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Prominence, first person sci-fi adventure game

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http://news.bigdownload.com/2010/12/10/prominence-gameplay-shown-in-new-trailer/

What if you had a game that had the look and feel of a sci-fi action-RPG like, say, System Shock 2, and combined it with a point-and-click adventure game design like the Myst series? Well you might come up with something that resembles Prominence, a newly revealed title from the Long Island, New York based Digital Media Workshop.


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Prominence is a science-fiction adventure that is being developed by a small, independent team, but we’re working hard to deliver a thought-provoking story wrapped in a powerful and highly-immersive game experience. A partial list of scheduled features includes:

  • Pre-rendered 3D environments with animated effects
All of the environments in Prominence are built in 3D and pre-rendered for maximum visual impact and quality. Many of the in-game environments feature animated effects that enhance the realism and immersion.

  • Story-based inventory, environmental and graphical puzzles
The puzzles and challenges in Prominence are story-based. Just as in real life, some of them may have more than one solution. None of the puzzles require lightning-fast reflexes or platform-gaming skills.

  • Branching story with multiple endings
At a particular point, you'll be given an opportunity to choose between two different paths. Each path will lead not only to a different ending, but will have different obstacles to overcome and unique environments to explore.

  • Original soundtrack
Digital Media Workshop, Inc. has been producing music for over ten years, and we plan to capitalize on that experience to bring the world of Prominence to life through powerful environmental soundscapes and a cinematic score.

  • Professional voice-acting
Prominence will feature an ensemble of character voices supplied by professional actors.

  • First person viewpoint
To provide the most immersive experience, Prominence is presented in a first-person panoramic view.
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http://prominencegame.com/press.htm
 
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