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ne zaboravi i moderne naslove, kao max payne 2...
a zadnji put smo videli havoc u ....hmm....HL2 ep2 ? Pre toga u ...hmmm....HL2 ep1 ? hmmm....usput smo videli fiziku u krizi....hmmm...havok....
2K Games Licenses NVIDIA PhysX Technology for Its Studios Worldwide
"We are very impressed with the quality of the PhysX engine and we licensed it so our studios can use this solution early in development," said Jacob Hawley, technology director for 2K. "Developing games with an interactive story and immersive gameplay remains our number one priority, and aligning with technology leaders like NVIDIA allows our teams to concentrate on making great games."
EA Signed on to License NVIDIA PhysX Technology
"PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA's development teams worldwide," said Tim Wilson, Chief Technology Officer of EA's Redwood Shores Studio. "Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal."
Evo ga... Ea presao na PhysX... Cekamo Fifu 10...
Of course the tech demo is intended to display excessive use of features and effects and thus is not representative for the final game. There will be a DirectX 9 render part and a adjustable number of particles in the retail version, so that gamers without Physx compatible hardware can play Cryostasis: sleep of Reason fluidly. Nevertheless the demo shows in an impressive way, what Physx is able to deliver. On Thursday you can get an idea of the effects yourself, because then the tech demo is said to be available for download on the Nvidia website.
In development by 1C games, Cryosatasis is a FPS horror game set in 1968 on a Russian nucLear powered ice breaker. With freezing conditions around the ship, and only partly working heating the conditions are tough – but ideal for creating a very cool looking FPS with interactive nvidia® PhysX gaming effects. This sneak peak demo gives you an opportunity to be one of the first to see the game actually running on your gaming rig. This scripted flythrough makes full use of GPU-accelerated PhysX features of your GeForce graphics card with some very cool environmental effects.
Read more about this game at www.cryostasis-game.com
System Requirements:
Compatible with WinXP and Vista. For best enjoyment PhysX acceleration is required. NVIDIA® Geforce® 8, 9 and 200 Series are recommended. Please install the latest NVIDIA GeForce drivers which include the latest PhysX system software.
"The NVIDIA PhysX technology delivers astonishing physics effects and will help us develop the most competitive and innovative products in the marketplace," said Roy Tessler, THQ's senior vice president, production and worldwide studios. "With support for both the CPU and the GPU, PhysX technology allows us the creative freedom to design compelling environments and deliver truly immersive gaming experiences."
The NVIDIA PhysX development solution consists of a robust physics engine, API, and software development kit (SDK) designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics in real time.
PhysX technology works across all major gaming platforms and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what's possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, NVIDIA PhysX technology will deliver faster performance and richer environments based on the number of GPUs or CPUs in the PC, or the varied computing capacities of today's console platforms.
"Physical interactions are increasingly important to bringing realism to interactive game play and we are thrilled that THQ has selected PhysX as a development platform for their interactive entertainment titles," said Ujesh Desai, vice president of GeForce desktop business at NVIDIA.
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