Šta je novo?

[4X] Sword of the Stars II: Lords of Winter

Dandy

Čuven
VIP član
Učlanjen(a)
03.07.2000
Poruke
9,812
Poena
965
Sword of the Stars II treba da se pojavi u digitalnim prodavnicama 28. oktobra, a već se može kupiti u pretprodaji, tako da mislim da je pravo vreme da pokrenem ovu temu i eventualno zainteresujem trenutne i buduće svemirske stratege za ovu odličnu igru.

Za one koji ne znaju, Sword of the Stars serijal pripada 4X žanru igara (eXplore, eXpand, eXploit, Expterminate). Radnja se događa u svemiru, gde igrač kontroliše jednu od rasa i njenu svemirsku imperiju. Ultimativni cilj je naravno zauzimanje što više resursa kolonizovanjem novih planeta, izgradnja što jače flote naoružane najnovijom tehnologijom i dominacija nad ostalim rasama.

sword_of_the_stars_ii_lords_of_winter_frontcover_large_ly21EVt7MpCnYuS.jpg


Stvari naravno nisu baš tako jednostavne i postoji prilično razrađena pozadinska priča, ali poenta ovakvih igara i jeste u tome što je svaka partija drugačija i zapravo predstavlja kampanju za sebe.

Strateški deo igre se odvija potezno i odigrava se na mapi galaksije podeljenoj u sisteme, dok se taktički deo odvija u realnom vremenu sa brodovima koji su se trenutno susreli na jednom mestu, između dve ili više zaraćenih strana (sistem sličan Total War serijalu).

Moguće je istraživati razne tehnologije i zatim te tehnologije primeniti tokom dizajniranja brodova. Taktičke opcije su zaista raznovrsne i morate biti spremni na to da pogrešan dizajn brodova, sa oružjem kojem neprijatelj može dobro da kontrira, vrlo lako može nadmoćnu flotu da učini praktično neupotrebljivom. Dobra stvar je to što ne postoji ultimativni dizajn, već se morate prilagođavati ako želite da preživite.

[YOUTUBE]Zvpada4dWM4[/YOUTUBE]

[YOUTUBE]zhjCEFmlo5M[/YOUTUBE]

Prvi deo ove igre se pojavio još 2006. godine i tada je bio prilično bagovit i ograničene igrivosti, ali posle 3 ekspanzije i velikog broja patch-eva između, sada je zaista odlična igra koja i pored malo zastarelog engine-a može dosta da pruži.

Očekujte opis drugog dela igre na stranicama Benchmark-a čim se pojavi, a u međuvremenu, ko mi prvi pošalje PM sa svojom email adresom i navede da želi Sword of the Stars Complete Collection (prvi deo sa svim ekspanzijama), dobiće link za digital download originala.
 
Korisnik DariusIII je bio ubedljivo najbrži i dobiće digital download kopiju SOTS Complete Collection-a :)
 
Hvala najlepše, Dandy. Igraću SOTS sa velikim zadovoljstvom.
 
Sutra :)
 
Na žalost SoTS II je izašao u neočekivano lošem izdanju i trebaće nekoliko meseci da ispeglaju igru. Paradox forum je pun negodovanja, iako se svi iz Paradoxa i Kerberosa trude iz petnih žila da ih umire i ubede da će ispraviti sve greške, pošto je u trenutnom stanju igra pravi bugfest sa stvarima koje fale (počevši od stavki u meniju).
 
Izašla je.To što se zove finalna verzija nije smelo da se pojavi ni kao beta. Veeeliki Fuck Up od strane Kerberos Productions/Paradox tima.
 
Morali su da izbace igru ili da propadnu nažalost...
Igra je izuzetno puna nedovršenosti i bagova, tako da će trebati neko vreme da se ispegla. Već je izašao jedan patch, a danas izlazi i drugi. Generalno će biti bar po 2-3 patch-a nedeljno dok se ne srede neke osnovne stvari.

Ovo malo razjašnjava celu situaciju:
Link 1
Link 2

Ja sam odvojio par sati na isprobavanje igre i iako je u trenutnom stanju potpuno neigriva u smislu završavanja partije, vidi se mnogo potencijala, tako da sam ja optimista da će vremenom sve doći na svoje mesto. Prvi SotS je isto bio vrlo problematičan kada se pojavio (mada ne ovoliko) i meni se tada uopšte nije dopao. Trebalo je da prođe dosta vremena da ga doteraju u ovaj utegnuti stadijum u kojem je danas.
Dobra je stvar što su osnove igre zdrave, tu je multi-core podrška, kao i odlična DX10 grafika. Ceo sistem je dobro razrađen, samo je implementacija problem.
 

Prilozi

  • 2011-10-30_00014.jpg
    2011-10-30_00014.jpg
    161.5 KB · Pregleda: 101
  • 2011-10-30_00023.jpg
    2011-10-30_00023.jpg
    208.6 KB · Pregleda: 102
  • 2011-10-30_00028.jpg
    2011-10-30_00028.jpg
    255.2 KB · Pregleda: 119
  • human2.jpg
    human2.jpg
    140.7 KB · Pregleda: 73
  • Liir-dn-4.png
    Liir-dn-4.png
    490.2 KB · Pregleda: 74
Malo objašnjenja o tome šta je šta u taktičkom skrinu.

tactical101v2.jpg
 
Novi patch.

r17430
------

Additions and Improvements:

- A new badge has been added for all factions.
- The game will now start in native 64-bit mode on operating systems that support it.
- Added 15 new entries to the encyclopedia.


Bug Fixes and Other Changes:

*** This update will break save games due to changes to special encounter implementation. ***

- Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
- Fixed a crash that could occur when entering the multiplayer lobby.
- Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
- Fixed issues where concurrent combat scheduling could cause game turns to hang.
- Fixed an issue where the game could crash when a player attempted to save between turns.
- Fixed an intermittent crash that could occur during combat.
- Fixed a crash that could occur when committing an intercept mission.

- Fixed encyclopedia content appearing in the wrong locations.
- Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
- Added more tool tips to the game lobby.
- Added more tool tips to the colony information widget.
- Added more tool tips to the build screen.
- Added more tool tips to the certain pop-ups and to the station placement screen.

- Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
Spinal Mounts
Heavy Fission Cannon
Assimilation Plague Cure.
- Rebalanced Police ships and some menaces.
- Made improvements to Swarm Hiver, Larva and Queen art.
- Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
- Fixed issue where minimizing the game window could cause it to go full screen instead.
- Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations.
- Suul'ka arrival after building a Tribute station is now delayed by at least a turn.
- Fixed a bug with post encounter dialog where list selections were getting mixed up.
- Fixed a miscolored element of the fleet widget items.
- Fixed some underlying UI layout bugs.
- Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
- Fixed a bug that was allowing built modules to be re-queued.
- Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
- Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
- Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.


Nastavak taktičkog uputstva:

tactical102v1.jpg
 
A u b'te koliko su oni ovo detaljno razradili. Jel sa novim patchom igra igriva? Prvo su izasla dva patcha jel da . Onaj od 1.8gb i onaj od 5mb i sada je izasao treci?
 
Nije još uvek. Mislim može ona da se igra, ali gomila stvari ne radi još uvek i vrlo je nestabilna.
Ja očekujem da će dostići neki iole normalan stadijum tek za par nedelja.
 
Verovatno zavisi od komandnih poena i tehnologija za to. Sada nema ograničenja po pitanju toga koliko brodova je odjednom u borbi, ali ima ograničenja po pitanju održavanja i toga koliko možeš da strpaš brodova u jednu flotu.
U svakom slučaju, mislim da je poenta kod Levijatana da budu flagship-ovi koji imaju pratnju manjih brodova.

Igra stvarno ume mnogo lepo da izgleda... Šteta što ne postoji skirmish mod, pa da igrači mogu da ubijaju vreme do stabilne verzije igranjem taktičkih bitaka :)
 

Prilozi

  • 2011-10-31_00028.jpg
    2011-10-31_00028.jpg
    265.9 KB · Pregleda: 47
  • human1.jpg
    human1.jpg
    234.6 KB · Pregleda: 59
  • beams.PNG
    beams.PNG
    492.3 KB · Pregleda: 52
  • death blossom.PNG
    death blossom.PNG
    496.8 KB · Pregleda: 39
STA?!?!?! Sada u bitci ucestvuju svi brodovi iz flote. Hmmmm... U bre ala to ima da pojede resurse :d Mada ajde, ok je, realnije je da se sudare dve flote sa svim brodovima odjednom nego ono 3 vs 3 kapitalna broda (max) pa se onda nadopunjuju. Mene je odusevilo ono gore sa armorom koliko su detaljno i realno odradili. Bog te mazo ovo ima da bude dragulj u Space R/TS. Samo da je odvdu u stanje u kakvom su zamisljali da bude... JOJ! :) Nego, Dandy koliko je to realno zahtevno na max detaljima? Jel koci kada pucaju sve te dzidzabidze?
 
Pa nisam još bio u prilici da vidim neku zaista veliku bitku, ali za sada radi mnogo glatkije od prvog dela, koji je imao zastareo engine i kočio je povremeno čak i na današnjim veoma jakim mašinama.
Nisam uključivao FRAPS, ali subjektivni utisak mi je da je FPS zakucan na 60 sve vreme. Engine je od starta razvijan za DX10, a sama igra je optimizovana za višejezgarne 64-bitne procesore, što se i oseća.
Mislim da je zahtevnost ovde najmanji problem.

Inače, bilo je i u prvoj igri ogromnih bitaka. Kada dovedeš dreadnought C&C brod i gomilu kruzera (ili nedajbože destroyer-a, njih si mogao da imaš milion), umelo je da pršti na sve strane. Pa još ako u sistemu ima recimo 4 flote različitih rasa i onda se tučete svi zajedno... jao :)
 
Poslednja izmena:
Hehehehehe nisam vodio tu sicu obicno CC kapitalac + 5 (a za prvu postavu i tri za ne daj boze) napadackih kapitalaca + support ali mi je taj support cisto za gorivo i opravku nisu bili brodovi za borbu :d
 
nisam upucen pa da pitam.lici li ovo na homeworld?
 
Pa ne baš. Više liči na Total War u svemiru.
 
Sa tehnicke strane ovo je mnogo komplaksnija strategija od bilo cega do sada vidjenog. Svaka rasa je specificna po pitaju dizajna brodova i njihovog kretanja u svemiru. Gro tehnologija im je zajednicki ali svak rasa ima neke svoje specificne tehnologije. Pri izucavanju tehnologija postoji random faktor tako da ne znas da li ces neku teh dobiti ili ne. Bite su real time a kretanje po svemiru (van bitki) je potezno. U ovoj igri nema gradjenja infrastrukture samo izucavanje tehnologija i preuzimanje planeta i onda stancanje brodova :d
 
Interesantno je što nisam nigde video piratsku kopiju Sword of the Stars Complete Collection-a. Mislim ja imam original, tako da mi nije potrebna, ali htedoh da dam drugu da proba, kad ono cvrc :p
 
Novi patch:

Critical fixes:
- Fixed an issue where the game could crash when battle riders, drones, boarding pods, assault shuttles or bio-missiles were launched in combat.
- Fixed an issue where Swarmers could crash the game while launching from the hive.
- Fixed a crash that was occurring when creating new provinces.
- Fixed a crash caused by incorrect retrieval of achievement states.
- Fixed an issue where failure to load an asset could prevent screens from transitioning.
- Fixed multi-player compatibility issues between 32- and 64-bit versions of the game.
- The Continue Game button is now working.
- Tool tips have been added to the combat UI.

Other fixes and changes:
- Fixed an issue where public games were not being correctly published to the GameSpy master server.
- AI is now more aggressive in combat and starts closer to the action. This was done to address some cases where AI versus AI combat simulation was not resolving.
- Fixed known issues where modules were not being displayed on stations.
- Fixed an issue where certain ship designs were not being assigned default sensor ranges.
- Fixed an issue where planetary missiles were not hitting targets.
- Fixed a ship avoidance issue where ships could become immobilized between a station and the planet is orbits.
- Fixed issues where the game was incorrectly assessing whether players should engage in combat.
- Fixed an issue where the game was not correctly determining when players had discovered each other on the star map.
- Fixed issues where starting system distributions on star maps could be needlessly unbalanced.
- Fixed an issue where missiles and mines were not being assigned the correct structure, causing them to be too easy to pick off.
- Fixed the issue where Swarmers were not correctly pursuing moving targets.
- Fixed an issue where Hiver gates were not being deployed while enemy colonies existed in the system.
- Fixed an issue with lists in the GUI that was causing the Admiral Manager to present misleading data.
- Fixed an issue where Battle Cruisers and Battleships were being unlocked without the correct technologies being acquired.
- Fixed an issue where an incorrect large amount of terraforming damage could be applied by weapons in combat.
- Fixed an issue where the Von Neumann constructs could spawn at the center of a star system.
- Fixed an issue where reserve fleets were being included in sensor range checks
- The System Killer's beam range has been increased.
- Added missing icons to Heavy Beam modules.
- Start positions for certain combat encounters have been brought in closer.
- The ship HUD is no longer displayed when planets are selected in combat.
- There have been a handful of fixes to various weapon and ship art files.
- Fixed an issue where "easter eggs" could be spawned in colonized systems.

Additions
- Game setup now automatically defaults to the maximum players for the selected map.
- Missile warheads will now upgrade.
- Players are now presented with the option of renaming their initial home world as a new colony.
- The game launcher options dialog now includes a "Prefer 64-bit Process" checkbox. This can be unchecked to override default behavior and run the 32-bit version of the game on 64-bit operating systems.
- Features have been added to the station manager:
* Module descriptions have been added.
* The station module build queue now displays cost.
* A Max button has been added to the module build queue controls.
- Changes have been made to the upgrade paths of stations to prevent certain issues where upgrades might never be possible.
- The station manager now shows up as a window on the star map.
- The planet information window now shows up as a window on the star map.
- The redundant confirmation dialog that displayed when loading games has been removed.
- The Defense Manager tray has been hidden in this update to prevent the possibility of fleets becoming on the system map.
- The Liir Protectorate is now locked until the correct technology is acquired.
- As a stop-gap measure the initial window resolution supplied in the game launcher options has been reduced from 1680x1050 to 1280x960. This may help newcomers to the game in cases where the initial window size is too large for certain desktop and display configurations. Others may adjust this value in the options dialog as needed.
 
Mislim da jeste. Nisu numerisani tako za original, već imaju četvorocifreni broj koji označava verziju.
Igra je naravno još uvek daleko od igrive, ali ide se u dobrom pravcu.

Imao sam sada prvu veću bitku i moram da priznam da igra počinje da štuca kada se mnogo toga događa na ekranu. Nije baš toliko brz engine koliko sam mislio.
 
Krap. Mada citao sam negde na njihovom forumu da je to nekakav bug, da igra ima preveliko zauzece procesora tako da mislim da ce se to regulisati.
 
Znači ignorisati igru dok ne bude na nekom steam sale-u i tek nakon par meseci igrati. :(
 
Igru su jos odavno trebali da izbace, sve odlagali, a sad jos i ovo.
Ima da se nacekamo dok ovo bude sve ispeglano kako treba.
 
Nema veze. Ja sam ocekivao ovako neso. I vanila SOTS je bio gotovo neigriv mada ipak, moram da priznam, nije bio ovolike tehnicki izdeformisan. Ovo je stvarno bezveze... Doduse ja to promatram kao neku vrstu tehnickog demoa iliti sneek peek VIP :d dok ne izbace kompletnu igru :d
 
Novi patch.

Patch Notes:

r17606
------

Critical fixes:

- Fixed station manager crash when while selecting a station.
- AI versus AI combat routines now internalized and will no longer appear to players.
- AI will now follow command point limits when creating and modifying fleets.
- Added tool tips to descriptions to all sections in the design screen.
- Reimplemented alien habitation modules.
- Improved Spectre AI so Spectres now spread out amoung targets.
- Spectres now do appropriate damage based on their size.
- Fixed a slowdown due to Spectre collision error.
- Admiral creation within empire now working correctly.


Other fixes and changes:

- Fixed Spectre spawn positions.
- Improved Spectre AI so Spectres will move from large to small target is the opportunity arises.
- Game will now start in full screen mode at native desktop resolution unless specified in options. (Game can still drop out of full screen if another program window overlaps the game. Use ALT+ENTER to return to full-screen again.)
- Weapons now apply their appropriate damage pattern based on their distance from target.
(All weapons were using their max pattern range, often the weakest of all ranges)
- Turret fixes made to Human and Hiver Leviathans causing them to shoot through selves.
- Firing arc fixes to Heavy Beam modules.
- Heavy turret turn speed changes to be more realistic.
- Adjustments made to Disruptor weapon attacks.
- Fixed various minor bugs to station upgrades.
- Fixed Zuul and Tarka combat music themes not playing.
- Fixed crew death stuck above 0% (was not adding bonus crew when doing crew death calculations)
- Driveless ships in formation, provided they aren't lead ship, will now fall behind and rest of formation will continue at formation speed. If the ship with the destroyed engine is lead, the formation will slow down as designed, in order to protect lead (presumably
command) ship. Player can select ships to abandon lead ship if they wish.
- Fixed planetary spotter ranges (ships can now be spotted by planets when flying past)
- Planet Manger moved to its own dialog box.
- Added a delay to prevent any actions from taking place until everything is ready
- Compressed combat, gui and music sounds for greater efficiency.
- Fixed combat random encounter data being null
- fix incorrect stance facing (ship sometimes did not face target, now they will face target while in their stance)
- Level 5 Science Centers disabled temporarily.


Additions:

- New badges added to all races
- Additional load screen
- New encyclopedia entries on Admirals.
- New encyclopedia entries on Missions.
- Station Modules entries in the encyclopedia complete.


Known Issues:
- Sound bug remains a priority.
- Close To Attack isn't working properly.
- Players can enter battle without selecting the fleet they want to use
- Some players seeing sorting errors with refracted surfaces (ie glass can be seen through ship as black)
- Fleet isn't picked by default for combat. Player has to select fleet for combat.
- Players reporting crash when attempting to upgrade planet to Gem/Forge world.
 
Nazad
Vrh Dno