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Driveclub

max9998

Čuven
Učlanjen(a)
26.12.2002
Poruke
979
Poena
620
Igra je postala dostupna jutros; evo par brzih utisaka posle 10-ak minuta voznje:
- Logitech Driving Force Pro volan uopste ne radi :(
- Po fizici, podseca me najvise na NFS Shift. Ponasanje vozila deluje pristojno, ali nije tako dobro kao u GT6 (gde se mnogo bolje oseca tezina automobila, sto je malo igara uspelo da postigne). Deluje mi da je kocenje nerealno jako (ili je u GT6, na koji sam se navikao, nerealno slabo).
- Gamepad kontrole nisu lose, skoro kao u GT6 (srecom pa nisu djubre kao u Shiftu).
- Nema race replay, obecali su da ce doci u nekom patchu.
- Tokom trke iskacu glupi arkadni popupi za poene tipa "Overtake 3000 pts" (mozda moze da se iskljuci negde u menijima, nisam gledao), mada ih nije bilo previse.
 
Evo i ja probao malo i mogu da se slozim sa tobom. Treba ovde jos testiranja vozila da bi se videla fizika, ali za ova prva vozila mogu reci da je donekle slicno tu sa Shiftom. Nema ukljucivanja/iskljucivanja assista, ili ja bar to nisam video.

Takodje da dodam da je grafika lepa, ali nekako nisam odusevljen kao sto su oni wheather gifs prezentovali (mozda ce biti bolje sa tim patchom). Zvuk je tu i tamo i nesto mi se ne svidja jer je previse tup, ali muzika je da nazovem oldskul sa breakbeatom i drumnbasom sto mi se bas svidja.

Takodje mi se ne svidja ovaj preload sistem jer bukvalno mi je skinulo samo 3gb juce a danas od kad je postalo dostupno skida ostatak i ne mogu odmah da probam ostale staze i vozila.
 
Btw ono promenljivo vreme, mnogi nisu pažljivo slušali prezentacije, ne dolazi sa launch verzijom igre već kasnije. Baš sam pažljivo slušao i bilo je "coming in the future" ;).
 
Meni je tokom preloada skinuo celu igru (16 GB), jutros je sve bilo na raspolaganju...
 
Informacije na jednom mestu:

Weather

1. NASA data was used to accurately map out the night sky — so wherever you are in the world you’ll see the correct star constellations for your location.
2. If you’re lucky, you’ll get to see the northern lights — it’s possible to see the aurora borealis from the northern tracks in Norway, Scotland, and Canada.
3. All clouds are full 3D models to ensure accurate light diffusion from the sun. They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.
4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.
5. You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.
6. Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.
7. Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.

The Environment

8. High resolution NASA data was used to accurately map landscapes and mountain formations — which were then tweaked to ‘improve’ on their natural beauty and make them perfect for high-speed racing.
9. The team spent weeks out on location and covered a minimum of 200km every day to get a feel for each country’s roads and atmosphere. They captured thousands of photos and recordings along the way, in all weather conditions and different times of day.
10. Road tarmac textures are hand-modelled rather than tiled or tessellated. Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.
11. Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of “painted on,” to ensure that they support the dynamic, volumetric nature of the skies and lighting.
12. All environmental light sources are independently generated with different properties. The team sampled the color and intensity of individual streetlights, house lights, and even camera flash bulbs, which you’ll see best in any of the Indian tracks at night.

Flora and Fauna

13. Some tracks boast more than 1.2 million road-side trees — and this number keeps going up as the artists try to out-do each other as development progresses.
14. There are more than 100 different varieties of trees, bushes, mosses, and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.
15. Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.
16. One of the India tracks features a tea plantation with a sprinkler system that turns off and on at set times during the day.
17. The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.
18. …and look out for the seagulls in Scotland, roosting crows in Norway, Canadian geese, and vultures in Chile!
19. Spectators are placed in realistic spots where they would feasibly enjoy a good view of the race.
20. Spectators dress for the weather — if it’s a cold night, expect them to be sporting hats and gloves.

The Cars

21. A typical Driveclub car is made up of 260,000 polygons. The staggeringly detailed cars you see in promo videos are the same models you drive in the game — they’re not pre-rendered CG versions.
22. Each car takes approximately seven months to create — from initial licensing, reference collation, CAD data processing, asset production, physics modelling, through to the final car in-game.
23. Evolution snapped in excess of 1,000 photos of the interior and exterior of every car as part of the reference gathering.
24. Pagani employ seamstresses to accurately match up the symmetrical carbon weave on the cars bodywork, and even add the “Pagani” name to their small screw heads. These nuances are accurately reproduced in-game.
25. The same 3D CAD (Computer Aided Design) engineering data that the manufacturer uses to factory produce each vehicle has been used by the development team to create each car.
26. More than 500 different material types are available to designers to apply to the vehicles.
27. The cars have realistic layered paint materials — base metal or carbon layer, primer coat, base color coat, two metallic paint coats, clear top coat, etc.
28. A full shader-driven procedural system is used to simulate car damage. Multiple layers of scratches appear in the most exposed areas and edges, revealing undercoat and bare metal or carbon.
29. As you race, dirt and dust gradually builds up on the car, subtly altering its appearance.
30. Screen space reflections (SSR) are being used together with real time dynamic light probes to render vehicle lighting and reflections more accurately, as opposed to using outdated pre-baked cubes.
31. The car dashboard reflects onto the windscreen in bright light; and the car exterior reflects onto carbon interior panels.
32. Anisotropic lighting is used to simulate the effect of each individual thread in carbon fibre weave. The pattern of the carbon alters realistically with the lighting angle and surface curvature.
33. Headlights are modelled using multiple layers of reflectors and lenses that realistically reflect and refract the bulbs shining beneath.
34. Rainbow specular highlight effects can be seen in headlight lenses because thin film interference is utilized.
35. Animated active aero flaps are rigged up accurately and coupled with the physics system to operate exactly as they would in real life. The Pagani Huayra is one of the best examples of this.
36. Conversion of kinetic energy to heat is physically modelled to accurately render the temperature and glow color of brake discs.
37. The speedometer displays have been accurately reproduced for every car in terms of visuals, technical display output, and behavior (again, all hooked up to the in-game physics).

Audio

38. Each reference car was fitted with at least 16 separate microphones to authentically capture the sounds of the engine from 360 degrees, inside and outside of the car. Some had four mics on the exhaust alone.
39. In-game, the engine sound reacts to your perspective. Pan around a stationary car gunning its engine and the sound shifts with the camera position (relative to where the engine is).
40. When you race, the engine sounds are different based on which of the six camera views you choose — inside or outside of the car. You’re not hearing the same engine audio with a filter — it’s all recorded separately.
41. The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library.
42. In many cases, Evolution’s audio captures are the most high definition recordings of these cars in existence.
43. Bespoke sound effects were recorded for every action in the game. You won’t hear a single stock sample.
Handling and Physics
44. Although not a sim, Driveclub’s handling model is based on real world physics, using technical data about performance provided directly by the manufacturers.
45. To fine-tune the performance of every vehicle, a virtual “rolling road” test is used to check acceleration, top speed, weight distribution, and braking performance.
46. Aerodynamics are physically modelled. For example, activating DRS on the McLaren P1 affects the levels of downforce to increase top speed and acceleration.
47. Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

Artificial Intelligence

48. The AI drivers adapt their racing tactics and braking strategy based on pressure from players or other drivers. When alongside them, they will try to brake deeper into the corner.
49. AI drivers always try to predict overtaking opportunities based on the track, the performance of their car relative to opponents, and also how opponents are driving at any given moment.
50. When an AI driver has a car with KERS (Kinetic Energy Recovery System) fitted, they will use the energy strategically at opportune moments to pass or block opponents on the track.

Load times

51. Despite all of the above, once selected a track will take no more than 15 seconds to load.
 
DRIVECLUB Pre Order Bonus:
• There are three spectacular supercars available when you pre-order – the RUF RT12 R, Mercedes SLS AMG Coupe Black and the McLaren 12C.
• Each has their own signature livery that can’t be found anywhere else.
• With each pre-order pack you’ll also gain a boost of Fame to increase your driver level in game and give you and your club a head start over the competition.

DRIVECLUB PS+ Upgrade
Upgrade includes:
• All 55 tracks from all 5 locations: Scotland, Canada, Norway, Chile and India.
• All 50 vehicles: 7 Hot Hatch, 15 Sports, 15 Performance, 8 Super and 5 Hyper.
• All 50 events in the offline single player Tour career mode.
Important:
• To use this download you’ll need a PS+ membership and DRIVECLUB PS+ Edition, which can be downloaded now from PlayStation Store.
• Pre-order DRIVECLUB PS+ Edition and the Upgrade (only available to PS+ members)."

DRIVECLUB Special Edition
• Foil treated, unique artwork housed in a high-quality card sleeve.
*Instant access to five high performance cars, each with an exclusive livery design:
- McLaren P1
- Mercedes-Benz C63 AMG Coupe Black Series
- Ferrari 458 Italia
- Aston Martin v12 Vantage S
- Alfa Romeo 4C
• 2 exclusive in-game livery packs to customise your car and club logo.
• 2 DRIVECLUB emblem vinyl stickers (one white, one red) – perfect for your laptop or games console.

DRIVECLUB Steelbook
• Available only by pre-ordering from ShopTo

DRIVECLUB PS+ Edition
• One location (India)
• 11 tracks
• 10 cars
• Access to all game modes.
• Free to download (17GB)

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Poslednja izmena:
Meni je tokom preloada skinuo celu igru (16 GB), jutros je sve bilo na raspolaganju...

Si siguran u to, meni je isto juce pisalo 16gb da je instalirano ali je zapravo skinuto nesto manje od 3gb i jutros je pocelo da skida ostatak tek kad sam usao u igru (prve staze su bile preloadovane, a ostale su se skidale u pozadini)...
 
Informacije na jednom mestu:


1. NASA data was used

14. There are more than 100 different varieties of trees, bushes, mosses, and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.
15. Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.
17. The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.
35. Animated active aero flaps are rigged up accurately and coupled with the physics system to operate exactly as they would in real life. The Pagani Huayra is one of the best examples of this.
36. Conversion of kinetic energy to heat is physically modelled to accurately render the temperature and glow color of brake discs.

Izvinjavam se, ali kako ne hejtovati? Izdvojio sam samo par primera mada vecina su vrh :) NASA, botanicari, flamingosi svaki sa razlicitim karakterom i bojom ociju..

Ne zna se sta je ludja varijanta, to da im poverujemo u ove navode, ili (da je stvarno istina) to da su se toliko iscimali oko tih stvari za arkadnu voznju? Flamingosi ozbiljno? Sta je ovo, open world, Far Cry ne razumem.. a ono sto ti u stvari radis je kasno kocenje u krivinu naslanjajuci se od drugi automobil i tako par minuta..
Kako se bre ponasa na gamepadu, to treba da se napise, kakvi volani, NASA, Thrustmaster, koga lozite.. Ne znam odakle poredjenja sa GT-om, iz aviona se vidi da veze nemaju. Svako ko je imalo iskustva imao sa volanima zna da nemaju nikakvu poentu u ovakvim naslovima i da je gamepad/tastatura 10 puta bolji kontroler.. Mislim ne verujem sta citam :)
 
Poslednja izmena:
Important:
• To use this download you’ll need a PS+ membership and DRIVECLUB PS+ Edition, which can be downloaded now from PlayStation Store.

Odakle je ovo ?
Ja ne znam, ali od jutros pokusavam naci tu free PS+ verziju i nema nigde, US mi je nalog.
Posle sam skapirao da moguce da ce je sutra pustiti zajedno sa mesecnim PS+ content-om, ali sad me opet zaintrigiralo kad si ovo postavio.
Jel to nesto za UK, mozda za US jos nije dostupno?
 
Odakle je ovo ?
Ja ne znam, ali od jutros pokusavam naci tu free PS+ verziju i nema nigde, US mi je nalog.
Posle sam skapirao da moguce da ce je sutra pustiti zajedno sa mesecnim PS+ content-om, ali sad me opet zaintrigiralo kad si ovo postavio.
Jel to nesto za UK, mozda za US jos nije dostupno?

Pa ako si preorderovao to znaci da je preload aktivan ;).
 
Ne govorim za pre load.
DriveClub PS+ Edition, na to mislim, ne Full igru.
Nisam pre orderovao, cekam verziju za nas PS+ korisnike, ono 10 automobila, 11 staza bla bla. Na to se odnosi taj post, i lepo kazu da je vec dostupno ali ja ne vidim.
 
Znam, i ja ga tražim ceo dan :D
Malo malo pa refresh. Mada imaju typo na omotu, tako da je i ovo neka greška sigurno ;).
 
Hehe i ja isto, jedno 128 puta refresh :d
Ne vredi, bice sutra zajedno sa PS+ content-om koji izlazi, garantujem...
 
Pa pise vam na PS+ da je dostupna 08.10.2014.
In ja se primio pa sad vidim nema nista i pise sutra...


A ova vest je valjda da ko je preorderovao moze sa je downloaduje...
 
To mi je skroz logicno, ali sam ili glup ili jednostavno ne vidim, gde tacno to pise!?
 
Poslednja izmena:
Odakle je ovo ?
Ja ne znam, ali od jutros pokusavam naci tu free PS+ verziju i nema nigde, US mi je nalog.
Posle sam skapirao da moguce da ce je sutra pustiti zajedno sa mesecnim PS+ content-om, ali sad me opet zaintrigiralo kad si ovo postavio.
Jel to nesto za UK, mozda za US jos nije dostupno?

Pise DOWNLOADED zar ne, ne pise da moze odmah da se i igra.
Mislim nemam ni ja pojma samo sam ss razocarao pa nagadjam sta je trik :)

Mada sad vidimnda neki vec igraju, valjda je onda Evropa 8 oktobar a ne znam ko danas...
 
Poslednja izmena:
Eurogamer: 6
Polygon: 7.5
Gamespot: 5
IGN: 7.9
Gameinformer: 7.75
Videogamer: 8
Gamesradar: 4\5
Joystiq: 3\5
USgamer: 3.5\5
Destructoid: 7.5

Preuzima tron za fail godine od Destiny-ja koji je makar postigao zavidan finansijski uspeh. Drago mi je sto se nisam zaleteo i preorderovao.
 
Nije ovo ni blizu hajpovano kao Destiny. Jedino je Eurogamer ocena neobicna, dok je za Gamespot igru opisao dezurni hejter Kevin VanOrd.
 
Posle jos malo igranja, utisci su prilicno meh - igra koja ne proizvodi nikakvu emociju. Eurogamer je to prilicno dobro opisao: devoid of soul.
 
Poslednja izmena:
Meni je jako opustajuca na pocetku. BAs sam noob sto se tice voznji i nisam igrao jedno 5 godina voznje ali sam se veoma lako usemio u igru vec posle par trka. Veoma je noob friendly da tako kazem. Ovaj multiplayer aspekt nisam uspeo da vidim je im serveri nesto ne rade ili sam nesto pogresno podesio. Meni licno je igra jako opustajuca sad posle 20tak voznji, ali ne vidim da je nesto zarazna ili spektakularna na bilo koji nacin.
 
Vidim da mi je antiromi poslao poziv za klub, ali meni uopste ne radi server. Da li vi uspevate nesto?
 
Nisu bas pokrenuli severe "u punom jeku".
A izmedju ostalog rade i na PS Store-u, kad god udjem ima nesto drugacije.
Evo sad su skinuli proslomesecni PS+ content, ubacili nove igre za ovaj mesec i vec mogu da se skidaju, ALI OPET DRIVECLUBA PS+ EDITION NIGDE NEMA.
Ubacili su i GTAV pre-order, azuriraju ocigledno, a tu je i update 2.0 sutra-prekosutra.
Ovih dana ce sve biti "osvezeno".
 
Pali su serveri, ne radi ni Driveclub, a ni Destiny, ocigledno cemo morati da sacekamo koji dan da se unormali situacija...
 
Znaci nastavlja se zakljucivanje o necemu na osnovu ocene nekog sajta.. Ja reko to izumrlo 2009-e.
Mozda ljudi nisu stigli da otkljucaju stazu sa ruzicastim flamingosima :)
 
Naravno da ne, ali kada AAA naslov u koje su utrošene ogromne svote novca ne dobije praktično ni jednu ocenu iznad prosečne kod avarage joe recezenata, to je siguran znak da tu nešto ne valja.
 
Odlaganje i uvaljivanje plus korisnicima igre sa ogranicenim sadrzajem bio je jasan pokazatelj da DC ima problema u produkciji, odmah znas da su upitne i dizajnerske odluke i sposobnost menadzmenta koji vodi projekat.

Nastavlja se prokletstvo next gen ekskluziva koje su sve odreda prosek, ili tek malo bolje. Usudio bih se reci da je industrija u blagoj krizi, da nema indie-a koji cvetaju usred pustinje koja predstavlja danasnju AAA scenu.
 
Odlaganje i uvaljivanje plus korisnicima igre sa ogranicenim sadrzajem bio je jasan pokazatelj da DC ima problema u produkciji, odmah znas da su upitne i dizajnerske odluke i sposobnost menadzmenta koji vodi projekat.

A i kada vidis da postoji embargo na recenzije do dana kada igra izlazi, sve ti je jasno.
Ko zna, mozda DLCovi drasticno poprave igru.

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