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God of War III

Au ljudi kako je teska igra pred kraj, znaci nemam zivaca duze od 1h da igram, puknu zivci skroz.
Ne znam sam kako sam presao ono letenja, bice da me usralo.
Posle toga ima jedan deo isto tezak do yaya.

Ali nateze za kraj naravno, cika Zevs, evo ubio me 20 puta i nisam mogao vise, poludeo sam kako je yebeno!
Koja je samo razlika zadnje cetvrtine igre i ostatka, teze je bar 10 puta!
Mogli bi da bacite neki hint za borbu sa Zevsom, onaj prvi deo lako predjem, a posle prvog quick time eventa otkine me za cas, ne mogu mu nista.
Ne znam koje oruzje najbolje za njega, poksuavam i Whipom i Claves, ali nesto ne ide, Whip magija je bolja jer ga trese opasno struja, oni stitovi qurcu ne vrede kod njega, a mnogo mane uzmu.
 
Malo struje, malo strele,malo skakanja pa onda malo "boksa" i obavezno izbegavanje njegovih udarca i to je to... lako zar ne ;)
 
Evo presao sam konacno igru i sad ne znam sta bi rekao za kraj! Da sam odusevljen nisam (mislim na sam kraj igre), da mi je bzv ne mogu ni to reci. Nasao sam se u cudu sta se sve desava na kraju, ono sto je uradio je malo glupo. Inace najbolji momenat igre i boss je Hades, ono je bre fight, ostali su svi ppp.
Ako nekog bude mucio Zevs nek pita koja je fora.
Inace na Titan ko igra nek spremi celicne zivce, kraj je tezak do bola!

Za sada ovo je GOTY :D bez razmisljanja, mada ima jos dosta igara da izadje. Mozda Alan Wake i Crysis 2 (namerno ne spominje Halo) nesto donesu novo. Ova igra je sve odvalila!

Kako sad igrati druge igre posle ovakvog spektakla !? :(
 
Da , borba sa Hadom je nesto nevidjeno zaista :) Kada ga koljes u one delove sto se posle odvoje je nesto zaista... :d

Inace kraj je po meni savrseno logican. Izludjivale su ga nocne more kroz celu trilogiju , + koliko je nevinih ljudi zrtvovao i gadosti doziveo dok se desavala igra. Nista drugo mu nije ni preostalo :p
 
Bolje ovaj post stavi u spoiler, doziveces linc on nekih. :D
 
Nisam ljubitelj takvih igara opste al se navuce cim probah i vidoh da je stvarno ludilo od igre.Jos mi samo fali cela igra.:D
E Bobe kakve druge igre ja ne mogu da stignem da odigram ni hitove.Jer pc u kombinaciji sa ps3 i xbox-om, ne mogu da stignem sve odigrati.
A ima tu jos nesto moj sincic od sedam godina kad se uhvati na dzojstika na god of war 3 video sam da treba da predam dzojstik mladjima.Ostarilo se braco jer nekako mi dodje glupo u ovim godinama da se vise igram,al ne mogu da se manem,jer kad je tako dobra igra odmah u meni nesto zatreperi.
 
Poslednja izmena:
Jedva cekam da ovi zivcani probaju Challange "Get Stoned". :D
Bolju kupite DS3 unapred. :)
 
Igra je odlicna ali kontrole me zezaju! Ono letenje poginuo sam 10x u raznim provalijama. I sto ne moze da se kontrolise kamera, refleksno stisnem desnu pecurku da pomerim kameru i odem u provaliju. Ostala navika :)

Sve pohvale ali ipak meni je jos uvek Demon's Souls bolji, mada je mrtva trka :)
 
Jedno glupo pitanje, kako se stavlja spoiler kada se kuca poruka, nisam nesto vest sa forumima :(
 
[ spoiler ] tekst koji hoću da sakrijem [ /spoiler ]


Samo izbriši sve spaceove i to ti je to ;) nikakva veština
 
E evo kako su radili Antialiasing God of War III :

Since my recent post discussing the antialiasing method used in God of War III, Cedric Perthuis (a graphics programmer on the God of War III development team) was kind enough to email some additional details on how the technique was developed, which I will quote here:

“It was extremely expensive at first. The first not so naive SPU version, which was considered decent, was taking more than 120 ms, at which point, we had decided to pass on the technique. It quickly went down to 80 and then 60 ms when some kind of bottleneck was reached. Our worst scene remained at 60ms for a very long time, but simpler scenes got cheaper and cheaper. Finally, and after many breakthroughs and long hours from our technology teams, especially our technology team in Europe, we shipped with the cheapest scenes around 7 ms, the average Gow3 scene at 12 ms, and the most expensive scene at 20 ms.

In term of quality, the latest version is also significantly better than the initial 120+ ms version. It started with a quality way lower than your typical MSAA2x on more than half of the screen. It was equivalent on a good 25% and was already nicer on the rest. At that point we were only after speed, there could be a long post mortem, but it wasn’t immediately obvious that it would save us a lot of RSX time if any, so it would have been a no go if it hadn’t been optimized on the SPU. When it was clear that we were getting a nice RSX boost ( 2 to 3 ms at first, 6 or 7 ms in the shipped version ), we actually focused on evaluating if it was a valid option visually. Despite of any great performance gain, the team couldn’t compromise on quality, there was a pretty high level to reach to even consider the option. And as for the speed, the improvements on the quality front were dramatic. A few months before shipping, we finally reached a quality similar to MSAA2x on almost the entire screen, and a few weeks later, all the pixelated edges disappeared and the quality became significantly higher than MSAA2x or even MSAA4x on all our still shots, without any exception. In motion it became globally better too, few minor issues remained which just can’t be solved without sub-pixel sampling.

There would be a lot to say about the integration of the technique in the engine and what we did to avoid adding any latency. Contrarily to what I have read on few forums, we are not firing the SPUs at the end of the frame and then wait for the results the next frame. We couldn’t afford to add any significant latency. For this kind of game, gameplay is first, then quality, then framerate. We had the same issue with vsync, we had to come up with ways to use the existing latency. So instead of waiting for the results next frame, we are using the SPUs as parallel coprocessors of the RSX and we use the time we would have spent on the RSX to start the next frame. With 3 ms or 4 ms of SPU latency at most, we are faster than the original 6ms of RSX time we saved. In the end it’s probably a wash in term of latency due to some SPU scheduling consideration. We had to make sure we could kick off the jobs as soon as the RSX was done with the frame, and likewise, when the SPU are done, we need the RSX to pick up where it left and finish the frame. Integrating the technique without adding any latency was really a major task, it involved almost half of the team, and a lot of SPU optimization was required very late in the game.”

“For a long time we worked with a reference code, algorithm changes were made in the reference code and in parallel the optimized code was being optimized further. the optimized version never deviated from the reference code. I assume that doing any kind of cheap approximation would prevent any changes to the algorithm. There’s a point though, where the team got such a good grip of the optimized version that the slow reference code wasn’t useful anymore and got removed. We tweaked some values, made few major changes to the edge detection code and did a lot of testing. I can’t stress it enough. every iteration was carefully checked and evaluated.”

So it looks like my first impression of such techniques – that they are too expensive to be feasible on current consoles – was not that far off the mark; I just hadn’t accounted for what a truly heroic SPU optimization effort could achieve. I wonder what other graphics techniques could be made fast enough for games, given a similar effort?
 
Zamrla tema ---- nisu se valjda svi ohladili od Gad ov var ?

Ne znam da li je do BC2, i manjka slobodnog vremena kog uglavnom potrosim na nju, ili sam se iz nekog razloga oladio od SP igara, ili zbog nedostatka bilo kakvih zagonetki.. nesto me ne tera da ga jos predjem, GOW 2 sam mesec dva pre treceg dela, poprilicno iz cuga presao, ne znam u cemu je fora sa trecim delom... :(
 
Stigao mi Trilogy :) samo sto nemam trenutno na cemu da isprobam GoW collection :S:

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Kako su mi mamlazi s*ebali kutiju skroz, ko da su se igrali frizbija sa mojim paketom :mad:
 
Ne, stize upakovana u debeli koverat koji ima one jastucice unutra. Mozda je takva bila i njima tamo kad su slali.
 
Što bi bila prevala? Amazon nije baš neki anonimni sajt baš, pa da se čeka ShopTo-ova reč kao zadnja i sigurna
 
Kada Amazon bude slao direktno u Srbiju, onda ćemo gledati cene. Do tada, možemo i na lockerz.com da parimo oči povoljnom robom. :)
 
Samo da proverim: ove godine sam vec 2 puta dobio blu-ray filmove narucene sa amazon.co.uk, poslate preko amazon.de i placene Intesa internet karticom. Doslo je na kucu bez ikakvih carina, i knjige takodje; nije valjda da igre ne salju?
 
Sada ću nešto premijerno da napišem, pa me banujte ako treba.

Amazon u Srbiju šalje, knjige, filmove i muziku. Amazon u Srbiju ne šalje elektroniku, odeću, nameštaj, poljoprivredne mašine, softver (igre spadaju tu) i td.
 
Što bi bila prevala? Amazon nije baš neki anonimni sajt baš, pa da se čeka ShopTo-ova reč kao zadnja i sigurna

kolega je napisao na šta sam mislio ....

Kada Amazon bude slao direktno u Srbiju, onda ćemo gledati cene. Do tada, možemo i na lockerz.com da parimo oči povoljnom robom.


Dakle, može da bude i 5 funti, nama ovde džaba .....
 
Sada ću nešto premijerno da napišem, pa me banujte ako treba.

Amazon u Srbiju šalje, knjige, filmove i muziku. Amazon u Srbiju ne šalje elektroniku, odeću, nameštaj, poljoprivredne mašine, softver (igre spadaju tu) i td.

mala ispravka, meni je amazon.com poslao 50mw laser pointer sto spada u elektroniku, cena je bila istaknuta, carina naplacena.
 
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