes)
Added console command 'sv_listmaps' to view the list of maps queue
Added the support for additional mouse buttons (now they can be bound to certain actions)
Fixed bugs with player's character health bar in Multi player
Fixed the crash upon making the screenshot to a saved game
Fixed the bug with standing dead bodies upon connecting to the game
Fixed inventory items placing system (Free for all and Team play modes)
Fixed the enumeration of the game's version
Fixed the crash with using Numpad in some localizations
Fixed the crash on the level "Military warehouse"
Fixed the crash while idling on the pause menu
Fixed the crash in dialog with Professor Sakharov on the Yantar level
Fixed the storyline task "Meet with the Guide", now you can get it by searching Ghost's corpse
Fixed the bug with NPCs spawning in front of the player
Fixed the A-life reaction time. Now A-life spawns new NPCs more seldom. Also NPC movement speed is decreased when NPC are on different level then the player
Binary files are now compiled with large address aware flag that supports up to 3GB address space (relevant for Windows VistaT users)
Added the possibility to record/play the camera fly around ('demo_record'/'demo_play' commands). Now Stalker is ready for benchmarks
Fixed aspect ratio 16/9. Now the owners of the widescreen displays will have the benefit from greater viewing radius
Fixed various crashes with dedicated server
The network packets have been merged. This will make the ping reduce twice or more
The correctness of map name is now verified when changing the map using the console
Fixed the dragging of dead bodies by monsters
Now dumps will be saved upon the game crashes
Fixed the in-game patching system for all localizations
Fixed the problem with t he exceedingly long players' names
Fixed textual problems for 16/9 video format
Fixed game freezing upon trying to connect to a different version
Fixed binocular Spectator crash
Fixed non-existent grenade launcher firing
Fixed players turning invisible when reduced to a minimal amount of health
Fixed pre-selected skin not allowing for player spawn
 
Poslednja izmena:
Već se skida.
 
Saved games from 1.0001 version will work with 1.0003 version, upravo sam nasao.
 
Poslednja izmena:
Gde da gledam da li je moj primerak igre International ili us ?

ps. nijedan http link za 1.003 ne radi. moze link ovde ili na pm ?
 
Poslednja izmena:
nije rekao nista pametno, pa sam ga pojeo...
 
Stigao sam do dela gde treba da iskljucim neke antene. Problem je u tome da neznam sifru za vrata da bi taj zadatak obavio..... Vec se mucim 30min i neznam gde se sifra nalazi, aj neke neko kaze koja je sifra?
I jel se blizim kraju?
 

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