- Učlanjen(a)
- 17.01.2009
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Ajde jos pre vremena da otvorim temu za igru, mada je igra jos u najranijoj mogucoj fazi i tek se skupljaju investitori koji ce da uloze u nju. Inace, igra je projekat Slightly Mad Studios-a a naziv igre predstavlja to sto ona i jeste. Igra koju finansira zajednica i koja odredjuje njen sadrzaj.
Engine za igru ne treba da razvijaju jer ga vec imaju kao stopostotno vlasnistvo, a jedino ce naknadna implementacija dx11 renderera biti dodata kao i sto igra takodje ne znaci da ce da bude pc only vec je i porting na ostale platforme veoma moguc. U sutini koliko para i ideja, toliko i simulacije.
Model Lotusa koji ce da ima toliku detaljnost i u igri... dx11 render i neki 250k poligona.
The studio will be offering investment options that will fit any budged, starting out with a 5€ option ending with gold-level commitment of 1000€ and beyond. All investors will be getting access to downloadable development builds throughout the development process, the level of investment will determine the amount of influence each member has though.
While every investor will get to vote on the direction the new title will take, gold members get to participate in board meetings where the bigger calls will be made, always considering the requests from the regular investors. Gold members will even get source-code access to the simulation while smaller investors will be given script access to play with.
C.A.R.S will be used the stripped-down Shift 2 Unleashed engine as starting point, as the team will be adding new modules to it during the course of the development process, including a new DirectX 11 renderer, a new physics engine and new AI. Slightly Mad Studios expect a development cycle of at least 12 months until the finished product is ready, however all investors will be getting access to development builds throughout the process to keep everyone entertained.
Engine za igru ne treba da razvijaju jer ga vec imaju kao stopostotno vlasnistvo, a jedino ce naknadna implementacija dx11 renderera biti dodata kao i sto igra takodje ne znaci da ce da bude pc only vec je i porting na ostale platforme veoma moguc. U sutini koliko para i ideja, toliko i simulacije.
Model Lotusa koji ce da ima toliku detaljnost i u igri... dx11 render i neki 250k poligona.
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