starac
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- 13.01.2005
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I am a developer myself and a game developer at that. I cannot begin to tell you how much it #%***% me off to see the entire industry brainwashing its customers. It's all about the damn money. This whole "everyone is doing it" argument is @%%%%$+%. If everyone was killing babies should you do it too? That is the most cliche and sorry excuse, along with "Wah we're a small company and need your money to support upcoming titles.... even though this one is horse dung."
We didn't have this whole 'release the game and patch the damn thing 5 times @@*!' in the 80s. Now you even have to patch console games. In the near future you will be hard pressed to find games with demos to try before you buy, as well. It's a business that is now controlled by lazy coorperate slave drivers and crooked marketing. That never used to be the way things went down. You used to install software and have confidence it was tested and polished. It might have a bug or two, but nothing even close to the fecal matter they put on the shelves today. I'll give you systems are larger and more complex now. However, as a developer, I see bugs all the time and get told, "Well, thats not really a problem right now." Only to hear the customer complain on the very thing I pointed out.
The whole industry is going to @@*!. It's all because of greed. I haven't played a title in 1 1/2 years that I thought was great. Although I've probably counted 100 in the last year that were "The best game ever" "guarenteed to be a smash "highly addictive", etc. on the hype machine. Greed, marketing, and impossible deadlines rule the industry. Who do you have to thank? Big companies that are monopolizing the industry and forcing the developers to turn thier dreams into unethical piles of poopy doopy. I've even been told to go home, make 15 accounts and hype up my own product, by one publisher, one I didn't even believe in. "If you want to keep your job, you'll do it."
I really miss the days when developers were free to do it for the love of the game. Now management forces releases early, they postpone bug fixes, or completely ignore bugs. I've almost been canned before for working on what I considered an imperative bug without "clearing" the time I spent with my producer. I get told, "It's not in the budget." My response is "So, you'd rather spend 6 months tracking this thing down than 1 week taking care of it right now"? They made it clear they would.
You see, after they hype things up and take your money, the big wigs don't care anymore. They want to minimze the complaining to a tolerable level as fast as possible, rather than let you finish your vision, and switch you to the team that is working on the next cash cow.
Anway, I hope they do straighten ETW out, but don't you dare give me that "Everyone is doing it, that is software developement @@*!", because it isn't. It is software management.
If I had enough to hire my own staff I probably wouldn't be rolling in money, but I can guarentee you I wouldn't have my name on anything I would be ashamed of.
Post je preuzet sa Empire Total War foruma, i osvrt je na trenutnu gaming situaciju.
Ovaj dio mi ja najvise zapeo za oci, i dokaz je da se developeri nista ne pitaju, vec da necije glupe ideje pretvaraju u igre.Big companies that are monopolizing the industry and forcing the developers to turn thier dreams into unethical piles of poopy doopy[/B]. I've even been told to go home, make 15 accounts and hype up my own product, by one publisher, one I didn't even believe in. "If you want to keep your job, you'll do it.